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AdvancementJS project artwork

CurseForge · Minecraft mod

AdvancementJS

Configure more than advancements by KubeJS

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which AdvancementJS release should I use?

Updated 2 years ago
Latest stable file AdvJS-2001forge-2.9.4.jar
Game version 1.20.1
Loader Forge

AdvancementJS AdvJS-2001forge-2.9.4.jar targets 1.20.1 with Forge. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is AdvancementJS required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does AdvancementJS AdvJS-2001forge-2.9.4.jar need?

AdvJS-2001forge-2.9.4.jar. Change the file and its required mods may change too.

1 required mod needs a matching file

Install KubeJS, Rhino, Architectury API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

2 listed on this file 2 pulled in by those mods
Better Advancements Optional for AdvancementJS AdvJS-2001forge-2.9.4.jar
optional
Matching file found Matched file: 0.4.2.60
KubeJS Needed by AdvancementJS AdvJS-2001forge-2.9.4.jar
required
Matching file found Matched file: 2001.6.5-build.26+forge
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: 2001.2.3-build.10+forge

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add AdvancementJS without breaking your instance.

Built for AdvancementJS AdvJS-2001forge-2.9.4.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use AdvJS-2001forge-2.9.4.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install KubeJS, Rhino, Architectury API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside AdvJS-2001forge-2.9.4.jar. It opens that exact file at the source.

About this project

What does AdvancementJS add?

AdvancementJS

Configure more than advancements by KubeJS

Note: Version 2.0.0 is too outdated, please use the latest version

Quick Example(for latest version 2.9.2)

Startup script

// Create a custom trigger
AdvJSEvents.trigger(event => {
    event.create("advjs:get_adv")
        // How many matches you defined, how many tests you should put in
        // In this example, we defined 2 matches
        .match(advancement => advancement.getId() == "minecraft:story/smelt_iron")
        .match(playerName => playerName == "Dev")
})

Server script

AdvJSEvents.advancement(event => {
    const { PREDICATE, TRIGGER } = event;

    // Define trigger
    const jump5times = TRIGGER.tick(triggerBuilder =>
        triggerBuilder.addStat(Stats.JUMP, Stats.CUSTOM, { min: 5 }));
    const bred_in_nether = TRIGGER.bredAnimals(triggerBuilder => {
        triggerBuilder.setChildByPredicate(PREDICATE.entityFromJson({
            stepping_on: {
                dimension: "the_nether"
            }
        }))
    });
    // AdvJS custom trigger
    const destroy_dirt = TRIGGER.blockDestroyed(triggerBuilder => triggerBuilder.setBlock("dirt"));
    // Your custom trigger
    const get_adv = TRIGGER.custom("advjs:get_adv");

    // Create root advancement
    const root = event.create("advjs:hell")
        .display(displayBuilder => {
            displayBuilder.setTitle("AdvancementJS")
            displayBuilder.setDescription("Quick example")
            displayBuilder.setIcon("diamond")
        })
        .criteria(criteriaBuilder => criteriaBuilder.add("dirt", destroy_dirt))
        .rewards(rewardsBuilder => {
            rewardsBuilder.setExperience(100)
            // AdvJS custom reward
            rewardsBuilder.addEffect("absorption", 200)
        })
        // Make it repeatable
        .repeatable();

    // Add child for root
    root.addChild("child1", childBuilder => {
        childBuilder
            .display(displayBuilder => {
                displayBuilder.setTitle(Text.red("Holy"))
                displayBuilder.setDescription(Text.red("Hell starts"))
            })
            .criteria(criteriaBuilder => {
                // 'OR' means that if you want to achieve this advancement,
                // you just need one of two triggers matched below
                criteriaBuilder.setStrategy(RequirementsStrategy.OR)
                criteriaBuilder.add("bred", bred_in_nether)
                criteriaBuilder.add("jump", jump5times)
                criteriaBuilder.add("get_adv", get_adv)
            })
            .rewards(rewardsBuilder => {
                rewardsBuilder.setRecipes("minecraft:lodestone", "minecraft:brewing_stand")
                rewardsBuilder.setExperience(100)
            })
    });

    // Remove an exist advancement by AdvancementFilter, available filter was writen in doc.
    // you can also remove by id: 'event.remove("minecraft:story/lava_bucket");'
    event.remove({
        mod: "minecraft",
        icon: "minecraft:lava_bucket",
        frame: "task"
    });

    // Modify an exist advancement
    event.get("minecraft:story/smelt_iron")
        // Apply offset to display
        .displayOffset(1, 1, true)
        .modifyDisplay(displayBuilder => displayBuilder.setIcon("diamond_pickaxe"))
        .addChild("child2", childBuilder => {
            childBuilder
                .display(displayBuilder => {
                    displayBuilder.setIcon("recovery_compass")
                    displayBuilder.setTitle('I will come back!')
                    displayBuilder.setDescription(Text.green("Good luck"))
                    // You can also apply display in DisplayBuilder
                    displayBuilder.offset(-1, 0)
                })
                // The trigger could also be created from json
                .criteria(criteriaBuilder => criteriaBuilder.add("go_back_to_home", TRIGGER.fromJson({
                    "trigger": "minecraft:changed_dimension",
                    "conditions": {
                        "from": "minecraft:the_end",
                        "to": "minecraft:overworld"
                    }
                })))
                // Check if parent done, else it will not be done
                .requireParentDone()
        });
})

AdvJSEvents.lock(event => {
    event.result("stone_slab", "minecraft:story/smelt_iron");
    event.itemUse("spyglass", "minecraft:story/smelt_iron");
    event.blockInteract("chest", "minecraft:story/smelt_iron");
    event.entityInteract("villager", "minecraft:story/smelt_iron");
})

// Compat with 'Better Advancements'
AdvJSEvents.betterAdv(event => {
    event.modify("advjs:hell/child1").posX(0).posY(32).hideLines()
})

PlayerEvents.advancement(event => {
    const player = event.getPlayer();
    // The first argument is use for match player predicate, the other two is the matches you defined
    CustomTriggers.of("advjs:get_adv").trigger(player, event.getAdvancement(), player.username)
})

How to reload

Just use /reload

Features

  • Command /advjs for generate builtin examples
  • You can create a custom trigger in startup event AdvJSEvents.trigger.
  • AdvJS custom trigger
    • blockDestroyed: triggers when the player breaks a block.
    • playerTouch: triggers when the player touch an entity.
    • bossEvent: triggers when the play joins a boss fight.
    • increasedKillScore: triggers when the player killed an entity.
  • AdvJS custom reward
    • addEffect: to give effect.
  • AdvJS custom method
    • displayOffset(offsetX: number, offsetY: number, modifyChildren?: boolean)
      • apply offset to advancement display and its children
    • requireParentDone()
      • check if parent done, else it will not be done.
    • requireOthersDone(requires[]: ResourceLocation...)
      • check if advancements that you put in had done.
  • Compat
    • Better Advancements, the new server event: AdvJSEvents.betterAdv

Project description from CurseForge.

Pick your setup

AdvancementJS by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

6 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

AdvancementJS versions and loaders

23 of 23 releases match

Looking for an older file? The official CurseForge project page is in Resources.