CurseForge · Minecraft mod
Fluidity
Adds content based on what mods are loaded with it.
Quick answer
Which Fluidity release matches 1.10.2?
Fluidity-6.1.4.jar targets 1.10.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Fluidity required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Fluidity-6.1.4.jar need?
Fluidity-6.1.4.jar on 1.10.2. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Fluidity without breaking your instance.
Built for Fluidity-6.1.4.jar on 1.10.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Fluidity-6.1.4.jar. It targets 1.10.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Fluidity-6.1.4.jar. It opens that exact file at the source.
About this project
What does Fluidity add?
The goal of this mod is to add content based on what mods are running alongside it. Think of it as an extreme integration layer, bridging gaps between mods and smoothing out inconsistencies. It also adjusts recipes and makes other tweaks if needed.
This mod will never be "complete", as there will always be more mods out there to integrate, and existing mods adding new content. If anyone has any requests, suggestions, or comments, please, leave them in the comments. I don't know what people want unless they tell me.
If anyone wants to help out with the development of Fluidity, feel free to make a fork, make what changes you want to, then submit a pull request.
The best part about it all? No hard dependencies! You could technically run this mod without any other mods installed and the game would run fine. The new content is only added when you have the mods required for the content. For example, some content only shows up when you have both Iron Chests and Base Metals(Or any other metal mod) running alongside this mod.
This mod adds integration between the following mods:
1.10.2:
Biomes O' Plenty by Glitchfiend
Cooking For Blockheads by BlayTheNinth
Electric Advantage by Cyanobacterium
Ender IO by CrazyPants and tterrag1098
Fire's Random Things by The_Fireplace
Iron Chests by progwml6 and cpw
Reliquary by P3pp3rFly and x3n0ph0b3
1.9.4:
Cooking For Blockheads by BlayTheNinth
Electric Advantage by Cyanobacterium
Ender IO by CrazyPants and tterrag1098
Fire's Random Things by The_Fireplace
Iron Chests by progwml6 and cpw
Reliquary by P3pp3rFly and x3n0ph0b3
1.8.9:
Iron Chests by progwml6 and cpw
Real Stone Tools by The_Fireplace
Screenshots:
{width=913 height=471}
{width=913 height=273}
{width=221 height=573}
{width=913 height=293}
1.8.9:
{width=213 height=617}
{width=687 height=619}
{width=190 height=507}
List of Additions/Changes:
1.10.2:
Actually Additions:
Black Quartz Ore can be crushed by the Crack Hammer (Base Metals)
Black Quartz Ore can be crushed in the SAG Mill (Ender IO)
Actually Additions+Random Things:
Added Black Quartz Lamp and Black Quartz Glass
Actually Additions+Reliquary:
Bat's Wings from both mods now use OreDictionary, and can be used in recipes from each.
Adobe Blocks+Cooking For Blockheads:
Adobe Capsules can be filled in the Sink
Adobe Blocks+Fire's Random Things:
Added Adobe Paxel
Real Stone Tools:
Affects Stone Scythe (Biomes O' Plenty)
Affects Stone Knife (Cannibalism)
Base Metals+Cannibalism:
Knives for all of the Base Metals
Base Metals+Ender IO:
Zinc, Nickel, Adamantine, Cold-Iron, and Star Steel Ores now have specific SAG Mill recipes
Cupronickel can be made in the Alloy Furnace
Base Metals+More Anvils:
There are now anvils for all of the Base Metals
Base Metals+The One Probe:
There are now Probe Helmets for all of the Base Metals Helmets
Chisel+Quark:
Quark's Basalt, Limestone, and Marble Stairs can be crafted with Chisel's blocks
Cooking For Blockheads+Fire's Random Things:
Blaze Cake can be created in the Kitchen
Electric Advantage+Ender IO:
Silicon from both mods work together now
EvilCraft+Fire's Random Things:
Blood Waxed Coal can now be shot from Handheld Dispensers
Iron Chests:
There are now Iron Chests for many more metals. While this was designed with Base Metals in mind, it works with other metal-adding mods as well.
Contact
Feel free to contact me with feature requests, and general questions about the mod.
If you have a bug or crash to report, please use the issue tracker. If it is anything else, here are other ways to contact me.
Check out my other mods:
Server-Side Mods:
Client-Side Mods:
Other Mods:
Project description from CurseForge.
Pick your setup
Fluidity by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.10.2
1 loader build1.9.4
1 loader build1.8.9
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fluidity versions and loaders
Fluidity-6.1.4.jar
30 Jan 2017
Fluidity-6.1.3.jar
1 Nov 2016
Fluidity-6.1.2.jar
31 Oct 2016
Fluidity-6.1.1.jar
7 Oct 2016
Fluidity-6.1.0.jar
7 Oct 2016
Fluidity-Forge-6.0.1.5.jar
11 Sept 2016
Fluidity-Forge-6.0.1.4.jar
8 Sept 2016
Fluidity-Forge-6.0.1.3.jar
5 Sept 2016
Fluidity-Forge-6.0.1.2.jar
3 Sept 2016
Fluidity-Forge-6.0.1.1.jar
2 Sept 2016
Looking for an older file? The official CurseForge project page is in Resources.