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Ectoluminescence project artwork

Modrinth · Minecraft mod

Ectoluminescence

Ectolum - Adds more use cases for "USELESS" minecraft features such as Glow Ink Sac, Phantom Membrane or Echo Shard. The mod implements ideas proposed by Nekoma in their youtube video

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Ectoluminescence release should I use?

Updated 7 days ago
Latest stable file 1.2.1+1.21.11
Game version 1.21.11
Loader Fabric

Ectoluminescence 1.2.1+1.21.11 targets 1.21.11 with Fabric. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Ectoluminescence required on the client, server, or both?

Installation on the client is optional. Installation on the dedicated server is optional.

Client Optional
Dedicated server Optional
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source marks this as usable on both the client and server.

What else does Ectoluminescence 1.2.1+1.21.11 need?

1.2.1+1.21.11. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

1 listed on this file 3 pulled in by those mods
Just Enough Items (JEI) Optional for Ectoluminescence 1.2.1+1.21.11
optional
Matching file found Matched file: 27.54.0.116
MezzConfig Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: 0.7.1
MezzConfigGUI Needed by Just Enough Items (JEI)
pulled in
Matching file found Matched file: mc1.21.11-0.5.10
Fabric API Needed by MezzConfig
pulled in
Matching file found Matched file: 0.141.6+1.21.11

3 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Ectoluminescence without breaking your instance.

Built for Ectoluminescence 1.2.1+1.21.11. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.2.1+1.21.11. It targets 1.21.11 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    Installation on the client is optional. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.2.1+1.21.11. It opens that exact file at the source.

About this project

What does Ectoluminescence add?

Ectoluminescence

The mod's icon: Netherite chestplate with armor trim and item: Glow Ink Sac, Phantom Membrane and Echo Shard in the background

or "Ectolum" for short

It's a mod that gives more purposes to a few of features already existing in vanilla minecraft, including: Glow Ink Sac, Phantom Membrane and Echo Shard.
Ideas for these features were taken, with the consent of the creator, from youtube video 'I Fixed "USELESS" Minecraft Features' by Nekoma (Note, that the mod only includes ideas for items listed above).

Features:

  1. New smithing recipes for trimmed armor: combining it with 2 Glow Ink Sacs makes the trim glow, combining with Echo Shard + Glow Ink Sac makes it "pulse-glow", Echo Shard + Phantom Membrane makes it "pulse-fade" and Echo Shard + any trim material makes it change color back-and-forth. All of these effects can be stacked, applying them one by one adds another "key frames" for colorfull animated effect!
  2. Using Glow Ink Sac on a Banner or Decorated Pot faces makes them emissive
  3. Using Phantom Membrane on a Banner or any type of Sign causes its background to disappear. These banners can be mined with silk touch to preserve the effects. This also affects shields with banners
  4. New items:
    • Clear Item Frame - A semi transparent Item Frame, that becomes invisible once you put an item inside. Perfect for creating displays with the Item visible, without the unnecessary texture of an Item Frame underneath! It's crafted from one Item Frame and one Glow Ink Sac.
    • Glow Torch - A waterloggable version of torch, that glows worse than Soul Torch on the surface, but also glows as bright as a torch when placed underwater. Crafted from Glow Ink Sac and a Stick.

Full preview of features listed above is available in the gallery :>

New trim effects:

Glowing

Makes the armor trim glow in the dark! There is little to none difference in daylight (also, due to lack of light in the UI, it's not really visible here. Check the gallery for better reference)
Glowing Trim crafting: Glow Ink Sac + Trimmed armor + Glow Ink Sac

Echoing Effect: Fade

Makes the armor trim disappear periodically
Echoing Effect: Fade (crafting): Echo Shard + Trimmed armor + Phantom Membrane

Echoing Effect: Twinkle

Makes the armor trim periodically emissive (it is best observed in the dark)
Echoing Effect: Twinkle (crafting): Echo Shard + Trimmed armor + Glow Ink Sac

Echoing Effect: Pigment

Combining an Echo Shard with a trimmed armor and any trim material makes the armor trim change color periodically, from the one from original trim, to a new one that depends on a material used
Echoing Effect: Pigment (crafting): Echo Shard + Trimmed armor + any trim material

As mentioned earlier, these echoing effects can be stacked, making them apply one by one over time in a loop!

Info for commandblock users and developers

  • All the blocks/mobs that you can use Glow Ink Sac on have optional ectolum.glowing (boolean) nbt that decides whether it's glowing or not
  • Same with optional ectolum.hide_background (boolean) nbt for blocks that you can use Phantom Membrane on
  • The only exception is Decorated Pot, which has optional ectolum.sherd_glow_overrides (byte array with 4 elements, eg. [B; 1b, 0b, 0b, 1b]) nbt deciding which faces in Sherds list glow
  • Every trimable armor piece can have both: ectolum.glowing (boolean) and ectolum.hidden (boolean) nbt tags inside the Trim nbt compound, but also additional ectolum.echoing_layers (compound list) nbt containing information on how its properties changes between each "echo". Each "echoing layer" can have any of glowing (boolean), hidden (boolean) or material (trim material ID, eg. "minecraft:iron") specified, all of these parameters are optional. For example, in order to make a netherite trim with silence pattern glow for 3 intervals, and then not glow for another 3 (counting in the interval in which the default trim's parameters are read), so 6 intervals in total, the nbt would look like so: {Trim: {pattern: "silence", material: "netherite", ectolum.glowing: true ectolum.echoing_layers: [{}, {}, {glowing: false}, {}, {}]}}
  • The Netherite Chestplate you can see on the icon, glowing with all the colors of the rainbow, you can currently only aquire in creative mode via commands. The command for it looks like so: /give @p netherite_chestplate{Trim:{pattern: "silence", material: "redstone", ectolum.glowing: true, ectolum.echoing_layers: [{material:"copper"},{material:"gold"},{material:"emerald"},{material:"diamond"},{material:"lapis"},{material:"amethyst"}]}}
  • Openning a world without the mod will cause blocks and mobs loosing the nbt parts added by this mod, but the vanilla parts will remain intact. Ofc nbt tags in items will stay the same, so any echoing layers applied to armor's trim will be visible once the mod is added again

Shader used for screenshots in gallery: Photon

Project description from Modrinth.

Pick your setup

Ectoluminescence by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

3 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Ectoluminescence versions and loaders

6 of 6 releases match

Looking for an older file? The official Modrinth project page is in Resources.