
Modrinth · Minecraft mod
Fantasy Knights & Factions
Adds fantasy spawns, random encounters, dynamic events, and skirmishes across the world.
Quick answer
Which Fantasy Knights & Factions release should I use?
Fantasy Knights & Factions 1.0.3 targets 1.21.1 with NeoForge. Installation on the client is optional. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Fantasy Knights & Factions required on the client, server, or both?
Installation on the client is optional. Installation on the dedicated server is optional.
The source marks this as usable on both the client and server.
What else does Fantasy Knights & Factions 1.0.3 need?
1.0.3. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Fantasy Knights & Factions without breaking your instance.
Built for Fantasy Knights & Factions 1.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.3. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
Installation on the client is optional. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.3. It opens that exact file at the source.
About this project
What does Fantasy Knights & Factions add?
Fantasy Knights & Factions
You can find the wiki and see all the changes in the Vampire & New Events Update here 📝
And if you'd like to support the project, you can grab me a Ko-fi ☕
Mod Collection ⚔️
It is intended to work alongside Villagers Reborn but it can also be played standalone without any requirements.

This mod adds new spawns and random encounters across the world, as well as skirmishes and events that can happen randomly.
All spawns, events, and skirmishes can be enabled, disabled, and configured in "Mods - Config" or in the .toml file.

New Features
New fantasy mobs that spawn around the world depending on the biome you're in.
There are village guards that protect villages.
There is a small chance of finding yourself in the middle of a battlefield between factions.
There is also an event system that you can come across during the game.

To do list
Add loot/drops to new mobs ✔️
Mixed skirmishes
Flying and aquatic mobs
Special abilities for new mobs
New structures
Add new fantasy mobs like griffins, harpies, cyclopes, etc.
Modded biomes compatibility
Miner villagers in caves ✔️
New events and skirmishes

If you want to manually edit the event activation values in "Mods - Config" or in "villagerpatrols.toml", here is a reference table:
1200 ticks = 1 minute
3600 ticks = 3 minutes
6000 ticks = 5 minutes
12000 ticks = 10 minutes
Right now I have it set relatively high so there are not too many events and skirmishes (maybe too high) but you can change it however you prefer (also the distance at which events and skirmishes happen).
This mod includes skins from Skindex.
All rights belong to their original creators, who were contacted when possible with permissions confirmed where available.
You can find the talented authors in the Skin Credits.
Project description from Modrinth.
Pick your setup
Fantasy Knights & Factions by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Fantasy Knights & Factions versions and loaders
1.0.3
villagerpatrols-1.0.3b.jar
13 Aug 2026
1.0.3
villagerpatrols-1.0.3.jar
13 Aug 2026
1.0.3
villagerpatrols-1.0.3.jar
30 Jul 2026
1.0.2
villagerpatrols-1.0.2.jar
10 Jun 2026
1.0.1
villagerpatrols-1.0.1.jar
2 Jun 2026
1.0.0
villagerpatrols-1.0.0.jar
24 May 2026
Looking for an older file? The official Modrinth project page is in Resources.
