
Modrinth · Minecraft mod
Tactile:Ore
Tactile:Ore transforms every ore in your world (vanilla or modded) into a genuine physical object embedded in the rock. Mine it or dig around it, detach it, and watch the blocks fall and scatter.
Quick answer
Which Tactile:Ore release should I use?
Tactile:Ore 1.0.1 targets 26.1, 26.1.1, 26.1.2 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Tactile:Ore required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Tactile:Ore 1.0.1 need?
1.0.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Tactile:Ore without breaking your instance.
Built for Tactile:Ore 1.0.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.1. It targets 26.1, 26.1.1, 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.1. It opens that exact file at the source.
About this project
What does Tactile:Ore add?
Tactile is a suite of mods currently in development that aims to make the world of Minecraft more immersive and player interactions more tactile.
Currently available mods:
More mods are coming soon, all in the same spirit as Tactile.

Ore has always been just a textured cube. Tactile:Ore rethinks it.
Every deposit in your world becomes a procedurally generated organic node, a cluster of real, three-dimensional fragments emerging from the rock, each one unique.
That's exactly where the whole point of procedural generation lies. Nothing is modeled by hand:
- the shape of a node depends on the type of ore it holds,
- its surface is derived directly from the texture of the item you get when mining it,
- and the game's blocky veins are reshaped on the fly into organic clusters that look like they formed naturally.
Thanks to this system, mod compatibility is automatic: whether it's plain coal or an ore from a mod it has never seen, the system generates a fitting node for it.
Then comes the actual extraction. Mine the ore directly, or dig around the node, break the fragments loose, and watch them separate from the rock and fall. Nothing teleports into your inventory, you pick up what you pried out of the stone.
Ore generation is a layer over your own world: your chunks are reinterpreted into sprawling, organic deposits shaped from your existing data. A rare ore stays rare.
Display option
An optional setting (off by default) regenerates the 2D icons of mined items, so they keep the look of what you just extracted in your inventory.
Compatibility
- Custom dimensions are fully supported.
- The mod is optimized to keep its performance impact to a minimum.
- It has been tested in a heavily modded environment to ensure plug-and-play compatibility (ATM11, The Aether, Terralith, Biomes O' Plenty, Chunky, Distant Horizons, etc.).
Save safety
The mod is compatible with existing worlds and can be safely removed with a regeneration command (/tactileore disable). A backup of your world is still recommended beforehand.
AI Disclosure
Developed with AI assistance (Claude by Anthropic) for code implementation. Concept, design, architecture and all decisions are entirely my own.
Project description from Modrinth.
Pick your setup
Tactile:Ore by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.1
1 loader build26.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Tactile:Ore versions and loaders
1.0.1
tactileore-1.0.1.jar
28 Aug 2026
1.0.0
tactile-ore1.0.0.jar
14 Jul 2026
Looking for an older file? The official Modrinth project page is in Resources.