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Euphoria Pacing Extended (EPE) project artwork

CurseForge · Minecraft mod

Euphoria Pacing Extended (EPE)

Extender of Euphoria Pacing, upgrades the Rendering engine and chunk loading to further increase FPS

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Euphoria Pacing Extended (EPE) release should I use?

Updated today
Latest stable file epe-0.7.0.jar
Game version 1.21.11
Loader Forge

Euphoria Pacing Extended (EPE) epe-0.7.0.jar targets 1.21.11 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.

Where it goes

Is Euphoria Pacing Extended (EPE) required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Euphoria Pacing Extended (EPE) epe-0.7.0.jar need?

epe-0.7.0.jar. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Euphoria Pacing Bridge, Euphoria Pacing first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
Euphoria Pacing Bridge Needed by Euphoria Pacing Extended (EPE) epe-0.7.0.jar
required
Matching file found Matched file: euphoriapacingbridge-0.6.0.jar
Euphoria Pacing Needed by Euphoria Pacing Extended (EPE) epe-0.7.0.jar
required
Matching file found Matched file: euphoriapacing-0.6.0.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Euphoria Pacing Extended (EPE) without breaking your instance.

Built for Euphoria Pacing Extended (EPE) epe-0.7.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use epe-0.7.0.jar. It targets 1.21.11 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Euphoria Pacing Bridge, Euphoria Pacing first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside epe-0.7.0.jar. It opens that exact file at the source.

About this project

What does Euphoria Pacing Extended (EPE) add?

Share my mod if you like it.

Before

After Enhanced by Euphoria Pacing Extended (EPE)

Motto: - Every Player deserves FPS!

Low-level chunk draw-list optimizer and Early-Z hardware depth accelerator.

EUPHORIA PACING EXTENDED AUTOMATICALLY DISABLES SOME SETTINGS!

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Requires Euphoria Pacing and Euphoria Pacing Bridge

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Euphoria Pacing Extended (EPE) is an advanced rendering optimization mod designed to maximize CPU and GPU throughput on low-end hardware, laptops, and integrated GPUs. EPE reconstructs Minecraft’s chunk draw list generation to eliminate thousands of memory allocations per frame and utilizes hardware depth sorting to discard hidden terrain before running pixel shaders

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Key Features

  • Early-Z Hardware Depth Sorting: Sorts opaque chunk sections front-to-back before rendering, allowing modern GPU hardware to discard occluded geometry in the early depth test before executing expensive fragment shaders. Translucent sections are sorted back-to-front for proper alpha blending.

  • Zero-Allocation Chunk Draw-List Engine: Replaces Minecraft's per-section allocations by hoisting texture atlas bindings, reusing transformation matrices, and caching dynamic uniform uploaders, eliminating tens of thousands of garbage-collection objects every second.

  • Empty Draw Call Pruning: Automatically detects and strips empty (0-index) section layers before submitting commands to the GPU, reducing overall draw call overhead.

  • Rolling Frame Telemetry Logger: Analyzes frame-time consistency and logs rolling metrics (average FPS, 1% lows, worst-frame times, and section counts) every 10 seconds to the console for hardware benchmarking.

  • Native Modular F3 Branding: Displays [EPE] Draw Pipeline: Optimized in vibrant green on the F3 HUD.

Project description from CurseForge.

Pick your setup

Euphoria Pacing Extended (EPE) by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Euphoria Pacing Extended (EPE) versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.