Vintage Story Mod DB · Vintage Story mod
Reach Indicator
What it does Reach Indicator adds a small HUD readout under your crosshair that shows two numbers every time you land a melee hit: Distance / Reach - Distance — the true distance from your player to the nearest point on the target's hitbox at the mome
Quick answer
Which Reach Indicator release matches 1.22.5?
Reach Indicator 1.0.2 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Do not install it on the dedicated server. No extra mods listed for this file.
Where it goes
Is Reach Indicator required on the client, server, or both?
It must be installed on the client. Do not install it on the dedicated server.
This Vintage Story file is marked client-only.
What else does Reach Indicator 1.0.2 need?
1.0.2 on 1.22.5. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Reach Indicator without breaking your instance.
Built for Reach Indicator 1.0.2 on 1.22.5. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.2. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Do not install it on the dedicated server.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.2. It opens that exact file at the source.
About this project
What does Reach Indicator add?
What it does
Reach Indicator adds a small HUD readout under your crosshair that shows two numbers every time you land a melee hit:
Distance / Reach
- Distance — the true distance from your player to the nearest point on the target's hitbox at the moment of the hit (not center-to-center, so it stays accurate regardless of the target's size) On occasions it may exceed your reach. My hypthesis is that if you attack something at a certain point the attack will go through no matter what.. but the actual dmg comes through a few miliseconds later which if you back away will result in distance being higher than your reach would be.
- Reach — your current weapon's attack range, i.e. the effective cap you're working with.
The readout appears for a few seconds after each hit, then fades until your next swing.
Why
Vanilla gives no feedback on how close you actually need to be to land a hit, and center-to-center distance estimates get thrown off by big-hitbox mobs (bears, wolves, etc.) vs. small ones (dummies, chickens). This mod measures distance to the target's actual collision surface, so the number you see is consistent no matter what you're fighting.
Notes
- Client-side only, no server component, safe for multiplayer.
- No config needed — works out of the box.
Every entity in Vintage Story actually carries two separate boxes, plus a position that isn't where you'd expect:
- Entity.Pos — the entity's tracked position. This is feet-level, horizontally centered. It is not the center of the entity's body or hitbox.
- CollisionBox — the box used for physics: what stops the entity from walking through walls, what it lands on, what pushes it out of terrain. Tends to hug the model fairly tightly.
- SelectionBox — the box used for targeting/interaction: what the game checks when deciding whether your crosshair/attack is actually pointing at the entity. This is the box the game itself uses to decide can you hit this.
What we ended up using
Nearest-point distance against SelectionBox.
SelectionBox is the box the game itself uses to decide whether you're actually targeting/hitting the entity. Measuring against it means the number you see lines up with the game's own targeting logic, not an approximation of the entity's physical footprint.
Project description from Vintage Story Mod DB.
Pick your setup
Reach Indicator releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader build0.0.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Reach Indicator versions and loaders
1.0.2
reachindicator_1.0.2.zip
29 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.