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Vintage Story Mod DB · Vintage Story mod

Primitive Survival

ALERT! The latest release (5.0.x) is only partially compatible with previous versions. I highly recommended that you only use it with worlds that were created in 1.22. Oh, did I mention backups? ABOUT v5.0.x (for game version 1.22.x ONLY) 1. Many features

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Primitive Survival release matches 1.22.2?

Updated today
Best match for your filters 5.0.9
Game version 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3
Loader Built-in Vintage Story mod system

Primitive Survival 5.0.9 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Primitive Survival required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Primitive Survival 5.0.9 need?

5.0.9 on 1.22.2. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Primitive Survival without breaking your instance.

Built for Primitive Survival 5.0.9 on 1.22.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 5.0.9. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 5.0.9. It opens that exact file at the source.

About this project

What does Primitive Survival add?

ALERT!

The latest release (5.0.x) is only partially compatible with previous versions.  I highly recommended that you only use it with worlds that were created in 1.22.


Oh, did I mention backups?


ABOUT v5.0.x (for game version 1.22.x ONLY)

1. Many features below no longer exist (I've indicated which ones with red text below).
2. Fishing 100% integrated with vanilla.
3. Tested extensively, but there were tens of thousands of changes, so expect some bugs.

Things should largely be familiar to you if you've used this mod before, and I will wait for the stable game release prior to updating the description below.

v5.0.x Known issues

None




ABOUT PREVIOUS VERSIONS


Here's the thing - I'm a huge fan of Vintage Story and especially its wilderness survival mode. I also have a keen interest in real life primitive survival. This mod is my attempt to meld the two to provide you with a more realistic early game experience, and is largely inspired by extreme survival shows like Naked & Afraid. Primitive Survival also adds plenty of end-game type elements to entertain you later on.

The in-game handbook contains more than enough information to get you started. Look under Guides - Primitive Survival: Quick Start Guide. A couple of items that are essential for this mod are stakes (used for primitive fences, weir traps and snares) and cordage (used to make limb lines, trotlines, fish baskets, snares, and monkey bridges).

You'll get a lot of new proteins from this mod.  For even more ways to cook them up, be sure to check out l33tmann's highly rated and hugely popular  A Culinary Artillery and Expanded Foods!


But wait, I don't want Cthulhu!  Then edit the mod config file and set RelicsDisabled to true.  Easy peasy.  Not that you need to, because you REALLY have to go out of your way to make anything happen with relics.  For most people it's just some extra junk to collect or throw away.


Now watch this somewhat outdated video or click on the spoilers below that for a deeper dive into Primitive Survival!





CONTRIBUTORS


Primitive Survival has grown beyond my wildest dreams, thanks to some great people:

Siddly - Catfish, Arctic Char, Blue Gill fish models/textures
BluryFace - Crab, Firefly, Living Dead models/animations/textures
CaptainOats - Particle designs, playtesting, mod support
Gox: modding support - Chunk based fish depletion/repletion
L33tmaan - Expanded Foods integration, moral support
Melchior - Particle design
Doip Dangerously - Earthworm Grunter concept and design
Ruddi (Lord Mixels) - Smoker, Raft, Trussed Meats, and Smoked Meat models
JapanHasRice - Code Refactor - tree hollows and related dev tools
Nat - achievements for the masses via the Achievements mod
Maltiez - making the in game mod configuration a reality via Config Lib and ImGui
Brady_The - bug hunting and more

Pan Praescribens - French translations, partial code refactor
Laerinok, Mokradin - French translations
ZigTheHedge, Evil Toaster, Sonniydsgn, Vulpeep - Russian translations
Qexow - Polish translations
Kiava, Brady_The - German translations
Macoto_hino - Japanese translations
Yanazake, Paulovnas - Brazilian Portuguese translations
CakesTwix, Gabriel Flame - Ukrainian translations
DejFidOFF, DejVIIK - Czech translations
Glitchero626 - Spanish (Latin America and Caribbean region) translations
tomandoawa - Spanish translations

Kinetic Knight TV - streaming Primitive Survival on Twitch
Quixjote - streaming Primitive Survival on Twitch
Boten Red Wolf - streaming Primitive Survival on Twitch
Mischief Of Mice - streaming Primitive Survival on Twitch
Papa Cheddar Gaming - even more Primitive Survival on youTube
MagGame - streaming Primitive Survival on Twitch

Dorei, Resident Dragon - thinks they deserve to be here, so what the hell

And to everyone else that I forgot - sorry and thanks!

