CurseForge · Minecraft mod
ZPM-Mod
A total overkill power generation mod based on Stargate's ZPMs.
Quick answer
Which ZPM-Mod release should I use?
ZPM-Mod zpmmod-1.2.3.jar targets 1.12.2. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.
Where it goes
Is ZPM-Mod required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does ZPM-Mod zpmmod-1.2.3.jar need?
zpmmod-1.2.3.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add ZPM-Mod without breaking your instance.
Built for ZPM-Mod zpmmod-1.2.3.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use zpmmod-1.2.3.jar. It targets 1.12.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside zpmmod-1.2.3.jar. It opens that exact file at the source.
About this project
What does ZPM-Mod add?

What is ZPM-Mod?
ZPM-Mod is a power generating Mod. You can find (and craft) Zero Point Modules and extract Energy from them. Huge amounts of energy!
See the Images section for some nice screenshots.
Feature list
- TheOneProbe Integration
- OpenComputers Integration
- Automation through pipes and redstone modes
OpenComputers Integration
You can query the energy amount left in a ZPM. To do that, place an OpenComputers Adapter next to a large ZPM Controller. Then, you can execute the following code on the computer that is connected to the Adapter.
Note: You can get the name of the component (it's "controllerlarge" below) if you execute the command components on the computer.
Example for the large controller to get the energy in a ZPM:
local component = require("component")
local controller = component.controllerlarge
print(controller.getZpmEnergy()[1]) -- [1] resembles the slot
These are all available methods:
setEnabled(True)- Takes a boolean as argument and enables/disables the controller based on that.setRedstoneBehaviour("ignore")- Sets the redstone behaviour of the controller (available options: "ignore", "active_on_redstone", "not_active_on_redstone")getZpmEnergy()[1]- returns the energy of the specified ZPM in the controller (indexes in lua start at 1!)getEnabled()- returns a boolean that tells you whether the controller is enabled or notgetRedstoneBehaviour()- returns a string that tells you the current redstone behaviour of the controller.getMaxEnergy()- returns the max energy that a ZPM can have
Small ZPM controllers don't have OpenComputers Integration and won't ever have it.
Screenshots
See the Images section for some nice screenshots.
More information coming soon!
My Website: https://mayus.me
Project description from CurseForge.
Pick your setup
ZPM-Mod by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
ZPM-Mod versions and loaders
zpmmod-1.2.3.jar
21 Jun 2021
zpmmod-1.2.1.jar
6 Aug 2020
Release v1.2
zpmmod-1.2.jar
2 Nov 2019
Release v1.1
zpmmod-1.1.jar
2 Nov 2019
zpmmod-0.0.2.jar
1 Jun 2019
zpmmod-0.0.1.jar
30 May 2019
Looking for an older file? The official CurseForge project page is in Resources.