CurseForge · Minecraft mod
Static Power
You've discovered the remnants of an ancient civilization
Quick answer
Which Static Power release matches 1.7.10?
Static Power 1.0.9.5A targets 1.7.10. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is Static Power required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Static Power 1.0.9.5A need?
Static Power 1.0.9.5A on 1.7.10. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Static Power without breaking your instance.
Built for Static Power 1.0.9.5A on 1.7.10. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Static Power 1.0.9.5A. It targets 1.7.10; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Static Power 1.0.9.5A. It opens that exact file at the source.
About this project
What does Static Power add?
In your adventures, you've discovered the seeds of an ancient alien plant - the crops of which radiate energy! Perhaps by studying these crops, you can unlock the secrets of this long extinct species and rediscover some of their impressive technology.
Static Power
Much more to come as the builds become more stable! Please report issues on the GitHub link above.
What does it add?- The Digistore Network
- Logic Gates
- New Ores
- Ore Processing
- RF Power Network
- New Food
- New Functional blocks
- Quarry!
- Automated Farms!
- Electric Tools!
- Item Conduits and Power Conduits
- New Armor and Tinkers' Construct Materials.
- And much more to come!
Newest Feature! :
The Digistore Network:
- The Digistore network uses the ancient alien's process of miniaturization to store large amounts of items in incredibly compact spaces.
- Digistores can be linked together with a Digistore Manager to create a Digistore Network.
- Items can be pulled from and inserted into the network either through the manager or through any number of I/O ports connected to the network.
- Networks can be comprised of any number of Digistores, Digistore I/O Ports, Digistore Network Extenders, and exactly one Digistore Manager.
- Digistores on their own allow you to store a large number of a single item. Their storage can be upgraded with a large variety of upgrades, and excess can items can be voided.
Power Generators (To be Expanded) :
- Four Tiers of Solar Panels
- Liquid Fuel Generator
- Mash Fermenter
- Ethanol
Power Storage:
- Three tiers of Batteries (Static, Energized, and Lumum). Batteries have programmable redstone control based on how much power they contain.
Conduits! :
- Conduits that carry items and power.

Weapons/Armor
- Static, Energized, and Lumum metals can be melted down in a Tinkers' Construct smeltery to make tools! Legend has it Lumum metal out performs Manyullyn!
Functional Blocks
- Farmland that doesn't require water OR turn back to dirt on impact!
- Grass that provides bufffs!
- Lamps!
- Chests!
Machines with JEI Recipe Handlers (To be expanded)
- Powered Furnace
- Powered Grinder
- Crop Squeezer
- Fluid Infuser
- Fluid Generator
- Farmer
- Fusion Furnace
- Quarry
- Former
- Supersonic Centrifuge
- Esoteric Enchanter
- Fermenter
- Condenser
- Distillery
- Powered Lumberjack
So much more!
SUPPORTED MODS:
- JEI
- Tinkers Construct
- The One Probe
- Thermal Expansion
Project description from CurseForge.
Pick your setup
Static Power by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.1
1 loader build1.12
1 loader build1.10.2
1 loader build1.7.10
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Static Power versions and loaders
Static Power 1.0.9.5A
staticpower-1.0.9.5A.jar
24 Jul 2016
Static Power 1.0.9.0A
staticpower-1.0.9.0A.jar
23 Jul 2016
Static Power 1.0.8.5A
staticpower-1.0.8.5A.jar
22 Jul 2016
Static Power 1.0.7.0A
staticpower-1.0.7.0A.jar
20 Jul 2016
Static Power 1.0.6.0A
staticpower-1.0.6.0A.jar
19 Jul 2016
Static Power 1.0.5.0A
staticpower-1.0.5.0A.jar
16 Jul 2016
Static Power 1.0.4.0A
staticpower-1.0.4.0A.jar
16 Jul 2016
Static Power 1.0.3.5A
staticpower-1.0.3.5A.jar
14 Jul 2016
Static Power 1.0.3.0A
staticpower-1.0.3.0A.jar
14 Jul 2016
Static Power 1.0.2A
staticpower-1.0.2.15A.jar
13 Jul 2016
Looking for an older file? The official CurseForge project page is in Resources.