Huge shout out to Tyron/Saraty and the rest of the Vintage Story Team!

TRAPPING


DEADFALLS, SNARES

The deadfall and snare are very similar in nature. They are designed to kill small animals on contact. The only real difference is that the deadfall might kill a chicken or a hare (or a baby anything), while the snare might be able to take down bigger entities (like a fox or a boar) as well. In both cases:

• Larger entities (like a player or a wolf) will only take a minor amount of damage when coming into contact with one of these traps, and will trip it.
• Only a baited trap will actually attract animals to it.
• Once a trap has been tripped, you can right click to set it again.
• You can right click on any unbaited set trap to bait it (with a wide variety of food in hand).


PIT TRAPS

While not a trap on its own, a handful of sticks can be sharpened at both ends to create a bundle of wood spikes, which can then be pushed into soft ground to create a pit of spikes. They're a little painful to walk across, and even more dangerous to fall on.

To make a fully fledged pit trap, use these same wood spikes but also push them into the sides of the top edge of your pit. Note: You can weave them together to span large areas. The next step is to add three layers of dry grass or some other plant based materials to seal up the surface. Pay attention to what it says in the hud. It walks you through the process. The final step is to add a layer of dirt or sand to the top. With proper planning, your pit cover will be 100% camouflaged which could be interesting in pvp play.



With dirt or sand in place, nearby mammals can tell that something still isn't quite right, and are attracted to your pit to investigate (increasing your odds of catching something). Note, you can also partially disassemble your pit trap by clicking on it (with nothing in your active inventory slot). Once you've started clay forming, you can make a mold for a Bed-O-Nails, which act as a much deadlier version of wood spikes (and can be placed on any surface).

See metal bucket below for the deadliest of pit traps...

FISHING

New in V5.00 - With a stick in your active inventory slot, look at some water and hold right click.  After a short amount of time you will get an on-screen message telling you how good that water source is for fishing.  This is something you might want to know prior to fishing at that location.

There are currently five methods for fishing. A fish basket, weir trap, limb line, and trotline have some similarities but also some distinct differences. In general:

• Right click to remove fish (with nothing in your hand). Careful though, if you drop them in the water they will likely escape!
• Right click on a hook or fish basket to bait it (with a wide variety of food in hand).
• Right click on a baited hook or fish basket to retrieve the bait (with nothing in your hand).
• A fish might simply steal your bait at any time and escape.


FISH BASKETS

The fish basket is pretty straightforward. Place it in water but make sure there's free blocks of water in all cardinal directions. Now hurry up and wait...and maybe one or two fish will find their way into your basket.


WEIR TRAPS

Building a weir trap is not so obvious. You simply use stakes to build a fenced in area in the water (with one open block of water in the middle), and then right click on the far side (center) stake to complete the trap.You can use the shoreline as one side of your fenced in area, so only five stakes are actually required.  You can also use a neighboring weir trap for one of your sides, in which case only 3 stakes are needed.



If the fence forms an "M" shape your trap is complete. Note: You cannot bait a weir trap.

You might want to check on your fish basket or weir trap a little more frequently than something with a hook, since fish can escape quite easily. Also note that the occasional sea shell or other trinket might drift into one of these two traps. The trotline and limb line are a little more complicated because you're also going to need hooks.


LIMB LINES AND TROTLINES

To place your limb line or trotline, face an object near water (i.e. a stake, fencepost, dirt block, tree) with cordage in hand, and right click. If you have enough cordage and there's a block to receive the far end of the cordage, you'll place a trotline. Otherwise you'll place a limb line. Once your line is in place you'll need to attach hooks (and perhaps bait them) by right clicking on a section of that line (with hook in hand). Obviously if your hook isn't in water you won't catch a fish.



