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Teleportation Runes

\Gothic-like fast travel system Tired of walking all day? Wanna get to your mines faster? Wanna build home somewhere on the top of a mountain? This mod is for you! Re-imagined in-game traveling system, inspired by Gothic 3. This mod adds a new way to fas

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Teleportation Runes release should I use?

Updated 2 months ago
Latest stable file 1.1.4
Game version 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3
Loader Built-in Vintage Story mod system

Teleportation Runes 1.1.4 targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Teleportation Runes required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Teleportation Runes 1.1.4 need?

1.1.4. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Teleportation Runes without breaking your instance.

Built for Teleportation Runes 1.1.4. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.4. It targets 1.22.0-pre.1, 1.22.0-pre.2, 1.22.0-pre.3; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.4. It opens that exact file at the source.

About this project

What does Teleportation Runes add?

\Gothic-like fast travel system

Tired of walking all day?

Wanna get to your mines faster?

Wanna build home somewhere on the top of a mountain?

This mod is for you!

Re-imagined in-game traveling system, inspired by Gothic 3.

This mod adds a new way to fast travel - teleportation runes!

It's simple:

1 - Craft Teleportation Beacon.

2 - Craft Rune Stone and bind it to the Beacon.

3 - PROFIT - teleport to your beacon from anywhere.

 

Beacon

Info:

image

Look at that floating beauty, wanna have one?

Can be crafted using:

  • Chisel
  • Hammer
  • Stone blocks - 2x (andesite, granite, basalt)
  • Metal plate (copper, tin bronze, bismuth bronze, black bronze, silver, gold, iron, steel)
  • Temporal gear

Currently have 24 variants, that are based on metal and stone:

image

Fancy, isn't it?

Rune

Crafting

In order to craft Rune Stone player need to:

1. Create Rune Stone Base - Blacksmith or Molds (copper, tin bronze, bismuth bronze, black bronze, iron, steel)

2. Create Rune Stone Core - Clay Forming (any clay)

3. Create Raw Rune:

  • Rune stone base
  • Rune stone core
  • Knife
  • Temporal gear

4. Burn it at 950 degrees

Properties

Rune has different durability and teleporation time based on used metal:

Metal Durability Teleportation Time
Copper 1000 5
Tinbronze 1500 4
Bismuthbronze 1750 4
Iron 4000 3
Steel 10000 2

Rune uses 1 durability to teleport user for 10 blocks.

Usage
  • Right click on the beacon to bind rune to it.
  • When rune is bound to the beacon hold RMB, to teleport to the beacon.

To be done:

Releases plan

Version 1.1

  • DONE: Sounds! Teleport, detach rune, teleportation failed (with a small easter egg)
  • DONE: Changes to the balance (teleportation time and durability) based on the feedback
  • "Smart Cancel" - save previously bound beacon, when player "Cancels" binding to a new one (right now rune become un-bound)

Changelog:

V.1.0.9
- Refactored all classes (whew)
- Changed rune burning temperature (to match turf)
- Resolved server side exception when rune breaks
- Added coordinates to rune description
V.1.0.7
  • Sounds!
    • Added teleportation sound (unique for each metal)
    • Added teleport failed sound
  • Fixed an issue because of which system not always identified if beacon is blocked 
V.1.0.6
  • Added ukrainian localization
  • Tweaked runes balance to be closer to vanila metals durability:
    • Tinbronze was 2000 > now 1500
    • Bismuthbronze was 2000 > now 1750
    • Steel was 8000 > now 10000
V.1.0.4 - V.1.0.5
  • Resolved an issue with some recipes, which were consuming tools on craft, twice, missed one comma in initial patch :)
V.1.0.3
  • Resolved crash on new save start, reported by @PeterSanderson
V.1.0.2
  • Code style tweaks
  • Added mod icon
  • Attepting to resolve random crash issue reported by WickedSchnitzel
V.1.0.1
  • Resolved an issue with "Teleport to" text. Now destination of the rune is shown in Info pop-up in inventory.
  • Renamed "Nest" to "Base".
  • Added information about mod items usage into handbook.
v.1.1.3
  • Fixed multiple spelling mistakes 
[Buy Me A Coffee]

Project description from Vintage Story Mod DB.

Pick your setup

Teleportation Runes releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

44 available setups

Showing the newest 12 of 44 game versions. Older files are in the list below.

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Teleportation Runes versions and loaders

15 of 15 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.