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VisualOres project artwork

CurseForge · Minecraft mod

VisualOres

VisualProspecting but for 1.12

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which VisualOres release should I use?

Updated 5 months ago
beta file VisualOres − 0.2.8
Game version 1.12.2
Loader Forge

VisualOres − 0.2.8 targets 1.12.2 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs a matching file.

Where it goes

Is VisualOres required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does VisualOres − 0.2.8 need?

VisualOres − 0.2.8. Change the file and its required mods may change too.

1 required mod needs a matching file

Install MixinBooter, CodeChicken Lib 1.8.+ first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 4 come through another mod in the chain.

12 listed on this file 4 pulled in by those mods
JourneyMap Optional for VisualOres − 0.2.8
optional
Matching file found Matched file: journeymap-1.12.2-6.0.10+forge
MixinBooter Needed by VisualOres − 0.2.8
required
Matching file found Matched file: 000mixinbooter-12.3.jar
Thaumcraft Optional for VisualOres − 0.2.8
optional
No matching file
GregTech CE Unofficial Optional for VisualOres − 0.2.8
optional
Matching file found Matched file: GregTech: 2.8.10-beta
Astral Sorcery Optional for VisualOres − 0.2.8
optional
Matching file found Matched file: AstralSorcery-1.12.2-1.10.27.jar
Immersive Engineering Optional for VisualOres − 0.2.8
optional
Matching file found Matched file: ImmersiveEngineering-0.12-98
Xaero's World Map Optional for VisualOres − 0.2.8
optional
Matching file found Matched file: xaeroworldmap-forge-1.12.2-1.47.0.jar
Xaero's Minimap Optional for VisualOres − 0.2.8
optional
Matching file found Matched file: xaerominimap-forge-1.12.2-26.6.0.jar
Xaero's World Map Optional for VisualOres − 0.2.8
optional
Matching file found Matched file: forge-1.12.2-1.40.16
Baubles Needed by Astral Sorcery
pulled in
No matching file
ConnectedTexturesMod Needed by Astral Sorcery
pulled in
Matching file found Matched file: CTM - MC1.12.2-1.0.2.31
XaeroLib Needed by Xaero's World Map
pulled in
Matching file found Matched file: xaerolib-forge-1.12.2-1.7.3.jar
Project 1bokaNcj Optional for VisualOres − 0.2.8
optional
Still checking

4 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add VisualOres without breaking your instance.

Built for VisualOres − 0.2.8. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use VisualOres − 0.2.8. It targets 1.12.2 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install MixinBooter, CodeChicken Lib 1.8.+ first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 4 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside VisualOres − 0.2.8. It opens that exact file at the source.

About this project

What does VisualOres add?

VisualOres

"VisualProspecting but for 1.12"

A mod that adds various overlays to map mods.

Requires CodeChickenLib and MixinBooter

Supports Journeymap and Xaero's Minimap and World Map.

Overlays can be toggled by either a button on the world map or by pressing a keybind in-game (unbound by default - check the controls settings)

The location and order of the buttons can be customized in the config:

  • The order of the buttons can be changed either by a list or just reversing the order

    • Reversing the order does not require restarting minecraft, while modifying the list does not

    • Changes to the order list will also affect what order layers render in if multiple are enabled

  • Journeymap users can put the buttons either next to the main map types or in their own toolbar on the right of the screen

  • Xaero's World Map users can put the buttons anywhere!

    • The default location was chosen to not interfere with any other map controls

Prospection data can be shared to other players with /vo share <player name>. This requires VisualOres to be installed on the server and both clients.

Your client-side cache folder can be opened with /vo openCacheFolder, and all client-side prospection data can be reset with /vo resetClientCache. Resetting the cache is not reversible!

Current overlays

GregTech CEu

Requires GTCEU version 2.7.3

Requires VisualOres to be installed on both the client and server

Ore vein overlay

2023-07-27_12 25 40

Displays ore veins you have discovered. Pick up surface rocks, right-click ore blocks, or use an electric prospector on ore mode to discover veins.

Press the "action key" (default: delete) while hovering over a vein to mark it as depleted (or not depleted).

Double-click a vein to mark it as a waypoint, and again to unmark it.

VisualOres will attempt to generate ore vein locations for worlds that were generated before it was added, but it will generate some inaccurate vein positions!

Veins may be missing, and veins that do not exist may be marked.

(Still better than nothing, though. Most veins should be accurate.)

Underground fluid overlay

2023-07-27_12 27 01

Displays underground fluid fields you have discovered. Use an electric prospector on fluid mode to discover fields.

(Yes, fields being shown as larger around x=0 and z=0 is correct. Underground fluid veins generated with GTCEu 2.7.2 and earlier have a bug with generation that causes this.)

Immersive Engineering

Also contains integration with Immersive Petroleum

Excavator vein overlay

2023-08-02_23 18 53

Displays excavator veins you have discovered. Pick up a core sample to add its data to your map.

Double click on a vein to toggle it as a waypoint.

Thaumcraft

Aura/flux level overlay

2023-08-02_23 19 02

Displays aura/flux levels you have seen in chunks. Hold a thaumometer to add the levels shown in the hud to your map.

Astral Sorcery

Starlight level overlay

2023-08-02_23 19 40

Displays starlight concentration levels. Hold a fosic resonator to add nearby starlight levels to your map.

Lighter blue means higher concentration (the areas shown in-world with white sparkles).

Neromantic Prime fluid vein overlay

2023-08-02_23 19 24

Displays fluid veins you have discovered. Hold an ichosic resonator to add veins to your map as the particle effects spawn.

(This means veins are only discovered when a particle effect spawns in their chunk, so it can take some time before the fluid in a specific chunk is discovered! Be patient.)

Project description from CurseForge.

Pick your setup

VisualOres by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

VisualOres versions and loaders

10 of 10 releases match

Looking for an older file? The official CurseForge project page is in Resources.