HOOKS AND LURES

Hooks can be knapped with flint or one of several stones, carved from a bone, or cast in molds.

Once you've started clay forming, you can make a mold for metal fishing hooks and a mold for fishing lures. Lures are added to hooks just like baiting a hook, and like bait, they will also improve your odds of catching fish.


FILLETS, CONSUMPTION (removed in V5.00)

What do I do with all these raw fish? Cook them up on a fire and eat them of course, or substitute them for meat in your favorite soup or stew!

For better inventory and cooking management, you can fillet your fish first. Worth noting that by doing so, you are removing valuable fish parts like the head, so you lose a bit of nutritional value. When you fillet a fish it may drop raw fish eggs or ovulated fish eggs. Both can be cooked or made into caviar.


FISH FARMING (throw fertile fish eggs into water to replete chunk in V5.00)

Ovulated fish eggs or smaller fish can be thrown into water to replete fish stocks in that region (chunk). You'll find that areas get fished out quickly otherwise, so not doing so may force you to move to other water sources. The fish stocks in a chunk will naturally (but slowly) be replenished over time.


FISHING SPEARS

Fishing spears are similar to a regular spear, but are designed specifically to catch vanilla fish more efficiently. They can also be used to pick up dead vanilla fish or fish out of water. Left click to thrust, then HOLD right click briefly to remove the fish from the spear.  

 

COSMETICS


WOODEN LANTERNS

Build some wooden lanterns to light up your life. Not as bright as other lanterns, but they look nice and don't require glass.

FIREFLIES

Ahh yes, the primitive lava lamp. Seven species of various colors and brightness levels. Make some firefly jars and place them outside on a VERY HOT night (+30C). Bait them with fruit and surround them with flowers. With any luck you'll return to a jar full of fireflies. Build the special wood jar holder to attach firefly jars to walls.

PELTS FOR DECORATION (removed in V5.00)

Place unused pelts on the floor or walls to liven up your abode.


FISH FOR DECORATION (removed in V5.00)

Stuff and mount fish in the crafting grid, then place them on the walls of your crib.

TRAVEL


FLOATING DOCKS

Travel on and around water in style. As aesthetically pleasing as they are functional.  Also a good place to park your boat or raft next to.



RAFT

Build yourself a raft to travel on water with ease. With a raft in your active inventory slot, just jump in the water and steer your way to your destination. The raft does the rest! No need to place it, no buttons required. Jumping in shallow water helps keep you moving.  There's also a raft related easter egg if you can find it.


MONKEY BRIDGE

Make these to get across large ravines, between trees, or over lakes with ease. Tips:

  • The endpoints need to each be two blocks high.  The maximum length of a bridge is 60 blocks.
  • When you place the bridge you should be facing both of the endpoints (just like using cordage to make a trotline).
  • Click on the lower of the two blocks of an endpoint to place it.
  • You need enough pieces of monkey bridge to span the distance between the two endpoints.

If you still can't place it, try clearing any debris from around the endpoints.



CREATURES


EARTHWORMS (a.k.a. NIGHTCRAWLERS in V5.00)

Collect some earthworms and put them to good use. Anywhere there's soil and a reasonable climate, you'll find worms, but you'll need to look (right click) on rocks and sticks on the ground to locate them. When you encounter a worm please remember - don't panic, breathe deeply, and maintain eye contact. Although they may look intimidating at first, they are in fact docile creatures. Handling and use:

  • Right click OR sneak right click with an empty hand to pick up a worm. Sneak right click to place worms.
  • Eat them for a small protein boost.
  • Use them to bait your hooks or fish baskets.
  • Place them (sneak-click) on your farmland to both aerate and fertilize the soil.
  • Use them to make your own fertilizer. For example:
    • Dig a one block hole and use a hoe to turn the bottom of the hole into farmland
    • Place some worms in the hole
    • Eventually, the worms will turn that farmland into a block of pure worm castings
    • Break the block of worm castings and use those drops to fertilize your garden. Retrieve any remaining worms, wash rinse repeat.

