CurseForge · Minecraft mod
Create Sabers
⚙️ Adds new light sabers to Create
Quick answer
Which Create Sabers release matches 1.19.2 Forge?
Create Sabers create_sabers-1.19.2+2.0.1.jar targets 1.19.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Create Sabers required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Create Sabers create_sabers-1.19.2+2.0.1.jar need?
create_sabers-1.19.2+2.0.1.jar on 1.19.2 Forge. Every mod below is checked against that same setup.
Install Create first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Create Sabers without breaking your instance.
Built for Create Sabers create_sabers-1.19.2+2.0.1.jar on 1.19.2 Forge. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use create_sabers-1.19.2+2.0.1.jar. It targets 1.19.2 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Create first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside create_sabers-1.19.2+2.0.1.jar. It opens that exact file at the source.
About this project
What does Create Sabers add?

This page is currently being rewritten in preparation for the latest major update.
Create Sabers is a mod that uses the resources of Create to offer you new types of weapons. Weapons are primarily used as cosmetics, but also have different bonuses in addition to their style! You can make 2 types of saber depending on your materials (brass, zinc, copper), and the materials influence the weapon stats, with a total of 9 colors to choose from!
you can deactivate the sound of the sabers with the command :
/gamerule saberSound false
We strongly advise you to use JEI to find out about the crafts of this mod!
Mod Required :![]()
Mod Strongly Recommended :
Classic Sabers :
there are 3 types of saber: brass, zinc and copper, all 3 are necessary for the craft of their respective variants, each saber has respective potion effects given to mobs once hit.
The Brass Nausea : makes the player and his vision tremble, making movement on affected entities much more complicated, both for the player and the mob.
The Scattered Zinc : has a chance to cause the camera position of the target to be reversed every second, thus preventing the target from fleeing.
The Copper Saber : is a very ordinary saber.

Double Sabers :
exactly like the classic saber, but with a double blade, so it's made with 2 sabers and 1 slime ball.

Sabers Color :
9 colors are available for all types of sabers, whether double, classic, brass, zinc or even copper, these sabers can be crafted with any saber surrounded by 4 dyes!
(a color that is not yet obtainable in survival can still be give with "/give @s create_sabers:brass_saber_galaxy" which allows you to make a variation for a custom craft to your modpack)

Sabers Switch :
All sabers can be deactivated with a Shift + Right Click, and reactivated in the same way.

Presentation Videos :
(By Topothetop)
(By Daxz Nort)
(By MineHyble)
(By TheTroupers501)
(By Sigils)
(By Hitman)
Shorts :
(By Scorpionem)
https://www.youtube.com/shorts/u3oMUHDESKA(By Eccentric Emerald Shorts)https://www.youtube.com/shorts/YxNG9tXOV5w(By EtoProstoMiha)https://www.youtube.com/shorts/xAf88ei53Bk
Updates :
2.0.3
Delegate these tasks to StalApi to make it easier to manage Oculus rendering and shaders:
- Added SpacerItem
- Added SpacerSection / SpacerBannerSection
- Added BicolorTextRenderer
- Added EmissiveRender.emissiveRender / EmissiveRender.negativeCubeEmissiveRender
Added New Capes method for Contributors/Event Winners
2.0.2
Fix BetterCombat for 1.20.1
Fix Saber Render with Shaders
New Sabers craft, using cogwheel like used to be before
Note: The Galaxy saber doesn't work with Oculus, it's not my fault! But I'll try to fix it for the next update
2.0.1
re-Added Gamerules saberSound & saberSetsFire & saberSetsEffects
Added Parry in Item Lore
Added the deposit and pickup sound on saber table
Added materials to repair the lightsabers
Added Laceration enchantement, and it's Screen posteffect (not craftable yet)
Added Saber Table ponder in Konetic Appliances
New Saber Id system (fix when cloning a saber in creative)
Fix stats update (now can be edited with KubeJs)
Fix Saber Table ponder
2.0.0
Removed everything related to Mcreator and completely recode the mod
Removed all lightsaber color variants have been removed to make way for the Tints, which offer even more variations
Removed shader cores that override those in the base game, which could cause conflicts, to replace them with the game's default rendering, including emissive lighting and endportal rendering
Added animation showing lightsabers extending and retracting
Added the Saber Engine and its crafting recipe
Added the Amethyst Dust and its crafting recipe
Added the Kyber Crystal and its crafting recipe
Added the Saber Table and its crafting recipe
Addition of a new crafting system, configurable via a datapack under "type": "create_sabers:saber_table"
Added a Ponder to the Saber Table to explain how it works and provide an example of its use
Added banners to the CreativeTab to make navigation easier
Added first-degree color variations to the CreativeTab
Added a block with the lightsabers that deflects blows and projectiles (3 Guards Pose)
Added item id protection, since the items have changed and been optimized, all old items have been merged into their new variants, reducing the number of unnecessary items added just for specific phases or color
Modify the item lore to include the "Create" style and make it easier to identify colors
Fixes the issue where lightsabers cannot be enchanted
1.3.0
Compat With DynamicLight (sabers makes ambient light if in hand)
Light Side of Light Saber have a "glowing effect" so it will be visible even at night (if you use shaders this effect can be turn off)
New Colors are available
ReSetup of the mod files, it is now more optimized and lighter
Some Fix in Items names in 1.18.2 & 1.19.2
1.2.0
New Smooth Animation for sabercog
new model for all sabers
Fix the light Animation for the red, orange and Yellow Sabers
1.1.1
fix some bugs in the Gamerule
New color palette for red sabers.
New color palette for orange sabers.
New color palette for yellow sabers.
1.1.0
The SaberSound Gamerule is fixed, and now on True as well as working properly.
3 new sound types for Sabers swings and better volume.
Compatibility with Better Combat mod.Enchantments are now activated in the enchantment table.
Feel free tu use the mod in your modpack!
Project description from CurseForge.
Pick your setup
Create Sabers by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader build1.20.1
1 loader build1.19.2
1 loader build1.18.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Create Sabers versions and loaders
create_sabers-1.19.2+2.0.1.jar
25 Aug 2026
create_sabers-1.19.2-1.3.0.jar
6 Aug 2023
create_sabers-1.19.2-1.2.0.jar
21 Jul 2023
create_sabers-1.19.2-1.1.1.jar
17 Jul 2023
create_sabers-1.19.2-1.1.0.jar
16 Jul 2023
create_sabers-1.19.2-1.0.0.jar
12 Jul 2023
Looking for an older file? The official CurseForge project page is in Resources.