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[FORGE/FABRIC] Armor Curve project artwork

CurseForge · Minecraft mod

[FORGE/FABRIC] Armor Curve

Adjust the armor scaling and degradation formulae for mobs and players.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which [FORGE/FABRIC] Armor Curve release should I use?

Updated 3 years ago
Latest stable file armorcurve-3.0.jar
Game version 1.20.1
Loader NeoForge, Forge

[FORGE/FABRIC] Armor Curve armorcurve-3.0.jar targets 1.20.1 with NeoForge, Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is [FORGE/FABRIC] Armor Curve required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge, Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does [FORGE/FABRIC] Armor Curve armorcurve-3.0.jar need?

armorcurve-3.0.jar. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add [FORGE/FABRIC] Armor Curve without breaking your instance.

Built for [FORGE/FABRIC] Armor Curve armorcurve-3.0.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use armorcurve-3.0.jar. It targets 1.20.1 with NeoForge, Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside armorcurve-3.0.jar. It opens that exact file at the source.

About this project

What does [FORGE/FABRIC] Armor Curve add?

Important notice:

If you see an error like this:

Description: Rendering overlay

java.lang.ArithmeticException: Division undefined
at java.math.BigDecimal.divide(BigDecimal.java:1741) ~[?:1.8.0_51] {}
at com.udojava.evalex.Expression$6.eval(Expression.java:587) ~[?:2.3] {re:classloading}
at com.udojava.evalex.AbstractOperator$1.eval(AbstractOperator.java:72) ~[?:2.3] {re:classloading}

Look in your config for the denominators, and wrap them with a MAX(x, 1) statement, so damage/max becomes damage/MAX(max, 1), for instance.

Did you know that, by Minecraft's damage formulae, iron to diamond effectively doubles your health?

Did you know that leather to iron is 8 points in difference, yet it doesn't hold a candle to iron to diamond in terms of effective health increase?

Did you know that it's possible to survive almost 100 points of damage in vanilla, with full prot netherite and resistance?

Did you know that armor doesn't obey the basic law of diminishing marginal utility?

That's what inspired me to make this. Armor effectiveness is adjusted so that the more armor you have, the less every extra armor point adds to your total protection. Due to how meaninglessly complicated armor toughness is, it has been removed as a direct mechanic; as compensation, armor values have been slightly lowered. Leather provides roughly 40% protection, iron gives 60%, and diamond gives 66%. Protection enchantments have been similarly nerfed to 66% max, so full protection diamond only nets you 89% rather than 96% reduction. Instead of toughness acting directly on arbitrary armor damage reduction, however, an extra layer of calculations have been added, which (by default) greatly decreases any damage over 40 points according to your armor toughness. These are configurable, see below.

Armor degrades. Low durability decreases the attributes of that specific piece of armor, so a half-broken helmet will drop your armor less than a half-broken chestplate. This is also configurable.

The config is structured such that you can input a formula (with parsing provided by EvalEx) and it'll work off that. Available variables for "armor" and "toughness" are "armor", "damage", and "toughness"; for "enchantments", variables are "damage" and "enchant", and for degradation it's "remaining" and "max". For instance, you could disable degradation by setting the formula to "1", replicate the vanilla formula with a little math, or multiply the damage by armor so everything hits harder the more you wear! Fun stuff.

Since EvalEx is also used by Apotheosis, there are two forge versions for players with and without the mod; make sure you grab the right one. This is no longer necessary!

Project description from CurseForge.

Pick your setup

[FORGE/FABRIC] Armor Curve by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

18 available setups

Showing the newest 12 of 13 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

[FORGE/FABRIC] Armor Curve versions and loaders

18 of 18 releases match

Looking for an older file? The official CurseForge project page is in Resources.