 

Warning: Don't introduce too many worms into your garden - eventually they will over-aerate/fertilize your farmland, turning it into pure worm castings, and the soil will no longer have the structural integrity to keep your plants growing. You've been warned! Pro-tip: Worms will occasionally leave the area or are whisked away by a predator, so pick them up if you want to extend their use. They will also die immediately in extreme temperatures if left outside (temperature must be between 0C and 30C).

SNAKES AND CRABS - Four species of snakes, two venomous, two docile. Two species of crabs, one land based and one water based. 


DEEP SEA CREATURES - Four unusual species that can only be seen in very deep water.


WILL-O'-WISPS - Extremely rare bioluminescent creatures, cosmetic only.


THE LIVING DEAD - "God knows it was not of this world—or no longer of this world—yet to my horror I saw in its eaten-away and bone-revealing outlines a leering, abhorrent travesty on the human shape" - H.P. Lovecraft, The Outsider

Want more info about the Living Dead? CLICK HERE

FOODSTUFFS


SMOKER -
Build a smoker, load it with firewood and trussed redmeat, bushmeat, poultry, or fish. Light it with a torch and some time later remove your smoked meats. Substantially less satiety but it stays fresh for a long time. Eat smoked meats as is or use them in your favorite soups, stews and pies.

Add smoked meat and salt to a barrel to make cured smoked meats. Lasts a LOT longer, and again you can add it to soups, stews, and pies.

JERKY - The premise here is that you can "cure" meat to create Jerky by simply cutting it up into small strips and letting it dry in the sun. So if you cut up your redmeat, bushmeat, or fish fillets, and they will start to cure automatically*. *Fish Jerky requires salt.


FISH, FILLETS (removed in V5.00) - Fillet your fish with a knife in the crafting grid, or cook them whole.  Also see the fishing section above for more info about fish in general.


CRAB MEAT, SNAKE MEAT - Harvest snake meat and crabmeat and enjoy it over a campfire or in a soup/stew.

TOOLS


EARTHWORM GRUNTER (removed in V5.00 - the vanilla grunt tool will attract some nightcrawlers)

Make an Earthworm Grunter with a stake and a knife, put it in your offhand, and with a stick in your other hand you are good to go. Sneak click while looking at the ground to start grunting and attracting earthworms. Pro-tips:

  • Forest floor is the most effective target for grunting. Barring that, the more fertile the ground the better.
  • Grunting does not work on farmland.
  • It can't be too cold or warm (temperature must be between 0C and 30C).
  • It's much more effective when it's not raining
  • Store your grunter on a toolrack if you feel so inclined.

STORAGE


TREE HOLLOWS

Look for them anywhere new chunks of trees are spawned. Remove their contents and revisit them occasionally to see if nature has restocked them.  Chop them down and use them as primitive storage at your base.  Hold friendly contests by trying to throw rocks or shoot arrows into them.

IRRIGATION


IRRIGATION VESSEL

These function a lot like a large bucket (so that might be what you end up using it for), but you can fill an irrigation vessel with water and bury it to keep nearby farmland at optimal moisture levels.

  • Use a hammer and chisel on a storage vessel to make one (and later restore it to a storage vessel by patching it with resin).
  • Place it on the ground and click on it with a dirt block to bury it, or fill it with water first, and then bury it.
  • Top it up or refill it at any time. When there's water in it, the soil around it looks wet, and that's a visual cue that it's working.
  • It will gradually increase the moisture levels of nearby blocks and then retain those optimal levels (until the water runs out).
  • Being underground will prevent its contents from freezing, and they're easy to walk over.
  • Turn on the block info overlay if you need more help.

