
Modrinth · Minecraft mod
Simple Enemy
An Addon that works with TaCZ and adds NPCs to the game equipped with weapons from the latter mod, with the goal of balancing the presence of weapons in the game. Now you will have a reason to carry a weapon.
Quick answer
Which Simple Enemy release should I use?
Simple Enemy 1.20.1-0.1.5-beta targets 1.20.1 with Forge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Simple Enemy required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Simple Enemy 1.20.1-0.1.5-beta need?
1.20.1-0.1.5-beta. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Simple Enemy without breaking your instance.
Built for Simple Enemy 1.20.1-0.1.5-beta. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.20.1-0.1.5-beta. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.20.1-0.1.5-beta. It opens that exact file at the source.
About this project
What does Simple Enemy add?


[SEM] Simple Enemy Mod is an Addon that works with TaCZ and adds NPCs to the game equipped with weapons from the latter mod, with the goal of balancing the presence of weapons in the game. Now you will have a reason to carry a weapon.
Warning: Simple Enemy Mod is in early development, which is why it might contain bugs. I highly recommend backing up your worlds to avoid any issues.
Quick Users Guide
Recruiting
- Use a Recruit Table to recruit a PMC Unit, or use a spawn egg.
- If you use a spawn egg, Right-Click the NPC to recruit them.
Orders
- Open the Commander Menu with Ctrl + C.
- Select the units and send your order.
Inventory
- Press Shift + Right-Click on the NPC.

- Minecraft Forge: 47.4.0+
- Dependency: TaCZ 1.1.7
- Recommended: Cloth Config 11.1.136

Factions
3 Factions that will dominate the Minecraft world:
- Russian Soldiers
- American Soldiers
- Recruitable Allied Soldiers
Advanced Soldier Behavior
- Long, Mid, and Close-range combat tactics
- Cover system
- Flanking system
- Squad Leader and Member system
Allies
Soldiers who, for a couple of emeralds, will help you forge the resistance.
- Recruit Table: Right-click the block with 16 Emeralds to recruit an Allied Soldier!
- Inventory Management: Shift + Right Click on your ally to edit their customizable inventory.
- Perfectly integrated for survival mode
- Customizable inventories
- Support for most TaCZ weapons
- Support for Vanilla, Forge, and Gecko 4.4.6 armors
Commander Menu
Take control of the battlefield. Press Ctrl + C to open the menu and give orders to your allies directly:
- Follow Me
- Hold Position
- Free Fire
- Ceasefire
- Attack that Target
- Formation Column
- Formation Wedge
Event-based Spawn System
Spawns are based on different dynamic events that occur in-game:
- Squad patrols
- Distant firefights for atmosphere
- Soldier spawns in Villages and Mines
Commands
/sem event (name of the event) active (True / False)To Disable or Enable a specific spawnEvent/sem event (name of the event) spawnTo Force a spawnEvent

Config File
Too easy? Don't worry, you can adjust the soldiers' behavior through the mod's config file! You can edit:
- Basic entity attributes
- Engagement range
- Render distance
- Soldier accuracy
- Amount of shots per burst
- Cooldowns between bursts
- World spawn probabilities
Find the config file here:.minecraft/saves/[your world name]/serverconfig/sem-server.toml
Custom Textures
Don't like the soldier skins? That's not a problem! Simple Enemy Mod uses the standard Forge resource path. You can create your own texture pack for the soldiers.
Make sure to follow this folder path in your Zip file: assets/simpleenemymod/textures/entity/[type of Unit]/texture.png
Type of Unit:
pmc_unitru_unitus_unit
Texture naming: [type of Unit]_variant1.png
Examples: pmc_unit_variant3.png | ru_unit_variant1.png | us_unit_variant2.png
Custom Weapons
If you want to customize the current weapons of the units, you can use datapacks.
Official datapack templates can be found on GitHub:
https://github.com/NekoYuni/SimpleEnemyMod-Datapack-Templates

A special thanks to the TaCZ team for providing an API that made it possible to bring Simple Enemy Mod to life.
I also want to give a special thanks to Default642172, who authorized me to use their impressive skins in my project.
Finally, I want to thank my small community that has always supported me from the beginning and has been very patient.
Project description from Modrinth.
Pick your setup
Simple Enemy by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Simple Enemy versions and loaders
1.20.1-0.1.5-beta
simpleenemymod-1.20.1-0.1.5-beta.jar
20 Jun 2026
1.20.1-0.1.4-beta
simpleenemymod-1.20.1-0.1.4-beta.jar
12 Apr 2026
1.20.1-0.1.3-beta
simpleenemymod-1.20.1-0.1.3-beta.jar
14 Mar 2026
Looking for an older file? The official Modrinth project page is in Resources.