CurseForge · Minecraft mod
Canals
Build canals out of any blocks, to make fluids flow for hundreds of blocks
Quick answer
Which Canals release should I use?
Canals-2.3.1-MC1.16-Forge.jar targets 1.16, 1.16.5 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Canals required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Canals-2.3.1-MC1.16-Forge.jar need?
Canals-2.3.1-MC1.16-Forge.jar. Change the file and its required mods may change too.
Install Statement Library first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Canals without breaking your instance.
Built for Canals-2.3.1-MC1.16-Forge.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Canals-2.3.1-MC1.16-Forge.jar. It targets 1.16, 1.16.5 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Statement Library first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Canals-2.3.1-MC1.16-Forge.jar. It opens that exact file at the source.
About this project
What does Canals add?
This mod lets you build canals, which can be used to transport flowing fluids about 12x further than vanilla. The canals can be made up to 3 blocks wide, and can be made of almost any vanilla block that seems watertight, such as bricks, clay, or glass. You can use them for almost any liquids - water, lava, and fluids from other mods.
This mod requires Statement Library.
The mod is incompatible with Immersive Engineering, and there seems to be a problem with Twilight Forest portals sometimes not activating. It works with Optifine, though.
Here's an example of some canals. In this picture, the only source blocks are the ones in the river:

In this picture, there is only 1 source block, on the left:

Why not just use more fluid source blocks?
You can use canals to push items and mobs across long distances, without doing that nonsense with the signs and the ice blocks. You can also create a faster route for boats, since the water is flowing along the entire canal. Also, it looks better.
This was originally made to go alongside other mods that make this sort of thing necessary, like Stationary Source Blocks and Give Me Water Or Give Me Death. See also Create Irrigation.
How do I build a canal?
You need to place down a base, which can be up to 3 blocks wide and made of any blocks with the tag canal_base; here is a list of blocks that currently have that tag. You then need to surround the sides with 1-high walls made of any block with the tag canal_wall; list is here. There's a more detailed explanation at the bottom.
How can I build a canal with blocks that don't have those tags?
You can add the tags with some resource files. You can also send me a list of the IDs (similar to the ones in those files) and I'll add them. This works for blocks from other mods.
What if I want it to flow even further?
You can put a drop in your canal, by 1 y-level, which will replenish the level back up to the maximum. (This also works in vanilla, though you have to go pretty far down to irrigate a large area.)
Does it work for other liquids? Is it compatible with other mods?
Water and lava work, and most modded fluids will work. You can use modded blocks to build the canals if you add the tags to them. This mod will not be compatible with any mods that try to overwrite how vanilla fluids work (e.g. Water Physics Overhaul or Fluid Physics). There is also a known incompatibility with Immersive Engineering.
Here's some canals filled with chocolate and honey from Create:

How exactly does the water level work?
In vanilla, all flowing fluids have a level, which is from 1 (shallow) to 8 (deep). As it flows further, the level decreases, until it reaches level 1, when it stops spreading. This mod adds a new "fine level" property to fluids, which is usually 12 times the level. When water flows into a position that is not considered "in a canal", the level will decrease by 1 and the fine level will be set to 12 times the new level. When water flows into a position that is "in a canal", the fine level will decrease by 1, but the level will not decrease, unless the fine level crosses a multiple of 12.
What determines whether the fluid will flow far / whether a position is "in a canal"?
Generally, you need a canal base underneath it, and valid canal walls on at least 2 sides. So your canal can turn by 90 degrees without losing fluid, especially if you smooth out the turn, but trying to split a 1-wide canal will generally make you lose 1 level, or 12 fine levels.
To determine if a position is in a canal, we first check the block below. If that's not a valid canal base block, it's not in a canal. Next, we check the 4 horizontal directions around the block. In each direction, we scan out 3 blocks, checking each space. If a space is air or fluid, we just go on to the next of the 3 blocks in the line. If it's not air or fluid, but it's also not a valid canal wall, then we're not in a canal. If it is a valid canal wall, we increment a counter and move on to the next direction. If the counter ends up at 2 or above, and we haven't found any invalid walls, then we're in a canal.
This image shows how the lava level drops much faster when you try to use planks for the walls or base of the canal:

The idea for this mod comes from Aqueducts for 1.12, by BordListian.
Project description from CurseForge.
Pick your setup
Canals by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.16.5
1 loader build1.16
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Canals versions and loaders
Canals-2.3.1-MC1.16-Forge.jar
21 Oct 2021
Canals-2.3-MC1.16-Forge.jar
21 Oct 2021
Canals-2.2-MC1.16-Forge.jar
18 Oct 2021
Canals-2.1-MC1.16-Forge.jar
17 Oct 2021
Canals-2.0-MC1.16-Forge.jar
12 Oct 2021
Canals-1.0a-MC1.16-Forge.jar
3 Oct 2021
Looking for an older file? The official CurseForge project page is in Resources.