    So just like vanilla water, with this additional gradual watering pattern:

    = 50%  |  =100% |  =100%  | =100%  |  = 50%  

    =100% |  =100% |  =100%  | =100%  |  =100% 

    =100% |  =100% |    OLLA  | =100%  |  =100% 

    =100% |  =100% |  =100%  | =100%  |  =100% 

    = 50%  |  =100% |  =100%  | =100%  |  = 50%  

     


FURROWED LAND

Sneak right click on farmland with a hoe to create a furrow for irrigation.  It's similar to a regular water source but different.

  • If you start at a water source the furrow will fill with water automatically. If not, you can easily fill your furrows with a bucket.
  • Moisture levels of nearby soil will be slightly better than a normal water source (it's like a regular water block, with boosted moisture in a two block radius).
  • the occasional blockage will prevent moisture level improvements, and many uncleared blockages will cause bigger problems. They can be easily removed by right clicking on them.
  • Unlike normal water, pumpkins and pumpkin vines can grow on and across furrowed land.
  • You can plant things like flowers, cattails, and berry bushes directly on furrowed land without effecting it's performance as a water block.

    So just like vanilla water, with this additional gradual watering pattern::

    = 50%  |  >60% |  >60%   | >60%  |  = 50%  

    >60%   |  >80% |  >80%   | >80%  |  >60%

    >60%   |  >80% |    FUR   | >80%  |  >60%

    >60%   |  >80% |  >80%   | >80%  |  >60%

    = 50%  |  >60% |  >60%   | >60%  |  = 50%


EXPLOSIONS

Note: if fireworks, rock blasting bombs, and fuses are smoking but not sparking, it's probably because you are trying to use them inside a land claim.  Don't do that!

FIREWORKS
- craft several different types of fireworks and light them up on special occasions. 

ROCK BLASTING BOMBS
- a little more oomph than ore blasting bombs, but only effective on rock. Also work well with fuses. 

FUSES - Join fireworks together with fuses for some serious pyrotechnics. Works with all vanilla bombs and bombs from this mod too!

PARTICULATOR (removed in V5.00) - If you're tired of chiseling maybe give particle design a try. It's fun to play with and difficult to master, but you can create some amazing effects for around the homestead. See the particulator's gui for the deets. Build a link tool to link your particle effects to other blocks.

Check out this very cool video below courtesy of Captain Oats, that demonstrates the types of things that the particulator can do!




EVEN MORE CRAP


METAL BUCKETS (removed in V5.00)
 - Build a metal bucket to move lava around, decorate your home, or maybe pour some into your pit trap to quickly dispose of undesirables. Smith a metal handle (using one of several metal types). Combine that handle with five metal plates (iron, meteoric iron, or steel) on the crafting grid to complete your bucket.

for V5.x you can use: Metal Buckets - Vintage Story Mod DB

RELICS (removed in V5.00)
- There's three different rituals involving altars, and the chance to acquire a couple of very powerful end-game relics. Hint: make several weir traps...and at least some fish baskets. Everything you need will show up there eventually (although you can find some gears in tree hollows as well). Also watch the video - 1:45-1:55 ish. https://youtu.be/9uSBfcw8Aa4?si=k2-4ILa0p2rpcdUu&t=105.

WARNING: you can literally generate infinite gold with the relics, pretty easily too. This doesn't mean much for vanilla, but if you are using a mod that makes gold more relevant, you will want to disable "AltarDropsGold" in the modconfig.

Want more info about relics? CLICK HERE


BETTER STAIRS (removed in V5.00) - Put stairs back in the crafting grid to convert them to/from a smarter variation of themselves. Inside corners, outside corners, and sideways corners, right side up or upside down, and sneak click to rotate. Supports all vanilla stair types.

for V5.x you can use: Better Stairs - Vintage Story Mod DB



CUSTOM MOD CONFIGURATION

OPTIONAL: Now configurable in-game with a GUI! This new feature requires Config Lib and ImGui as dependencies. In-game: simply press [ESC] and click the new Mods Settings button to configure (or press [P]).


