CurseForge · Minecraft mod
AdvancementJS
Configure more than advancements by KubeJS
Quick answer
Which AdvancementJS release should I use?
AdvancementJS AdvJS-2001forge-2.9.4.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.
Where it goes
Is AdvancementJS required on the client, server, or both?
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
The source does not explicitly classify this release as client-only or server-only.
What else does AdvancementJS AdvJS-2001forge-2.9.4.jar need?
AdvJS-2001forge-2.9.4.jar. Change the file and its required mods may change too.
Install KubeJS, Rhino, Architectury API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.
2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add AdvancementJS without breaking your instance.
Built for AdvancementJS AdvJS-2001forge-2.9.4.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use AdvJS-2001forge-2.9.4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install KubeJS, Rhino, Architectury API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside AdvJS-2001forge-2.9.4.jar. It opens that exact file at the source.
About this project
What does AdvancementJS add?
AdvancementJS
Configure more than advancements by KubeJS
Note: Version 2.0.0 is too outdated, please use the latest version
Quick Example(for latest version 2.9.2)
Startup script
// Create a custom trigger
AdvJSEvents.trigger(event => {
event.create("advjs:get_adv")
// How many matches you defined, how many tests you should put in
// In this example, we defined 2 matches
.match(advancement => advancement.getId() == "minecraft:story/smelt_iron")
.match(playerName => playerName == "Dev")
})
Server script
AdvJSEvents.advancement(event => {
const { PREDICATE, TRIGGER } = event;
// Define trigger
const jump5times = TRIGGER.tick(triggerBuilder =>
triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 }));
const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => {
triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({
stepping_on: {
dimension: "the_nether"
}
}))
});
// AdvJS custom trigger
const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt"));
// Your custom trigger
const get_adv = TRIGGER.custom("advjs:get_adv");
// Create root advancement
const root = event.create("advjs:hell")
.display(displayBuilder => {
displayBuilder.setTitle("AdvancementJS")
displayBuilder.setDescription("Quick example")
displayBuilder.setIcon("diamond")
})
.criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt))
.rewards(rewardsBuilder => {
rewardsBuilder.setExperience(100)
// AdvJS custom reward
rewardsBuilder.addEffect("absorption", 200)
})
// Make it repeatable
.repeatable();
// Add child for root
root.addChild("child1", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setTitle(Text.red("Holy"))
displayBuilder.setDescription(Text.red("Hell starts"))
})
.criteria(criteriaBuilder => {
// 'OR' means that if you want to achieve this advancement,
// you just need one of two triggers matched below
criteriaBuilder.setStrategy(RequirementsStrategy.OR)
criteriaBuilder.add("bred", bred_in_nether)
criteriaBuilder.add("jump", jump5times)
criteriaBuilder.add("get_adv", get_adv)
})
.rewards(rewardsBuilder => {
rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand")
rewardsBuilder.setExperience(100)
})
});
// Remove an exist advancement by AdvancementFilter, available filter was writen in doc.
// you can also remove by id: 'event.remove("minecraft:story/lava_bucket");'
event.remove({
mod: "minecraft",
icon: "minecraft:lava_bucket",
frame: "task"
});
// Modify an exist advancement
event.get("minecraft:story/smelt_iron")
// Apply offset to display
.displayOffset(1, 1, true)
.modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe"))
.addChild("child2", childBuilder => {
childBuilder
.display(displayBuilder => {
displayBuilder.setIcon("recovery_compass")
displayBuilder.setTitle('I will come back!')
displayBuilder.setDescription(Text.green("Good luck"))
// You can also apply display in DisplayBuilder
displayBuilder.offset(-1, 0)
})
// The trigger could also be created from json
.criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({
"trigger": "minecraft:changed_dimension",
"conditions": {
"from": "minecraft:the_end",
"to": "minecraft:overworld"
}
})))
// Check if parent done, else it will not be done
.requireParentDone()
});
})
AdvJSEvents.lock(event => {
event.result("stone_slab", "minecraft:story/smelt_iron");
event.itemUse("spyglass", "minecraft:story/smelt_iron");
event.blockInteract("chest", "minecraft:story/smelt_iron");
event.entityInteract("villager", "minecraft:story/smelt_iron");
})
// Compat with 'Better Advancements'
AdvJSEvents.betterAdv(event => {
event.modify("advjs:hell/child1").posX(0).posY(32).hideLines()
})
PlayerEvents.advancement(event => {
const player = event.getPlayer();
// The first argument is use for match player predicate, the other two is the matches you defined
CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username)
})
How to reload
Just use /reload
Features
- Command
/advjsfor generate builtin examples - You can create a custom trigger in startup event
AdvJSEvents.trigger. - AdvJS custom trigger
- blockDestroyed: triggers when the player breaks a block.
- playerTouch: triggers when the player touch an entity.
- bossEvent: triggers when the play joins a boss fight.
- increasedKillScore: triggers when the player killed an entity.
- AdvJS custom reward
- addEffect: to give effect.
- AdvJS custom method
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
- apply offset to advancement display and its children
- requireParentDone()
- check if parent done, else it will not be done.
- requireOthersDone(requires[]: ResourceLocation...)
- check if advancements that you put in had done.
- displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
- Compat
Better Advancements, the new server event:AdvJSEvents.betterAdv
Project description from CurseForge.
Pick your setup
AdvancementJS by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
2 loader builds1.19.2
2 loader builds1.18.2
2 loader buildsCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
AdvancementJS versions and loaders
AdvJS-2001forge-2.9.4.jar
15 May 2024
AdvJS-2001fabric-2.9.4.jar
15 May 2024
AdvJS-2001forge-2.9.3-hotfix.jar
8 May 2024
AdvJS-2001forge-2.9.2.jar
5 Mar 2024
AdvJS-2001fabric-2.9.0.jar
22 Feb 2024
AdvJS-2001forge-2.9.0.jar
22 Feb 2024
2001fabric-2.8.0
AdvJS-2001fabric-2.8.0.jar
15 Feb 2024
2001forge-2.8.0
AdvJS-2001forge-2.8.0.jar
10 Feb 2024
2001fabric-2.7.0
AdvJS-2001fabric-2.7.0.jar
8 Feb 2024
AdvJS-2001forge-2.7.0.jar
5 Feb 2024
1902fabric-2.6.0
AdvJS-1902fabric-2.6.0.jar
31 Jan 2024
1902forge-2.6.0
AdvJS-1902forge-2.6.0.jar
30 Jan 2024
Looking for an older file? The official CurseForge project page is in Resources.