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Synth project artwork

CurseForge · Minecraft mod

Synth

Summon the power of the quantum realm to do all kinds of technological magic

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Synth release should I use?

Updated 2 years ago
Latest stable file synth-1.18.2-12-25.jar
Game version 1.18.2
Loader Forge

synth-1.18.2-12-25.jar targets 1.18.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.

Where it goes

Is Synth required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does synth-1.18.2-12-25.jar need?

synth-1.18.2-12-25.jar. Change the file and its required mods may change too.

All 1 required mods have matching files

Install Kotlin for Forge first. We found matching files for this game-version and loader setup.

Just Enough Items (JEI) Optional for synth-1.18.2-12-25.jar
optional
Matching file found Matched file: 10.6.1.1023 for Forge 1.18.2
Kotlin for Forge Needed by synth-1.18.2-12-25.jar
required
Matching file found Matched file: Kotlin for Forge 3.12.0
Patchouli Optional for synth-1.18.2-12-25.jar
optional
Matching file found Matched file: Patchouli-1.18.2-71.1.jar

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Synth without breaking your instance.

Built for synth-1.18.2-12-25.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use synth-1.18.2-12-25.jar. It targets 1.18.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Kotlin for Forge first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside synth-1.18.2-12-25.jar. It opens that exact file at the source.

About this project

What does Synth add?

header

Synthesis is a mod to allow you to automate just about anything without the need of cables. The mod it's self is considered a bit more "end game" because of entry requirements into the mod.

Reactors coming soon.

Current Features

  • Farmer - Automate the production of your crops, by using the farmer. The farmer will (very very quickly depending on upgrades) grow your crops and harvest them within a 5x5x5 radius.
  • Forester - Forester is used to automate the production of logs. It has a range of 15x50x15 and works the same way as the farmer. Supply power and export the items.
  • Items - Items is a wireless transfer node that allows you to transfer your items to any inventory with a single "Items" block.
  • Power - Like the items node, the power node too transfers things wirelessly, this time in for form of energy. Along with the items node, you must use the linker to link the power node to any inventory that accepts power. Allow you to also charge items inside it's inventory.
  • Fluids - Like the power & items, this block can wirelessly transfer. The fluids block can transfer fluids to any number of linked tank.
  • Teleport Module - Curious-esque item that when applied to the player allows you to teleport where every your mouse if over. Must be linked to power node (takes 10k per teleport). Hold shift along with the key bind to return to your bed/respawn point.
  • Feed Module - Adds that ability to link to any Items node and transfer it's contents of any food to your player in the form of eating. Effects such as notch apples apply, and there is a recipe for notch apples in synthesis, have fun ;)
  • Sight Module - When linked/powered by a Power block, you will be given fulbright. No need for torches in caves or at night, not even the night vision effect, just a straight up full bright. Takes 2500FE/t.
  • Charger Module - When charger module is linked to a Power block, all items in your inventory that accept power will begin to charge.
  • Export Module - Automatically export items from your inventory to the linked Items block. Right click air with export module in hand to add items to the filter list. Activate by right clicking on and Items block
  • Flight Module - Adds creative flight when enabled. To apply right click on any Power block.
  • Stepper Module - Adds the ability to automatically step up 3 blocks, not like auto jump will push you to the top of a 3 block stack. Right click on Power block to apply.
  • Scare Module - Automatically makes hostile mobs run away from you within 16 block radius. Right click on Power block to apply.
  • Speed Upgrade - Apply to Farmer, Forester, Items, and Power for upgrades in the processing time
  • Efficiency Upgrade - Apply to Farmer, Forester, Items, and Power for upgrades in the energy consumption.
  • Synth Block- Used in basically all the synthesis mod recipes, must use Synthesizer to produce it. (will take A LOT of time and energy)
  • Synth Dust - The dust version of synth, put 9 in a crafting bench to create a synth block. Also generated via the Synthesizer
  • Synthesizer - Summon the power of the quantum beings to pull Synth from the quantum realm
  • Linker - Link together two quantum rifts (Power and Items blocks**),** also used for Synth crafting recipes.

Planed features

  • Quantum Generator - Generate (a lot) of energy using Flux dust. Will resemble the draconic evolutions generator (hopefully)
  • Fluids - Wirelessly transfer fluids like you would with the Items and Power Blocks respectively. (Will also server as a pump).
  • ... Much more

Materializer generating ores from recipes (intended to be used in skyblock type pack, datapackable)

Links shown when linker is in hand

Where to get started?

Synthesis provides patchouli support, to get started craft a book with a single obsidian. You may also use JEI to locate all the relevant recipes. TOP and HWYLA support coming soon...

Get involved

If you want to leave some feedback, I'm usually pretty good at hearing people out when they have a good idea. Also bug reports would be very helpful, if you'd like to contribute to the longevity and quality of this mod, please consider joining my discord: https://discord.gg/UV9nk8Qmyd

For developers

If you like the way the modules work, there will soon be a curious like api where you can simply use a builder data structure along with callbacks to things like tick server/draw menu to allow for the creation of very customizable tabs. Tabs are treated almost like Block-Entities them selves and are a very powerful api overall.

Project description from CurseForge.

Pick your setup

Synth by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

7 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Synth versions and loaders

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.