If you want to customize this mod the old fashioned way, see:
%AppData%\VintagestoryData\ModConfig and edit primitivesurvival119.json. (primitivesurvival5.json in V5.00)

You can edit this json file with your favorite text editor (or notepad) to customize your Primitive Survival experience. A few caveats - don't change the overall structure of the files or remove or add rows, only change the assigned values. You can change a true to a false, or an integer to a different integer, or a decimal to a different decimal. For example, a number like 0.3 could be changed to 0.5 or 1.0, but don't change it to .5 or 1 - keep the overall "look" of the number the same. Likewise, don't change a number like 5 to 5.5 or 6.0, it's probably expecting a whole number like 6.

If things go awry, you could delete the file completely, and the next time you start the game the file will be recreated in that same location with the original (default) values. See below for a brief explanation of each setting.

Key Description
AltarDropsFish Whether or not the functioning altars will drop fish along with everything else.
AltarDropsGold Whether or not the functioning altars will drop gold along with everything else.
AltarDropsVegetables Whether or not the functioning altars will drop vegetables along with everything else.
   
DeadfallBaitStolenPercent % chance that a deadfall will have its bait stolen and inflict no damage.
DeadfallMaxAnimalHeight Entities with this eye height or less can be seriously damaged by this trap (so, foxes).
DeadfallMaxDamageSet Maximum damage inflicted by an unbaited deadfall.
DeadfallMaxDamageBaited Maximum damage inflicted by an baited deadfall.
DeadfallTrippedPercent % chance that a deadfall will be tripped and inflict no damage.
   
FallDamageMultiplierWoodSpikes A damage multiplier applied to wooden spikes - fall velocity also a factor.
FallDamageMultiplierMetalSpikes A damage multiplier applied to the bed o' nails - fall velocity also a factor.
   
FishBasketCatchPercent % chance of catching a fish in an unbaited fish basket, every FishBasketUpdateMinutes.
FishBasketBaitedCatchPercent % chance of catching a fish in an baited fish basket, every FishBasketUpdateMinutes.
FishBasketBaitStolenPercent % chance that the bait will be stolen from a fish basket, every FishBasketUpdateMinutes.
FishBasketEscapePercent % chance that a fish will escape from a fish basket, every FishBasketUpdateMinutes.
FishBasketUpdateMinutes Real life minutes until fish baskets are potentially updated.
FishBasketRotRemovedPercent % chance that rot will be removed from a fish basket, every FishBasketUpdateMinutes.
   
FishChanceOfEggsPercent % chance of getting fish eggs as well when you fillet a fish. 50% of the time those will be regular eggs, 50% of the time they will be ovulated eggs.
   
FishChunkDepletionRate Every time a fish is caught, you are this % less likely to catch another fish. Likewise, if a fish escapes or is released into a chunk, the chunk is repleted of fish by this same %.
FishChunkRepletionRate % that a chunk is repleted with fish, every FishChunkRepletionMinutes.
FishChunkRepletionMinutes Real life minutes before a chunk is repleted with fish (by FishChunkRepletionRate percent).
FishEggsChunkRepletionRate % that a chunk is repleted with fish when you drop ovulated fish eggs into the water in that chunk.
FishChunkMaxDepletionPercent The maximum % amount that a chunk can be depleted of fish.
   
FurrowedLandUpdateFrequency How often (seconds) furrowed land waters neighbors and blockages might form.
FurrowedLandBlockageChancePercent % Chance of a blockage forming (every FurrowedLandUpdateFrequency seconds).
FurrowedLandEnabled Allow hoe to create furrowed land.  Disable this if you prefer xSkills farming bonus, the Better Hoe hoe, or you just don't like furrowed land.
FurrowedLandMinMoistureClose Maximum moisture % of farmland directly adjacent to a furrow.
FurrowedLandMinMoistureFar Maximum moisture % of farmland two blocks away from a furrow.
   
