
Modrinth · Minecraft mod
Emote
Server-side emotes rendered with your player skin
Quick answer
Which Emote release should I use?
Emote 1.0.0+26.2 targets 26.2, 26.3-snapshot-1, 26.3-snapshot-2 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Emote required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Emote 1.0.0+26.2 need?
1.0.0+26.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Emote without breaking your instance.
Built for Emote 1.0.0+26.2. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0+26.2. It targets 26.2, 26.3-snapshot-1, 26.3-snapshot-2 with Fabric; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0+26.2. It opens that exact file at the source.
About this project
What does Emote add?
Emote

Special thanks to Popular Vibe for allowing me to use their animation!
Emote is a server-side emote player that uses Minecraft display entities to play animations created with BD Engine and Animated Java.
The mod can be installed on the server only. Installing it on the client also adds an emote wheel and automatic third-person view while an emote is playing.
Compatible emotes can use the playing player’s skin. The web converter exports BD Engine projects, BD Engine datapacks, and Animated Java blueprints as Emote animation JSON files.
Want to share your emotes? Join the Discord server and share them with the community!
User Commands
| Command | Description |
|---|---|
/emote |
Opens the emote menu. |
/emote stop |
Stops the currently playing emote. |
V |
Opens the client-side emote wheel. The key can be changed in Minecraft’s controls. |
Admin Commands
| Command | Description |
|---|---|
/emote list |
Lists loaded emotes and their source information. |
/emote reload |
Reloads configuration and animation JSON files. |
/emote enable <id> |
Enables an emote and reloads the emote list. |
/emote disable <id> |
Disables an emote and stops its active instances. |
/emote stop-all |
Stops every active emote. |
/emote load-test <count> |
Runs an emote load test and reports server performance. |
Server Configuration
The following files and directories are created in config/emote when the server starts for the first time:
config/emote/
├── config.json
├── emotes.json
└── animations/
config.json
{
"schema_version": 1,
"menu_page_size": 6,
"mineskin_api_key": "",
"mineskin_poll_interval_seconds": 3,
"mineskin_cache_retention_days": 30,
"mineskin_cache_max_mib": 256
}
| Setting | Description |
|---|---|
menu_page_size |
Number of emotes displayed on each menu page. |
mineskin_api_key |
MineSkin API key used to apply player skins to emotes. |
mineskin_poll_interval_seconds |
Interval between MineSkin job checks. Must be between 1 and 60 seconds. |
mineskin_cache_retention_days |
Removes MineSkin cache files unused for this many days. Defaults to 30. |
mineskin_cache_max_mib |
Maximum MineSkin disk cache size before the oldest files are removed. Defaults to 256. |
Player Skin Support
To apply the playing player’s skin to compatible emotes, set mineskin_api_key in config/emote/config.json to an API key from MineSkin.
Skin parts and their order can be assigned in the web converter. If no API key is configured or MineSkin is unavailable, the textures stored in the animation JSON are used instead.
emotes.json
Controls emote availability and play permissions.
{
"disabled": [
"example:disabled"
],
"permissions": [
{
"permission": "emote.vip",
"emotes": [
"example:dance",
"example:cry"
],
"idle": {
"delay_seconds": 600,
"emote": [
"example:dance",
"example:cry"
]
}
},
{
"permission": "emote.default",
"emotes": [
"example:hello",
"example:yes",
"example:no"
]
},
{
"permission": "emote.admin",
"emotes": [
"*"
]
}
]
}
disabledcontains the exact IDs of emotes that should not be loaded.permissionspreserves the listed order, which determines idle emote selection.permissionis the permission node for the entry.emote.defaultis granted to every player by default.emotescontains the emotes granted by the permission.idleis optional. The first matching permission entry withidleplays a randomly selectedemoteafterdelay_secondsof inactivity, then repeats at the same interval while the player remains idle. A new candidate is selected after each successful playback without immediately repeating the previous emote when alternatives are available.*grants access to every enabled emote.
Run /emote reload after editing the file manually.
Animation Files
Put .json files exported by the converter in config/emote/animations:
config/emote/animations/
├── hello.json
├── dance.json
└── another-emote.json
The file name is only used for storage. The root id field is the identifier used by commands, permissions, enable/disable settings, and the UI.
See the animation format and reference JSON for details.
Invalid files are skipped independently. If multiple files declare the same id, every file sharing that ID is rejected.
To protect server tick time when many players use emotes together, animations are limited to 8 MiB, 32 total nodes, 24 display nodes, 10 minutes, an average of 12 transforms and 4 visibility changes per tick, and 16 commands at one timeline boundary. These limits also apply to runtime API registrations.
Mod API
Emote provides a server-side API under io.github.hanhy06.emote.api.
Access it through EmoteApi.getInstance().
The API supports playback control, runtime emote registration, state queries, cancellable play listeners, and playback lifecycle listeners.
API mutations must run on the server thread. Runtime registrations survive /emote reload and are automatically removed when the server stops.
Troubleshooting
An emote does not appear
Run /emote reload and check the server log.
An emote may be skipped when:
- its animation JSON is invalid;
- its Minecraft version does not match the server;
- its exact ID is listed in
disabledinemotes.json; or - another file declares the same ID.
An emote cannot be played
Check that:
- the emote is granted in
emotes.json; - the player has the required permission; and
- the exact
namespace:pathID is being used.
The player’s skin is not applied
Confirm that mineskin_api_key is configured and check the server log.
If MineSkin is unavailable, the textures stored in the animation JSON are used instead.
Configuration changes are ignored
Check that the JSON syntax is valid, then run /emote reload.
Invalid configuration is rejected and the previously loaded configuration remains active.
License
Apache License 2.0
Project description from Modrinth.
Pick your setup
Emote by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.3-snapshot-6
1 loader build26.3-snapshot-5
1 loader build26.3-snapshot-4
1 loader build26.3-snapshot-3
1 loader build26.3-snapshot-2
1 loader build26.3-snapshot-1
1 loader build26.2
1 loader build26.1.2
1 loader build26.1.1
1 loader build26.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Emote versions and loaders
1.0.0+26.2
emote-1.0.0+26.2.jar
5 Aug 2026
1.0.0+26.1
emote-1.0.0+26.1.jar
5 Aug 2026
0.10.0+26.2
emote-0.10.0+26.2.jar
30 Jul 2026
0.10.0+26.1
emote-0.10.0+26.1.jar
30 Jul 2026
0.9.0+26.2
emote-0.9.0+26.2.jar
27 Jul 2026
0.9.0+26.1
emote-0.9.0+26.1.jar
27 Jul 2026
0.8.0+26.2
emote-0.8.0+26.2.jar
17 Jul 2026
0.8.0+26.1
emote-0.8.0+26.1.jar
17 Jul 2026
0.7.0
emote-0.7.0.jar
15 Jul 2026
0.6.0
emote-0.6.0.jar
14 Jul 2026
0.5.0
emote-0.5.0.jar
13 Jul 2026
0.4.0
emote-0.4.0.jar
8 May 2026
Looking for an older file? The official Modrinth project page is in Resources.