CurseForge · Minecraft mod
Respawning Animals
Animals no longer stay in the world forever, instead they spawn and disappear like monsters.
Quick answer
Which Respawning Animals release should I use?
Respawning Animals [NEOFORGE] [26.2.x] v26.2.0 targets 26.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 1 required mods have matching files.
Where it goes
Is Respawning Animals required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Respawning Animals [NEOFORGE] [26.2.x] v26.2.0 need?
[NEOFORGE] [26.2.x] v26.2.0. Change the file and its required mods may change too.
Install Puzzles Lib first. We found matching files for this game-version and loader setup.
We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Respawning Animals without breaking your instance.
Built for Respawning Animals [NEOFORGE] [26.2.x] v26.2.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use [NEOFORGE] [26.2.x] v26.2.0. It targets 26.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Puzzles Lib first. We found matching files for this game-version and loader setup.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside [NEOFORGE] [26.2.x] v26.2.0. It opens that exact file at the source.
About this project
What does Respawning Animals add?

Respawnable Animals brings Bedrock Edition style animal spawning to Java Edition. Instead of animals existing forever after world generation, they can naturally disappear when far away and repopulate areas around active players, just like passive mobs do in Bedrock Edition. 🐄
This keeps the world feeling alive and prevents regions from becoming permanently depleted of animals after exploration or hunting. Whether you're gathering resources, breeding livestock, or simply traveling, wildlife can naturally return over time. 🌿
Animals that players care about remain protected. Tamed, bred, named, ridden, and other player associated animals stay where they belong, ensuring pets and livestock are never lost. 🐕
- 🔄 Bedrock Edition Parity: Brings Java Edition animal spawning behavior closer to Bedrock Edition.
- 🌎 Naturally Respawning Animals: Wild animals can despawn when far away and repopulate areas around players over time.
- 🌿 No Permanent Depletion: Hunting or clearing animals from an area no longer leaves it permanently empty.
- 🏗️ Supports Renewable Animal Populations: Creates consistent spawning behavior that can enable new farming and automation possibilities.
- 🐕 Protects Player Animals: Tamed, bred, named, ridden, and other interacted with animals automatically become permanent.
- ⚙️ Simple World Configuration: Adjust spawning behavior through a small set of world specific game rules.
⏩ INSTALLATION REQUIRED ON SERVER
⏩ REQUIRES PUZZLES LIB TO BE INSTALLED (FABRIC & NEOFORGE)
⏩ REQUIRES FABRIC API TO BE INSTALLED (FABRIC)
⏩ REQUIRES FORGE CONFIG API PORT TO BE INSTALLED (FABRIC)
The mod is configured through Minecraft game rules, allowing settings to be adjusted per world without editing files.
Detailed documentation, configuration examples, and a complete reference of all available options can be found in the README.md on GitHub.
🌟 Thanks to B3spectacled for inspiring the idea behind this project with their Custom Spawns mod.
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Project description from CurseForge.
Pick your setup
Respawning Animals by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.2
2 loader builds26.1.2
2 loader builds26.1.1
2 loader builds26.1
2 loader builds1.21.11
2 loader builds1.21.10
2 loader builds1.21.9
2 loader builds1.21.8
2 loader builds1.21.7
2 loader builds1.21.5
2 loader builds1.21.4
2 loader builds1.21.1
2 loader buildsShowing the newest 12 of 18 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Respawning Animals versions and loaders
[NEOFORGE] [26.2.x] v26.2.0
RespawningAnimals-v26.2.0-mc26.2.x-NeoForge.jar
20 Jun 2026
[FABRIC] [26.2.x] v26.2.0
RespawningAnimals-v26.2.0-mc26.2.x-Fabric.jar
20 Jun 2026
[FABRIC] [26.1.x] v26.1.0
RespawningAnimals-v26.1.0-mc26.1.x-Fabric.jar
27 Apr 2026
[NEOFORGE] [26.1.x] v26.1.0
RespawningAnimals-v26.1.0-mc26.1.x-NeoForge.jar
27 Apr 2026
[NEOFORGE] [1.21.11] RespawningAnimals v21.11.0
RespawningAnimals-v21.11.0-mc1.21.11-NeoForge.jar
20 Dec 2025
[FABRIC] [1.21.11] RespawningAnimals v21.11.0
RespawningAnimals-v21.11.0-mc1.21.11-Fabric.jar
20 Dec 2025
[NEOFORGE] [1.21.10] RespawningAnimals v21.10.0
RespawningAnimals-v21.10.0+mc1.21.10-NeoForge.jar
8 Oct 2025
[FABRIC] [1.21.10] RespawningAnimals v21.10.0
RespawningAnimals-v21.10.0+mc1.21.10-Fabric.jar
8 Oct 2025
[NEOFORGE] [1.21.9] RespawningAnimals v21.9.0
RespawningAnimals-v21.9.0+mc1.21.9-NeoForge.jar
5 Oct 2025
[FABRIC] [1.21.9] RespawningAnimals v21.9.0
RespawningAnimals-v21.9.0+mc1.21.9-Fabric.jar
5 Oct 2025
[NEOFORGE] [1.21.8] RespawningAnimals-v21.8.1
RespawningAnimals-v21.8.1-1.21.8-NeoForge.jar
12 Aug 2025
[FABRIC] [1.21.8] RespawningAnimals-v21.8.1
RespawningAnimals-v21.8.1-1.21.8-Fabric.jar
12 Aug 2025
Looking for an older file? The official CurseForge project page is in Resources.










