
Modrinth · Minecraft mod
Critfall: Headless Horseman
A Halloween boss for Critfall. On October nights at midnight, a headless executioner riding on a black horse may come for a player standing under the open sky. He carries a rusted sword and his own burning jack o' lantern head.
Quick answer
Which Critfall: Headless Horseman release should I use?
Critfall: Headless Horseman 0.2.0+neoforge targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.
Where it goes
Is Critfall: Headless Horseman required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Critfall: Headless Horseman 0.2.0+neoforge need?
0.2.0+neoforge. Change the file and its required mods may change too.
Install Geckolib, Critfall first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Critfall: Headless Horseman without breaking your instance.
Built for Critfall: Headless Horseman 0.2.0+neoforge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.2.0+neoforge. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Geckolib, Critfall first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.2.0+neoforge. It opens that exact file at the source.
About this project
What does Critfall: Headless Horseman add?

A Halloween boss for Critfall. At midnight in October a headless rider comes for a player under the open sky, on a black
horse, with a rusted sword and his own burning head. Critfall rolls every attack, damage roll and save. He never breaks
blocks, and if he is still alive at sunrise, he rides off.
Before he was an executioner's ghost, he was a father. He was the town's headsman, and in the evenings he made sweets for
his children. Then the town took his head on his own block, and now he rides at midnight with it burning in his hand.

Midnight in October
On Halloween he comes at every in game midnight, by the server's real date, and he has a 10% chance at every midnight in
the rest of October. Hoofbeats and mist come first. The dates, the chance and spawning all year are in the config, and spawn eggs and/summon bring him any time.

The charge
He charges on his Gallows Steed every 8 seconds. Make a Dexterity save (DC 13) or take the hit in full and be knocked
down; a save halves it. Up close, his sword adds fire damage while he has his head, and he sweeps when you crowd him or
stand behind him.

Line of fire
He throws his head, and it leaves a line of fire: a Dexterity save (DC 14) halves the damage. The head lands as an item
anyone can pick up and throw. Without it he has no fire and rides straight for whoever holds it.

Rider and steed
The Horseman (150 health, AC 15) and the Gallows Steed (80 health, AC 13) each have their own health, boss bar and Critfall
profile. Kill the steed and he fights on foot, without charges.

Rewards
He drops one set of rewards where he falls, for the party to share:
He always drops The Horseman's Head, and one of the following: the Rusted
Executioner's Sword (2d6 damage, crits on 19 or 20), The Last Hangman's Rope or Horseman's Treats, both equally likely to drop, and a 25%
chance of one more of the two that didn't drop. The weights and the chance are in a datapack.
- The Horseman's Head is a lantern you wear. Press H to light it or put it out; with a dynamic light mod installed
it lights the world around you. Once a day, press B to breathe a cone of fire: a
Dexterity save (DC 13) halves its3d6damage. - The Last Hangman's Rope has three uses a day. Ropes burst from the ground where you aim, and everything standing
there makes a Strength save (DC 13) or is held in place for 3 seconds. "It has held more necks than it ever should
have." - Horseman's Treats holds three a day. Critfall rolls a d6 for each one you eat: a fright, a short teleport, a burst
of speed, passing through creatures, night vision or healing. "He made these for his children, long before the town
took his head."
Each items uses come back at dawn. Every number is in a datapack, and each item has its own switch in the config.


Requires
- Minecraft 1.21.1
- NeoForge 21.1 or newer, or Fabric Loader 0.17.3 or newer with Fabric API
- Critfall 0.2.19 or newer
- GeckoLib 4.9.3 or newer
- The Headless Horseman on the server and on every client.
Optional
- Mod Menu on Fabric, for the config button in the mod list.
Works with
- Dynamic light mods that read item lights from resource packs, such as LambDynamicLights: the lit head lights the
world around you. - Critfall: Checks 0.1.3 or newer: the saves against his charge and his line of
fire use your character's Dexterity save. - Critfall: Initiative 0.2.0 or newer: he and his steed stay out of encounters,
so his fight stays real time.

Open the config screen from the mod list: Mods → Critfall: Headless Horseman → Config on NeoForge, or the config
button in Mod Menu on Fabric. Save applies it at once. On a server, the screen shows only your own screen settings.
The server's settings are in config/critfall_horseman/critfall_horseman.json. Each player's fog, camera shake and smoke
are in config/critfall_horseman/critfall_horseman-client.json. His health, damage dice and save DCs, and the numbers of his rewards, are in a datapack.

Every option and its default
config/critfall_horseman/critfall_horseman.json
| Option | Default | What it does |
|---|---|---|
enabled |
true |
Master switch. Off, he never comes and his fight does nothing. |
natural_spawning |
true |
He comes by himself at midnight. Off, only spawn eggs and /summon bring him. |
halloween_night |
10-31 |
The day he comes for certain. |
every_halloween_midnight |
true |
On Halloween he comes at every in game midnight. Off, only at the first. |
season_start |
10-01 |
First night he may come by chance. |
season_end |
10-31 |
Last night he may come by chance. The season may run over New Year. |
all_year |
false |
Every night counts as in season. |
season_chance |
0.1 |
His chance at each midnight in season, from 0 to 1. |
hoofbeats |
true |
Hoofbeats and mist before he appears. Off, he appears at once. |
sunrise_exit |
true |
If he is still alive at sunrise, he rides off. |
fire_damage |
true |
His sword hits add fire damage while he has his head. |
charge |
true |
He charges on his steed. |
head_throw |
true |
He throws his head in a line of fire. |
sweep |
true |
He sweeps his sword all around him when someone crowds him. |
head_passing |
true |
Players can pick up his head and throw it. |
drops |
true |
He drops rewards when he dies: his head, and one or two of his sword, the rope and the treats. |
lantern_light |
true |
His worn head can be lit with a key. |
lantern_breath |
true |
Once a day his worn head breathes a cone of fire. |
hangmans_rope |
true |
The Last Hangman's Rope holds creatures in place. |
treats |
true |
Horseman's Treats, each with one of six effects from a d6. |
boss_bar |
true |
Boss bars for him and his steed. |
lines |
true |
His lines as titles and on the action bar, with their sounds. |
effects |
true |
Bursts of fire, smoke and mist from his moves, seen by every player. |
config/critfall_horseman/critfall_horseman-client.json
| Option | Default | What it does |
|---|---|---|
fog |
true |
Fog closes in on your screen when he is near. |
camera_shake |
true |
Your camera shakes when he charges nearby. |
ambient_particles |
true |
The smoke, embers and fire trails around him and his head. |

Free to use in any modpack.

Project description from Modrinth.
Pick your setup
Critfall: Headless Horseman by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Critfall: Headless Horseman versions and loaders
0.2.0+neoforge
critfall-horseman-neoforge-0.2.0.jar
4 Nov 2026
0.2.0+fabric
critfall-horseman-fabric-0.2.0.jar
4 Nov 2026
0.1.2+neoforge
critfall-horseman-neoforge-0.1.2.jar
3 Nov 2026
0.1.2+fabric
critfall-horseman-fabric-0.1.2.jar
3 Nov 2026
0.1.1+neoforge
critfall-horseman-neoforge-0.1.1.jar
28 Oct 2026
0.1.1+fabric
critfall-horseman-fabric-0.1.1.jar
28 Oct 2026
Looking for an older file? The official Modrinth project page is in Resources.