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AE2 OMNI Cells project artwork

Modrinth · Minecraft mod

AE2 OMNI Cells

A Mod provider AE2 Omni Cells.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AE2 OMNI Cells release should I use?

Updated last month
Latest stable file 1.1.7-26.3-neoforge
Game version 26.3
Loader NeoForge

AE2 OMNI Cells 1.1.7-26.3-neoforge targets 26.3 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 2 required mods have matching files.

Where it goes

Is AE2 OMNI Cells required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does AE2 OMNI Cells 1.1.7-26.3-neoforge need?

1.1.7-26.3-neoforge. Change the file and its required mods may change too.

All 2 required mods have matching files

Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

1 listed on this file 14 pulled in by those mods
Applied Energistics 2 Needed by AE2 OMNI Cells 1.1.7-26.3-neoforge
required
Matching file found Matched file: 26.3.1-alpha
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 26.3.7-alpha
WTHIT Needed by Applied Energistics 2
pulled in
Matching file found Matched file: neo-21.0.0
The One Probe Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 26.3_neo-16.0.2
Jade 🔍 Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 26.3.5+neoforge
EMI Needed by Applied Energistics 2
pulled in
No matching file
Project tq47Uqpn Needed by Applied Energistics 2
pulled in
Still checking
bad packets Needed by WTHIT
pulled in
Matching file found Matched file: neo-0.12.3
Architectury API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 22.0.5+neoforge
Cloth Config API Needed by Roughly Enough Items (REI)
pulled in
Matching file found Matched file: 26.3.159+neoforge
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: 0.7.1
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: mc26.3-0.6.3

14 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AE2 OMNI Cells without breaking your instance.

Built for AE2 OMNI Cells 1.1.7-26.3-neoforge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.7-26.3-neoforge. It targets 26.3 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Applied Energistics 2, GuideME first. We found matching files for this game-version and loader setup. 14 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.7-26.3-neoforge. It opens that exact file at the source.

About this project

What does AE2 OMNI Cells add?

Overview

AE2 Omni Cells is an AE2 addon mod: a single storage cell can store multiple AE resource types at the same time (such as items, fluids, etc.; the exact set depends on what mods and AE2 integrations you have installed).
It covers capacity tiers from 1k → 256m, and provides three different series. They are mainly differentiated by the maximum number of distinct types that can coexist in the same cell: having more types does not consume extra bytes; only the type limit is clearly and explicitly restricted.


Features

- Storage Cells

  • Unified capacity tiers: 1k / 4k / 16k / 64k / 256k / 1m / 4m / 16m / 64m / 256m

  • Mixed storage in one cell: a single cell can store multiple AE resource types (depending on your installed AE2 integrations)

  • Three series (differ by the type limit)

    • Omni: fixed 63 types
    • Complex Omni: increases with capacity (roughly: 1k=12 → 256m=6400)
    • Quantum: no type limit
  • Portable versions: every capacity tier in every series has a corresponding portable version

  • Independent data storage: the item itself only stores the UUID and minimal info needed for tooltips; the actual stored data is written to separate files


Type Fuzzy Card

This card is positioned similarly to AE2’s Fuzzy Card, but it only works on this mod’s storage cells.
Once you install it, the Cell Workbench switches from marking exact resources to marking resource types.

  • Mark any item: the cell is set to Item-type
    → it can store items only, and cannot store fluids
  • Mark any fluid: the cell is set to Fluid-type
    → it can store fluids only, and cannot store items
  • Multiple resources can be marked at once: you can mark items, fluids, and other resource types together for finer filtering/limits
  • Supports the Inverter Card: can be combined with an Inverter Card to achieve “blacklist/whitelist” behavior

- Crafting Storages

  • Provides Crafting Storage blocks for all three series
  • Each crafting storage provides both storage capacity and co-processors; the co-processor count for all crafting storages can be adjusted in the config file

- Spent Nuclear Components

  • Provides a dedicated storage cell for Spent Nuclear Waste (and optionally other radioactive chemicals, depending on config)
  • Dependency: requires Applied Mekanistics for these contents to be obtainable and function as intended
  • With default settings, regular Omni Storage Cells will not accept spent nuclear waste; you must use this storage cell specifically for it

Other Information

  • Data location: the cell item itself only stores the UUID and a small amount of client-side preview info; the actual data is stored in the world save at: data/ae_universal_cell_data
  • Unreadable entries: entries that fail to load will not be automatically removed; the game will attempt to read them again every time you enter the world, to better handle changes in your mod environment
  • In-game guide: more detailed documentation is available in-game via GuideME
  • Built-in texture pack: includes a resource pack that lets you use the 1.20.1 texture style in 1.21.1 (and vice versa)
  • Dark mode texture pack: see OMNI Cells Dark Mode

License

Project description from Modrinth.

Pick your setup

AE2 OMNI Cells by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AE2 OMNI Cells versions and loaders

36 of 36 releases match

Looking for an older file? The official Modrinth project page is in Resources.