CurseForge · Minecraft mod
Reiko's Trains
Big steam, diesel and electric trains on their own track, trams in the street, signals, a signal box, timetables, freight, and a wagon that lays the line for you.
Quick answer
Which Reiko's Trains release should I use?
Reiko's Trains reikotrains-1.0.1.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Reiko's Trains required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Reiko's Trains reikotrains-1.0.1.jar need?
reikotrains-1.0.1.jar. Change the file and its required mods may change too.
Install BuildCraft Reborn. first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Reiko's Trains without breaking your instance.
Built for Reiko's Trains reikotrains-1.0.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use reikotrains-1.0.1.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install BuildCraft Reborn. first. We found matching files for this game-version and loader setup. 4 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside reikotrains-1.0.1.jar. It opens that exact file at the source.
About this project
What does Reiko's Trains add?
Reiko's Train Mod
Big trains on their own track, and trams in the street. Steam, diesel, electric and a 100 km/h Bullet Train, two blocks wide and three tall, on bogies that swing round the curves. Build the railway, signal it, and drive the trains yourself or give them a timetable and let them run it.

Build a railway
- Train Track, separate from minecart rails. Lay it block by block, or draw curves, ramps, S-bends and junctions by clicking from one track block to where the line should go, with a preview before you build.
- Street Track set into the road, level with it, so cars and people cross it.
- The Track-Laying Wagon lays a whole line for you as you drive. It follows the ground at gentle slopes, digs cuttings and tunnels through hills, fills dips, builds bridges on piers over rivers, and puts up overhead wires if you load them.

Drive the trains
- Tank engine and express with its tender (coal and water), a diesel on BuildCraft Reborn's fuel, a box-cab electric, and the Bullet Train, with a driving car at each end.
- Trams: a vintage single-car tram with its trolley pole, and a three-section low-floor tram that bends round street corners. They keep to street rules, and stop for traffic lights from Reiko's Car Mod.
- Coaches and wagons: passenger coaches, 108-slot freight wagons, tank wagons for any fluid, livestock wagons, car transporters, and a guard's van. Couple as many engines as you like, anywhere in the train.
- Throttle, brake, whistle, and left or right at every junction. The cab gauges show the next signal, switch, station and speed limit.


Signal it and run it
- Signals with two, three and four aspects, so fast trains get warning in time.
- A Signal Box with a live map of the line: throw switches, hold signals and set routes from it.
- Switch stands, speed limit signs, level crossings and track sensors, all working with redstone.
- Stations and timetables: trains run between the stations by themselves, leaving wagons at some and picking them up at others.

Freight and depots
- Wagon Loaders fill and empty a train's wagons from the chests or tanks beside them, with filters, so a timetabled train can carry iron, oil or sheep from one station to another on its own.
- Water towers, charging points and overhead wires to keep engines going. Engine sheds that open for the trains and top them up inside. Turntables to turn engines round, which timetabled trains work themselves.

The Railway Handbook
With Patchouli installed, every player gets the Railway Handbook: a guide in the game to every part of the mod, with every recipe, the trains turning on stands, and pictures. With JEI installed, every item has an information page, and there are pages for what each locomotive runs on.
Requirements
- Minecraft 1.21.1, NeoForge 21.1.265 or newer
- BuildCraft Reborn 2.1.0 or newer (required: the diesel runs on its fuel and the electrics on its power)
Optional:
- Reiko's Car Mod 1.39+: car transporters carry its cars and their trailers
- Xaero's Minimap and Xaero's World Map: every train shows on the map, and on the world map you can click one to see what it's doing
- Patchouli: the Railway Handbook
- JEI: information and fuel pages
Install the mod on both the server and every player's game, the same version on each.
Links
- Source, full guide and changelog: https://github.com/Reiko45/Reiko-s-Train-Mod
- Bugs and ideas: https://github.com/Reiko45/Reiko-s-Train-Mod/issues
Licensed under the GPL-3.0.
Project description from CurseForge.
Pick your setup
Reiko's Trains by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Reiko's Trains versions and loaders
reikotrains-1.0.1.jar
10 Nov 2026
Reiko's Trains 1.0.0
reikotrains-1.0.0.jar
4 Nov 2026
Looking for an older file? The official CurseForge project page is in Resources.