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Auto HUD project artwork

CurseForge · Minecraft mod

Auto HUD

A mod which dynamically hides parts of the user interface

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Auto HUD release should I use?

Updated 7 months ago
Latest stable file [Fabric 1.21.9] Auto HUD 8.11
Game version 1.21.9
Loader Fabric

Auto HUD [Fabric 1.21.9] Auto HUD 8.11 targets 1.21.9 with Fabric. The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server. 1 required mod needs a matching file.

Where it goes

Is Auto HUD required on the client, server, or both?

The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Auto HUD [Fabric 1.21.9] Auto HUD 8.11 need?

[Fabric 1.21.9] Auto HUD 8.11. Change the file and its required mods may change too.

1 required mod needs a matching file

Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

5 listed on this file 2 pulled in by those mods
Mod Menu Optional for Auto HUD [Fabric 1.21.9] Auto HUD 8.11
optional
Matching file found Matched file: v16.0.1 for 1.21.9
YetAnotherConfigLib Optional for Auto HUD [Fabric 1.21.9] Auto HUD 8.11
optional
Matching file found Matched file: 3.8.2 for fabric 1.21.10
Fabric API Needed by Auto HUD [Fabric 1.21.9] Auto HUD 8.11
required
No matching file
YetAnotherConfigLib (YACL) Optional for Auto HUD [Fabric 1.21.9] Auto HUD 8.11
optional
Matching file found Matched file: 3.8.2+1.21.10-fabric
Mod Menu Optional for Auto HUD [Fabric 1.21.9] Auto HUD 8.11
optional
Matching file found Matched file: 16.0.1
Text Placeholder API Needed by Mod Menu
pulled in
Matching file found Matched file: placeholder-api-2.8.0+1.21.9.jar

2 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Auto HUD without breaking your instance.

Built for Auto HUD [Fabric 1.21.9] Auto HUD 8.11. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use [Fabric 1.21.9] Auto HUD 8.11. It targets 1.21.9 with Fabric; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Fabric API first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 2 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether it belongs on the client. The project page does not say whether it belongs on the dedicated server.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside [Fabric 1.21.9] Auto HUD 8.11. It opens that exact file at the source.

About this project

What does Auto HUD add?

Auto HUD

Auto HUD is a Minecraft mod which hides parts of the user interface (HUD) that are currently not interesting.

It is inspired by similar mods ("immersive hud") for other games. I personally really like the clean view of no visible HUD, but get frustrated by the limitations of using F1 mode.

This is an opinionated rewrite of Head-down Display that never got updated.

Features

  • Toggle the whole HUD with a key binding.
  • Have parts of the HUD that haven't changed hide away.
  • Hide persistent, unchanging status effects, such as water breathing from the turtle helmet.
  • Show remaining time of status effects.
  • Choose between "move out", "fade out", and "no animation" modes.
  • Highly configurable.

Support

Found a bug or have feedback? Leave a comment, open an issue on GitHub or join my Discord!

Visual differences to F1 mode

  • Player hand / equipped items remain visible
  • Player names remain visible
  • The vignette remains active
  • Incoming chat messages still pop up
  • Crosshair remains visible (see my other mod Dynamic Crosshair for that)
  • Configurable what elements are hidden

Dependencies

  • Optional dependency on YetAnotherConfigLib for ingame configuration screen
  • older versions require Cloth Config instead; see the individual files' dependencies

Fabric only

Mod Compatibility

This mod includes a modified version of magicus' Status Effect Timer, because I could not figure out how to dynamically insert my modifications into it. Since this mod allows for status effect icons to be hidden individually, the non-modified version will draw the timers in the wrong place.

Known to be compatible:

Known to be incompatible:

  • OptiFabric / OptiFine crashes due to mixin conflicts.
  • Any other mod that draws status effect timers should have that functionality disabled.
  • HUD elements created by other mods will most likely not be moved.
  • Bedrockify overwrites the status effect modifications. To get them working, disable the screenSafeArea mixin.
  • Running AutoHUD together with Exordium will cause stuttering and delayed animations.

Project description from CurseForge.

Pick your setup

Auto HUD by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

37 available setups

Showing the newest 12 of 18 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Auto HUD versions and loaders

100 of 100 releases match

Looking for an older file? The official CurseForge project page is in Resources.