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MTS/IV Collision Entity Damage project artwork

CurseForge · Minecraft mod

MTS/IV Collision Entity Damage

An add-on for Immersive Vehicles - MTS that makes collisions truly dangerous for players and mobs, both inside and outside a vehicle.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which MTS/IV Collision Entity Damage release should I use?

Updated 17 days ago
Latest stable file mtscollisionentitydamage-1.0.1-forge-1.19.2.jar
Game version 1.19.2
Loader Forge, NeoForge

MTS/IV Collision Entity Damage mtscollisionentitydamage-1.0.1-forge-1.19.2.jar targets 1.19.2 with Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is MTS/IV Collision Entity Damage required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does MTS/IV Collision Entity Damage mtscollisionentitydamage-1.0.1-forge-1.19.2.jar need?

mtscollisionentitydamage-1.0.1-forge-1.19.2.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Immersive Vehicles (MTS) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

2 listed on this file 1 pulled in by one of those mods
Immersive Vehicles (MTS) Needed by MTS/IV Collision Entity Damage mtscollisionentitydamage-1.0.1-forge-1.19.2.jar
required
Matching file found Matched file: Immersive Vehicles-1.19.2-24.0.0
MTS/IV Collision Vehicle Damage Optional for MTS/IV Collision Entity Damage mtscollisionentitydamage-1.0.1-forge-1.19.2.jar
optional
Matching file found Matched file: mtscollisionvehicledamage-1.0.1-forge-1.19.2.jar
MTS/IV Collision Entity Damage Needed by MTS/IV Collision Vehicle Damage
pulled in
Matching file found Matched file: mtscollisionentitydamage-1.0.1-forge-1.19.2.jar

1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add MTS/IV Collision Entity Damage without breaking your instance.

Built for MTS/IV Collision Entity Damage mtscollisionentitydamage-1.0.1-forge-1.19.2.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use mtscollisionentitydamage-1.0.1-forge-1.19.2.jar. It targets 1.19.2 with Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Immersive Vehicles (MTS) first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside mtscollisionentitydamage-1.0.1-forge-1.19.2.jar. It opens that exact file at the source.

About this project

What does MTS/IV Collision Entity Damage add?

MTS/IV Collision Entity Damage

An add-on for Immersive Vehicles - MTS that makes collisions truly dangerous for players and mobs, both inside and outside a vehicle.

Why this mod ?

Immersive Vehicles (Minecraft Transport Simulator) already includes a damage system for entities hit from the outside by a moving vehicle, with fixed values defined on a case-by-case basis in each vehicle's JSON.

This mod builds on that system: it makes damage proportional to the actual impact speed, adds knockback, and introduces a brand new damage system for players seated inside a vehicle that crashes into another vehicle.

What the mod does

Three independent systems, each with its own settings:

  • Player inside a vehicle: when the vehicle you're riding actually collides with another vehicle (stationary or moving), you take damage proportional to the closing speed between the two vehicles.
  • Player outside: a moving vehicle that hits you while you're not a passenger of any vehicle deals damage proportional to the vehicle's speed, plus a knockback (radial push away from the vehicle).
  • Non-player entity outside: same principle as above, but for mobs, with its own independent settings.
  • This mod only deals with players or other entities. It does not affect vehicles. — for that, see the companion mod MTS/IV Collision Vehicle Damage.

In all three cases, damage is calculated from the actual max health of the entity hit: a tough mob takes it better than a fragile one for the same impact. A cooldown system, per vehicle/entity pair (or vehicle/vehicle pair for the "inside" case), prevents damage from stacking in a loop while contact persists.

What's configurable

Everything is adjustable in config/mtscollisionentitydamage-common.toml:

Setting Description Default
insideCooldownTicks Minimum ticks between two damage triggers for the same pair of vehicles (player inside). 40
insideMinSpeedMs Minimum closing speed (m/s) below which no damage is dealt to the player inside. 10
insideDamagePercent Percentage of the player's max health lost per m/s of closing speed (inside). 2
outsidePlayerCooldownTicks Minimum ticks between two damage triggers for the same vehicle/player pair (outside). 40
outsidePlayerMinSpeedMs Minimum vehicle speed (m/s) below which no damage is dealt to the player outside. 10
outsidePlayerDamagePercent Percentage of the player's max health lost per m/s of vehicle speed (outside). 4
outsideEntityCooldownTicks Minimum ticks between two damage triggers for the same vehicle/non-player entity pair. 40
outsideEntityMinSpeedMs Minimum vehicle speed (m/s) below which no damage is dealt to the entity outside. 10
outsideEntityDamagePercent Percentage of the entity's max health lost per m/s of vehicle speed (outside). 4
knockbackDistance Approximate distance (in blocks) an outside entity is pushed when hit. Set to 0 to disable knockback. 2.0

Compatibility

  • Minecraft 1.20.1, Forge
  • Requires Immersive Vehicles - MTS
  • No additional dependencies

Notes

  • Independent add-on: it does not modify any Immersive Vehicles files, it runs alongside it.
  • Compatible with all MTS-based vehicle packs.
  • You can enhance this mod by using MTS Collision Vehicle Damage

Mod created by Mozork. All rights reserved.

Project description from CurseForge.

Pick your setup

MTS/IV Collision Entity Damage by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

5 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

MTS/IV Collision Entity Damage versions and loaders

4 of 4 releases match

Looking for an older file? The official CurseForge project page is in Resources.