CurseForge · Minecraft mod
Mechanics - Crafting Ways
Adds different crafting mechanics.
Quick answer
Which Mechanics - Crafting Ways release should I use?
Mechanics - Crafting Ways Mechanics 1.1 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.
Where it goes
Is Mechanics - Crafting Ways required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Mechanics - Crafting Ways Mechanics 1.1 need?
Mechanics 1.1. Change the file and its required mods may change too.
Install CraftTweaker, Resource Loader first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Mechanics - Crafting Ways without breaking your instance.
Built for Mechanics - Crafting Ways Mechanics 1.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Mechanics 1.1. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install CraftTweaker, Resource Loader first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Mechanics 1.1. It opens that exact file at the source.
About this project
What does Mechanics - Crafting Ways add?
| Mechanics - Crafting Ways Go To Website This mod adds some crafting mechanics to spice up modpacks. By itself, this mod adds almost nothing to the game, and must be configured to add recipes. Most recipes are available through CraftTweaker. |
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| Crushing Block The Crushing Block can be dropped on top of blocks to crush them. Example usage: <br>mods.mechanics.addCrushingBlockRecipe(<br> [<minecraft:iron_ingot>] // item that is crushed<br> [<minecraft:gold_ingot> , <minecraft:diamond>], // possible resulting items<br> [0.75, 0.25] // probabilities of each possible result<br><br>);<br><br> |
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| Alloying Furnace The Alloy furnace requires fuel to transform two items into a third. The order does not matter. Example usage: <br>mods.mechanics.addAlloyFurnaceRecipe(<br><br> <minecraft:iron_ingot>, // one input item<br><br> <minecraft:gold_ingot>, // other input item<br><br> <minecraft:diamond> // resulting item<br><br>);<br><br> |
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| Transforming Items with the Nether Portal Throw items into the Nether Portal and they come out transformed! Example usage: <br>mods.mechanics.addNetherPortalRecipe(<br><br> <minecraft:iron_ingot>, // item thrown in<br><br> <minecraft:gold_ingot> // item that comes out<br><br>);<br><br> |
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| Drying Table Similar to Drying Racks from Tinker's and Primal Core. Time will transform an item stack into another. Example usage: <br>mods.mechanics.addDryingTableRecipe(<br><br> <minecraft:rotten_flesh>, // item placed<br><br> <minecraft:leather> // final dried item<br><br>);<br><br>or <br>mods.mechanics.addDryingTableRecipe(<br><br> <minecraft:rotten_flesh>, // item placed<br><br> <minecraft:leather>, // final dried item<br><br> <1200> // time it takes to dry, in ticks<br><br>);<br><br> |
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| Martlets Martlets to crack drown blocks. Comes in four varieties, stone, iron, gold and diamond. Example usage: <br>mods.mechanics.addMartletRecipe(<br><br> <minecraft:sandstone:0>, // block broken by a Martlet<br><br> <minecraft:sand:0> // resulting item that drops<br><br>);<br><br> |
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| Amplifying Tube The Amplifying Tube can transform blocks in world into other blocks or into liquids. Simply place two to eight amplifying tubes vertically, and the block immediately beneath them will transform! Example usage: <br>mods.mechanics.addTubeRecipe(<br><br> <minecraft:leaves:0>, // block placed on the bottom<br><br> <liquid:water> // resulting liquid<br><br>);<br><br>or <br>mods.mechanics.addTubeRecipe(<br><br> <minecraft:cobblestone>, // block placed on the bottom<br><br> <minecraft:stone:0> // resulting block<br><br>);<br><br> |
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| Burst Seeds Burst Seeds are tiny blocks that, after some random amount of time, will burst into a bunch of copies of a resource. ![]() Burst Seeds, unfortunately, do not use CraftTweaker. Instead, you need to create a file called "mechanics_burst_seeds.txt" in your scripts folder. Inside, you can add or remove burst seeds, one per line. There are three ways of creating burst seeds (without the quotes): "burst seed registry name" "block or item registry name" "block or item metadata" "burst seed registry name" "block or item registry name" "block or item metadata" "any texture" "burst seed registry name" "block or item registry name" "block or item metadata" "minimum number" "maximum number" "any texture" Example mechanics_burst_seeds.txt file: <br>remove burst_seed_end_stone<br>burst_seed_sea_lantern minecraft:sea_lantern 0<br>burst_seed_furnace minecraft:furnace 0 minecraft:furnace_front_off<br>burst_seed_heavy_block mechanics:heavy_block 0 64 64 mechanics:heavy_block<br><br> |
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| All CraftTweaker Methods: Add a recipe for the Alloy Furnace. mods.mechanics.addAlloyFurnaceRecipe((IIngredient, IIngredient, IItemStack)<br><br>Add a recipe for the Crushing Block. The number of probabilities must be the same as the number of outputs. If the sum of the probabilities isn't 1, there is a chance for an output of nothing. mods.mechanics.addCrushingBlockRecipe(IItemStack[], IItemStack[], double[])<br><br>Add a recipe for the Crushing Block. The number of probabilities must be the same as the number of outputs. If the sum of the probabilities isn't 1, there is a chance for an output of nothing. mods.mechanics.addCrushingBlockRecipe(IItemStack, IItemStack[], double[])<br><br>Add a recipe for the Drying Table. mods.mechanics.addDryingTableRecipe((IIngredient, IItemStack)<br><br>Add a recipe for the Drying Table specifying the time in ticks. mods.mechanics.addDryingTableRecipe((IIngredient, IItemStack, int)<br><br>Add a recipe for the Martlet. mods.mechanics.addMartletRecipe((IIngredient, IItemStack)<br><br>Add a new transformation recipe through the nether portal. It is not possible to change the number of items this way. 1 to 1 transformations only. mods.mechanics.addNetherPortalRecipe(IItemStack, IItemStack)<br><br>Add a recipe for the Tube with a solid block output. mods.mechanics.addTubeRecipe(IItemStack, IItemStack)<br><br>Add a recipe for the Tube with a solid block output. mods.mechanics.addTubeRecipe(IItemStack[], IItemStack)<br><br>Add a recipe for the Tube with a liquid output. mods.mechanics.addTubeRecipe(IItemStack, ILiquidStack)<br><br>Add a recipe for the Tube with a liquid output. mods.mechanics.addTubeRecipe(IItemStack[], ILiquidStack)<br><br>Remove a recipe for the Crushing Block. mods.mechanics.removeCrushingBlockRecipe(IItemStack)<br><br>Remove a recipe for the Martlet. mods.mechanics.removeMartletRecipe((IIngredient)<br><br>Remove a nether portal transformation recipe. mods.mechanics.removeNetherPortalRecipe(IItemStack)<br><br>Remove a recipe for the Tube. mods.mechanics.removeTubeRecipe(IItemStack)<br><br> |
| MCTCG | Mega Builds | Simple Shops | Player Tabs | Support me! | ||||||||
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| Hearth Well | Vaultopic | Mechanics | Pristeel | Groves | Miner Golems | |||||||
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Project description from CurseForge.
Pick your setup
Mechanics - Crafting Ways by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.12.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Mechanics - Crafting Ways versions and loaders
Mechanics 1.1
mechanics-1.1.jar
22 Apr 2020
Mechanics 1.0
mechanics-1.0.jar
21 Apr 2020
Mechanics 0.2.1
mechanics-0.2.1.jar
12 Jul 2019
Mechanics 0.2a
mechanics-0.2.jar
11 Jul 2019
Mechanics 0.1
mechanics-0.1.jar
12 Jun 2019
Looking for an older file? The official CurseForge project page is in Resources.


















