
Modrinth · Minecraft mod
Custom Totem Particles ported
Fanciest totem particles in the west! Ported
Quick answer
Which Custom Totem Particles ported release should I use?
Custom Totem Particles ported 3.02 targets 26.3 with Fabric. It must be installed on the client. Do not install it on the dedicated server. All 2 required mods have matching files.
Where it goes
Is Custom Totem Particles ported required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This file is marked client-only.
What else does Custom Totem Particles ported 3.02 need?
3.02. Change the file and its required mods may change too.
Install YetAnotherConfigLib (YACL), Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Custom Totem Particles ported without breaking your instance.
Built for Custom Totem Particles ported 3.02. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 3.02. It targets 26.3 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install YetAnotherConfigLib (YACL), Fabric API first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 3.02. It opens that exact file at the source.
About this project
What does Custom Totem Particles ported add?
Hello, i'm porting this mod a bit faster than original releases, have a fun!
original mod: https://modrinth.com/mod/custom-totem-particles
Version 2.9!
Version 2.9 is finally out, adding gradients and tons of small improvements! This also brings the mod to a mostly complete state, meaning future updates and ports will be much faster! If you want to see a release for less common versions like 1.20.6, just ask.
Explaining the configuration
Categories
The configuration of the particle is split up into categories, which can be enabled and disabled at any time.
General
Global mod toggle - enable / disable the mod completely.
Particle type - replace the totem particle with a different kind, for example criticals (this option ignores most parameters)
Multiplier - see more or less particles when you pop a totem
Show own totem particles - whether or not to show particles from yourself.
Emitter settings (The emitter is what makes the particles coming from the player)
Emitter lifetime - how long the particle will emit particles for (game default is 30 ticks)
Vertical offset - move the emitter up or down
Emitter moves with player - if enabled, the emitter will move with the player
Misc
Hide on ground - particles will be hidden when they touch the ground
Collisions - Whether or not particles will collide with blocks
Light Level - How brightly the particle will appear. setting to -1 will use world lighting.
Color
Blend colors - If enabled, will take the first two given colors and set the particle's color to a random color inbetween them, making a nice gradient
Starting color - you can now add as many starting colors as you want; if you want colors to appear more often than others, just add a duplicate entry
Color transitions - you have two seperate transitions, explained more below
Fade to color - the target color to start fading to
Fade speed - how fast to fade to that color
Fade at % - at what percent of the particle's lifetime to fade at (e.g. if the lifetime is 60 ticks, 50% will start fading after 30 ticks)
Rainbow
Start Color - Will set the starting color of the particle to some random color from the rainbow
Rainbow over time - Will change the particle color to be a part of the rainbow over time (If you want the particle colors to be synced, set the starting color to be a single color)
Speed - how quickly the particle goes through the rainbow
Alpha
Minimum / Maximum alpha - randomly chooses an opacity of the particle between the specified values
Fade out / Fade on ground - Specify when and how fast to fade out when the particle reaches a specific age / is on the ground
Scale
Minimum / Maximum scale - randomly chooses a scale between the specified values
Scale over time / Scale on ground - specify when and how fast to scale when the particle reaches a specific age / is on the ground
Age
Minimum / Maximum age - randomly choose a age for how long the particle exists in ticks
Movement
Minimum / Maximum velocity multiplier - randomly choose a velocity multiplier for the particle
Custom velocity
Customize min/max X,Y and Z velocity independently!
Gravity
Minimum / Maximum starting gravity
Gravity over time, change gravity at set speed at set lifetime
Rotation
Minimum / Maximum starting rotation
Minimum / Maximum rotation speed
Change at %
Amount
Smart mode - if enabled, the particles will lose speed over time if the "Amount" value is set to a negative number, regardless of the direction of their rotation. Vice versa for a positive number.
Rotate on ground - whether or not to rotate particles when they are on the ground
Default Minecraft values
Gravity = 1.25
Velocity multiplier = 0.6
Scale = 0.75
Age = 60-72
Emitter age - 30
Project description from Modrinth.
Pick your setup
Custom Totem Particles ported by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3
1 loader build26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader build1.21.11
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Custom Totem Particles ported versions and loaders
3.02
CustomTotemParticles-2.94.jar
22 Sept 2026
3.01
CustomTotemParticles-2.93.jar
22 Sept 2026
3.0
CustomTotemParticles-1.21.11-3.0.jar
24 May 2026
Looking for an older file? The official Modrinth project page is in Resources.