Vintage Story Mod DB · Vintage Story mod
OreVeil
What it HOPEFULLY does Intercepts chunk data right as it's sent to clients and camouflages host rock as randomized fake ore look-alikes, so an x-ray/overlay tool sees a chaotic mass of noise instead of real ore locations. The real world data is never touched -
Quick answer
Which OreVeil release matches 1.22.0?
OreVeil 1.0.0 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is OreVeil required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does OreVeil 1.0.0 need?
1.0.0 on 1.22.0. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add OreVeil without breaking your instance.
Built for OreVeil 1.0.0 on 1.22.0. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.0. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.0. It opens that exact file at the source.
About this project
What does OreVeil add?
What it HOPEFULLY does
Intercepts chunk data right as it's sent to clients and camouflages host rock as randomized fake ore look-alikes, so an x-ray/overlay tool sees a chaotic mass of noise instead of real ore locations. The real world data is never touched - only what's sent over the network changes.
*current iteration entirely works for the first few loaded chunks for a handful of ores. working on continuing this as chunks are loaded and for additional ore types*
⚠️ Important behavior note
Unlike typical anti-xray mods, this camouflages ALL host rock, not just hidden/buried rock. Exposed rock on mountainsides, cliff faces, and cave walls will also show the fake-ore texture noise. This is a deliberate design choice, not a bug - it means the underground/surface will visually look different from vanilla at all times, not just when digging.
Optional: hiding valuables
Can also camouflage specific, exact-matched blocks (e.g. a ruins-only loot chest) via config. Left empty by default - see the warning in the config file before adding anything, since most chest-like blocks are player-placed and this would hide a player's own storage the same way.
Configuration
Generated automatically on first run.
Requirements
Server-side only - no client install required
Vintage Story 1.22.3+
Can be modified to add additional blocks to be blocked but that will remain as a WIP for now
Project description from Vintage Story Mod DB.
Pick your setup
OreVeil releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.4
1 loader build1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
OreVeil versions and loaders
1.0.0
oreveil-v1.0.0_v1.22.3.zip
30 Jul 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.