LimbTrotlineCatchPercent % chance of catching a fish on the hook (with no bait or lure) of a limb line or trotline, every FishBasketUpdateMinutes.
LimbTrotlineBaitedCatchPercent % chance of catching a fish on the baited hook of a limb line or trotline, every LimbTrotlineUpdateMinutes.
LimbTrotlineLuredCatchPercent % chance of catching a fish on the lured hook of a limb line or trotline, every LimbTrotlineUpdateMinutes.
LimbTrotlineBaitedLuredCatchPercent % chance of catching a fish on the baited+lured hook of a limb line or trotline, every LimbTrotlineUpdateMinutes.
LimbTrotlineBaitStolenPercent % chance of bait being stolen from the hook of a limb line or trotline, every LimbTrotlineUpdateMinutes.
LimbTrotlineUpdateMinutes Real life minutes until limb lines and trotlines are potentially updated.
LimbTrotlineRotRemovedPercent % chance that rot on the hook of a limb line or trotline will be removed, every LimbTrotlineUpdateMinutes.
   
MetalBucketDisabled Disable metal buckets and metal bucket handles.
   
MonkeyBridgeMaxLength Default: 60 blocks
   
ParticulatorEnabled Enable the Particulator and associated Link Tool. It is disabled by default because it has issues in multiplayer.  Only enable this in single player.
ParticulatorMaxParticlesQuantity The maximum number of particles you can set in the gui.
ParticulatorMaxParticlesSize The maximum particle size you can set in the gui.
ParticulatorHideCodeTabs Whether or not the CODE tab is visible in the Particulator's gui.
   
RaftEnabled Disable the Primitive Survival raft.
RaftFlotationModifier How fast the raft accelerates from under water to the surface. Careful with this one, it's sensitive.
RaftWaterSpeedModifier Multiplier that determines the speed of a raft. • RaftFlotationModifier: Multiplier that determines the buoyancy of a raft.
   
RelicsDisabled Disable to prevent catching relics in weir traps and fish baskets (and tree hollows).
   
ShowModNameInHud Show the name of this mod when looking at blocks.  In the hud. Client side setting.
ShowModNameInGuis Show the name of this mod in gui popups when looking at anything from this mod. Client side setting.
   
SnareBaitStolenPercent % chance that a snare will have its bait stolen and inflict no damage.
SnareMaxAnimalHeight Entities with this eye height or less can be seriously damaged by this trap (so, pigs).
SnareMaxDamageSet Maximum damage inflicted by an unbaited snare.
SnareMaxDamageBaited Maximum damage inflicted by an baited snare.
SnareTrippedPercent % chance that a snare will be tripped and inflict no damage.
   
SpawnMultiplierBioluminescentGlobe Want to decrease a creature's spawn rates to 10% of the default rate? Change the number to 0.1. Want to prevent any NEW spawns of a creature? Change the number to 0.0.
SpawnMultiplierBioluminescentJelly  
SpawnMultiplierBioluminescentOrangeJelly  
SpawnMultiplierBioluminescentWorm  
SpawnMultiplierCrabBairdi  
SpawnMultiplierCrabLand  
SpawnMultiplierLivingDead  
SpawnMultiplierSnakeBlackRat  
SpawnMultiplierSnakeChainViper  
SpawnMultiplierSnakeCoachWhip  
SpawnMultiplierSnakePitViper  
SpawnMultiplierWillowispGreen  
SpawnMultiplierWillowispWhite  
SpawnMultiplierWillowispYellow  
   
TreeHollowsEnableDeveloperTools Enable to help with adding new items to tree hollows. See the source tab above for more info.
TreeHollowsMaxItems the maximum number of items that can be found in a tree hollow (0-8).
TreeHollowsMaxPerChunk Maximum spawn count of tree hollows in new chunks.
TreeHollowsSpawnProbability Probability of a tree hollow to spawn in a new chunk.
TreeHollowsUpdateMinutes How often the contents of a tree hollow is replenished.
   
WeirTrapCatchPercent % chance of catching a fish in a weir trap, every WeirTrapUpdateMinutes.
WeirTrapEscapePercent % chance that something in a weir trap will escape, every WeirTrapUpdateMinutes.
WeirTrapUpdateMinutes Real life minutes until weir traps are potentially updated.
WeirTrapRotRemovedPercent % chance that rot in a weir trap will be removed, every WeirTrapUpdateMinutes.
   
