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Mekanism: Extra Modules project artwork

Modrinth · Minecraft mod

Mekanism: Extra Modules

Adds extra modules for Mekanism's modular gear, including endgame MekaSuit protection.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Mekanism: Extra Modules release should I use?

Updated today
beta file 0.1.0-beta.3
Game version 1.21.1
Loader NeoForge

Mekanism: Extra Modules 0.1.0-beta.3 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. All 3 required mods have matching files.

Where it goes

Is Mekanism: Extra Modules required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Mekanism: Extra Modules 0.1.0-beta.3 need?

0.1.0-beta.3. Change the file and its required mods may change too.

All 3 required mods have matching files

Install Mekanism, Mekanism Tools, Mekanism first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.

3 listed on this file 21 pulled in by those mods
Mekanism Needed by Mekanism: Extra Modules 0.1.0-beta.3
required
Matching file found Matched file: 10.7.19.85
Draconic Evolution Optional for Mekanism: Extra Modules 0.1.0-beta.3
optional
Matching file found Matched file: 3.1.4.633
Mekanism Tools Needed by Mekanism: Extra Modules 0.1.0-beta.3
required
Matching file found Matched file: 10.7.19.85
CraftTweaker Needed by Mekanism
pulled in
Matching file found Matched file: 21.0.38
WTHIT Needed by Mekanism
pulled in
Matching file found Matched file: neo-12.10.2
CC: Tweaked Needed by Mekanism
pulled in
Matching file found Matched file: 1.120.2
EMI Needed by Mekanism
pulled in
Matching file found Matched file: 1.1.24+1.21.1+neoforge
Jade 🔍 Needed by Mekanism
pulled in
Matching file found Matched file: 15.10.6+neoforge
Farmer's Delight Needed by Mekanism
pulled in
Matching file found Matched file: 1.21.1-1.3.4
JEITweaker Needed by Mekanism
pulled in
No matching file
Female Gender Mod Needed by Mekanism
pulled in
Matching file found Matched file: 3.2.2
The One Probe Needed by Mekanism
pulled in
Matching file found Matched file: 1.21_neo-12.0.8
Brandons Core Needed by Draconic Evolution
pulled in
Matching file found Matched file: 3.2.1.309
CodeChicken Lib Needed by Draconic Evolution
pulled in
Matching file found Matched file: 4.6.1.529
Mekanism Needed by Mekanism Tools
pulled in
Matching file found Matched file: 10.7.19.85
GuideME Needed by Applied Energistics 2
pulled in
Matching file found Matched file: 21.1.17
Project tq47Uqpn Needed by Applied Energistics 2
pulled in
Still checking
bad packets Needed by WTHIT
pulled in
Matching file found Matched file: neo-0.8.2

21 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Mekanism: Extra Modules without breaking your instance.

Built for Mekanism: Extra Modules 0.1.0-beta.3. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 0.1.0-beta.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Mekanism, Mekanism Tools, Mekanism first. We found matching files for this game-version and loader setup. 21 come through another mod in the chain.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 0.1.0-beta.3. It opens that exact file at the source.

About this project

What does Mekanism: Extra Modules add?

Mekanism: Extra Modules banner

Mekanism: Extra Modules

A Mekanism addon that expands its modular gear with new abilities.

The current release adds three MekaSuit body modules focused on endgame protection. All three use Mekanism's native module energy system and are installed in the MekaSuit body armor.

Modules

Phase Guard Unit

Keeps the suit in a protected state while the module is enabled and powered.

  • Energy use: 500 kFE/t while active.
  • Condition: the module must be installed, enabled in the Mekanism module UI, and able to draw energy.
  • Effect: cancels incoming damage paths and death events that normal armor may not stop.
  • HUD: shows active or inactive state through Mekanism's native module HUD.

Chaos Anchor Unit

Extra protection for Draconic Evolution's Chaos Guardian laser behavior.

  • Energy use: no separate drain; it relies on Phase Guard being active.
  • Condition: Chaos Anchor must be installed, Phase Guard must be enabled and powered, and the configured suit requirements must pass.
  • Effect: blocks the Chaos Guardian laser's direct health-write and death bypass path.

Emergency Revival Unit

Last-second recovery when a hit would kill the player.

  • Energy use: 10 MFE per trigger.
  • Condition: the module must be installed, enabled in the Mekanism module UI, and able to draw enough energy at the lethal hit.
  • Effect: cancels death, restores 4 health, and applies short totem-style survival effects.

Configuration

Every gameplay value is configurable per world in serverconfig/mekanism_extra_modules-server.toml. Dedicated servers store it under <world>/serverconfig; single-player worlds store it in the world's serverconfig directory.

Energy values in this file are expressed in Forge Energy (FE) and are converted through Mekanism's configured FE-to-Joules conversion before being consumed.

The generated file documents every option and its valid range. Server owners can tune the modules from forgiving single-player defaults to stricter expert-pack balance.

Notes

  • Items are registered into the main Mekanism creative tab alongside Mekanism's own module units.
  • Phase Guard is controlled through Mekanism's module UI.

License

Licensed under the GNU Lesser General Public License v3.0 or later (LGPL-3.0-or-later). See LICENSE.

Project description from Modrinth.

Pick your setup

Mekanism: Extra Modules by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Mekanism: Extra Modules versions and loaders

5 of 5 releases match

Looking for an older file? The official Modrinth project page is in Resources.