
Vintage Story Mod DB · Vintage Story mod
Millwright
Need more vertical windmill types? Be sure to check out Nanotect's very cool add-on! Millwright VAWT Addon Build reinforced rotors (with iron plates) and then craft improved sails to attach to them, in order to power your gear more effectively. The new sai
Quick answer
Which Millwright release matches 1.20.11?
Millwright 1.2.7 targets 1.20.0, 1.20.1, 1.20.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Millwright required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Millwright 1.2.7 need?
1.2.7 on 1.20.11. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Millwright without breaking your instance.
Built for Millwright 1.2.7 on 1.20.11. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.7. It targets 1.20.0, 1.20.1, 1.20.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.7. It opens that exact file at the source.
About this project
What does Millwright add?
Need more vertical windmill types? Be sure to check out Nanotect's very cool add-on!
Millwright VAWT Addon
Build reinforced rotors (with iron plates) and then craft improved sails to attach to them, in order to power your gear more effectively.
The new sails are twice as efficient as vanilla sails, and up to twice as many can be mounted to the proper reinforced rotor in order to achieve quadruple the output power or more. Pro-tip: search for "rotor" and "sail" in the handbook.
Any sail (plus a knife) in the crafting grid will let you can recover your linen in order to build different sail types more easily.
NEW in version 1.2.1. Vertical axis windmills! There's an example in the screenshot section above. Requires a Three sail vertical axis windmill rotor and then 1-8 Sail Assembly (for vertical axis windmills).
NEW in version 1.2.1. Improved passthrough axles (which will eventually replace passthrough axles). They're not perfect yet, but should function without power loss, and take up much less space.
NEW in version 1.1.6: Several of the windmill types can now have more than 5 sets of sails:
- 8 blades = 5 sets of sails max
- 6 blades = 6 sets of sails max
- 4 blades = 7 sets of sails max
- 3 blades = 8 sets of sails max
NEW in version 1.1.1 - Wide sails - They look a lot like vanilla sails, but are twice as wide for extra oomph!
NEW in version 1.1.0 - Build two passthough axles and place them on either side of a solid block, to easily transfer power through walls and ceilings while still maintaining room integrity!
NEW in version 1.0.9: Build reinforced brakes to actually (possibly) stop these high-octane windmills!
Thanks to Chumber, DaymanSenpai, Mercatto, OutcastZeroOne, and Eliandir for the photos!
Thanks to Maltiez for the mod configuration gui!
Mod Configuration
OPTIONAL: Now configurable in-game with a GUI! This new feature requires Config Lib and ImGui as dependencies. In-game: simply press [ESC] and click the new Mods Settings button to configure (or press [P]).
If you want to customize this mod the old fashioned way, see %appdata%/VintagestoryData/ModConfig/millwright.json
AllowSailDeconstruction - set it to false to prevent recovering linen from sails in the crafting grid - default = true
BrakeResistanceModifier - the braking modifier for reinforced brakes - default = 2.0
SailCenteredModifier - the output power modifier for the improved "centered" sails
SailAngledModifier - the output power modifier for the improved "angled" sails
SailWideModifier - the output power modifier for the improved "wide" sails
SailRotationModifier - the rotation speed of the new rotors/sails. 1.0 = 100%, 0.5 = 50%, etc. Cosmetic only
Project description from Vintage Story Mod DB.
Pick your setup
Millwright releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader buildShowing the newest 12 of 99 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Millwright versions and loaders
1.2.7
millwright_1.2.7.zip
30 Jun 2025
1.2.6
millwright_1.2.6.zip
15 Jun 2025
1.2.5
millwright_1.2.5.zip
15 Jun 2025
1.2.4
millwright_1.2.4.zip
7 Jun 2025
1.2.3
millwright_1.2.3.zip
1 Jun 2025
1.2.2
millwright_1.2.2.zip
30 May 2025
1.2.1
millwright_1.2.1.zip
27 May 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.