WormFoundPercentRock % chance of finding a worm (or snake) when you right click pick up a normal rock.
WormFoundPercentStickFlint % chance of finding a worm (or snake) when you right click pick up a stick or flint.

 

SERVER INSTALL

Primitive Survival is in use on about 1300 servers these days, so don't be afraid to install it on yours too!  And yes, it can be installed mid-game. And yes, the mod configuration is entirely server authoritive.


MOD INTEGRATION

Primitive Survival offers relatively seamless integration with some other popular mods:

 Expanded Foods - a variety of additional recipes, all thanks to L33tmaan

 Carry On - carry tree hollows on your back

 Palisades - use cordage as an alternative to rope in palisade recipes - thanks Macoto Hino

 Dried Fire Fuels - smoker will accept firewood from this mod - thanks ShamblerDK

 Floral Zones: Cape Region - various wood crafting recipes and new wooden lanterns - thanks Maamessu
 Floral Zones: Caribbean Region - various wood crafting recipes and new wooden lanterns - thanks Maamessu
 Floral Zones: Central Australian Region - various wood crafting recipes and new wooden lanterns - thanks Maamessu
 Floral Zones: Neozeylandic Region - various wood crafting recipes and new wooden lanterns - thanks Maamessu

 Achievements - Achievements via the Achievements Mod. Thanks Nat! 
If you don't have the achievements mod, don't worry...it's not a prerequisite

Real Smoke - support for the smoker and hand of the dead - thanks Xyr Vexus

Explosives - fuse compatibility with all of the bombs from this mod  - thanks for the suggestion FatherSarge

TROUBLESHOOTING

The information below can help you troubleshoot issues with mods. Most of it is not specific to this mod.


IMPORTANT


1. Make sure that your game version matches the mod version!

The "Files" tab above has different versions available for download.

For Primitive Survival in particular, you should be using one of two game versions along with this mod version:

Game version 1.19.8 along with Mod version 3.6.5
Game version 1.20 with Mod version 3.8.0
Game version 1.21 with Mod version 4.0.3
Game version 1.22 with Mod version 5.0.0 or newer

Note: Ensure that you are using the latest mod version for your game version.


2. Tidy up your mods!

a. From the in game Mod Manager, click "Open Mods Folder". Exit the game.
b. Ensure there's only one copy of each mod in the mods folder - delete all others.
c. Go up one folder level and go into the "Cache" folder. Delete everything inside that folder.
d. Go up one folder level and go into the "ModConfig" folder. Delete the "primitivesurvival119.json" file inside that folder.
e. Start the game, go back into the Mod Manager, and click the "Reload mods" button. Make sure that the mods are enabled.

Note: I never recommend disabling mods via the in-game Mod Manager - Open the Mods Folder and remove the disabled mod(s) completely from that folder.

Note 2: Don't unzip any mods. Just drop them in your mods folder zipped.


3. Increase your texture atlas sizes!

If your game's texture atlases are too small all kinds of problems can crop up, from things in game having wrong textures to invisible blocks to the game crashing.

Pick ONE method below:

METHOD 1: Have the person that is experiencing the problem run these two commands in game (and then restart their game):

.clientconfig maxTextureAtlasWidth 8192
.clientconfig maxTextureAtlasHeight 8192

METHOD 2: Have the person that is experiencing the problem edit their %AppData%/Roaming/VintagestoryData/clientsettings.json file and change these two settings to something like:

"maxTextureAtlasWidth" : 8192,
"maxTextureAtlasHeight" : 8192,


OPTIONAL

On rare occasions, the game has become corrupted and needs to be reinstalled. Simply re-run the installer and reinstall it. Only takes a minute.

Project description from Vintage Story Mod DB.

Pick your setup

Primitive Survival releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

92 available setups

Showing the newest 12 of 92 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Primitive Survival versions and loaders

5 of 37 releases match
Clear filters

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.