Vintage Story Mod DB · Vintage Story mod
Teleportation Runes
\Gothic-like fast travel system Tired of walking all day? Wanna get to your mines faster? Wanna build home somewhere on the top of a mountain? This mod is for you! Re-imagined in-game traveling system, inspired by Gothic 3. This mod adds a new way to fas
Quick answer
Which Teleportation Runes release matches 1.17.9?
Teleportation Runes 1.0.7 targets 1.17.6, 1.17.7, 1.17.8. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Teleportation Runes required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Teleportation Runes 1.0.7 need?
1.0.7 on 1.17.9. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Teleportation Runes without breaking your instance.
Built for Teleportation Runes 1.0.7 on 1.17.9. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.7. It targets 1.17.6, 1.17.7, 1.17.8; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.7. It opens that exact file at the source.
About this project
What does Teleportation Runes add?
\Gothic-like fast travel system
Tired of walking all day?
Wanna get to your mines faster?
Wanna build home somewhere on the top of a mountain?
This mod is for you!
Re-imagined in-game traveling system, inspired by Gothic 3.
This mod adds a new way to fast travel - teleportation runes!
It's simple:
1 - Craft Teleportation Beacon.
2 - Craft Rune Stone and bind it to the Beacon.
3 - PROFIT - teleport to your beacon from anywhere.
Beacon

Look at that floating beauty, wanna have one?
Can be crafted using:
- Chisel
- Hammer
- Stone blocks - 2x (andesite, granite, basalt)
- Metal plate (copper, tin bronze, bismuth bronze, black bronze, silver, gold, iron, steel)
- Temporal gear
Currently have 24 variants, that are based on metal and stone:

Fancy, isn't it?
Rune
In order to craft Rune Stone player need to:
1. Create Rune Stone Base - Blacksmith or Molds (copper, tin bronze, bismuth bronze, black bronze, iron, steel)
2. Create Rune Stone Core - Clay Forming (any clay)
3. Create Raw Rune:
- Rune stone base
- Rune stone core
- Knife
- Temporal gear
4. Burn it at 950 degrees
Rune has different durability and teleporation time based on used metal:
| Metal | Durability | Teleportation Time |
| Copper | 1000 | 5 |
| Tinbronze | 1500 | 4 |
| Bismuthbronze | 1750 | 4 |
| Iron | 4000 | 3 |
| Steel | 10000 | 2 |
Rune uses 1 durability to teleport user for 10 blocks.
- Right click on the beacon to bind rune to it.
- When rune is bound to the beacon hold RMB, to teleport to the beacon.
To be done:
Version 1.1
- DONE: Sounds! Teleport, detach rune, teleportation failed (with a small easter egg)
- DONE: Changes to the balance (teleportation time and durability) based on the feedback
- "Smart Cancel" - save previously bound beacon, when player "Cancels" binding to a new one (right now rune become un-bound)
Changelog:
- Changed rune burning temperature (to match turf)
- Resolved server side exception when rune breaks
- Added coordinates to rune description
- Sounds!
- Added teleportation sound (unique for each metal)
- Added teleport failed sound
- Fixed an issue because of which system not always identified if beacon is blocked
- Added ukrainian localization
- Tweaked runes balance to be closer to vanila metals durability:
- Tinbronze was 2000 > now 1500
- Bismuthbronze was 2000 > now 1750
- Steel was 8000 > now 10000
- Resolved an issue with some recipes, which were consuming tools on craft, twice, missed one comma in initial patch :)
- Resolved crash on new save start, reported by @PeterSanderson
- Code style tweaks
- Added mod icon
- Attepting to resolve random crash issue reported by WickedSchnitzel
- Resolved an issue with "Teleport to" text. Now destination of the rune is shown in Info pop-up in inventory.
- Renamed "Nest" to "Base".
- Added information about mod items usage into handbook.
- Fixed multiple spelling mistakes
Project description from Vintage Story Mod DB.
Pick your setup
Teleportation Runes releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader build1.22.1
1 loader build1.22.0-rc.10
1 loader build1.22.0-rc.9
1 loader build1.22.0-rc.8
1 loader build1.22.0-rc.7
1 loader build1.22.0-rc.6
1 loader build1.22.0-rc.5
1 loader build1.22.0-rc.4
1 loader build1.22.0-rc.3
1 loader build1.22.0-rc.2
1 loader buildShowing the newest 12 of 44 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Teleportation Runes versions and loaders
1.0.7
teleportation-runes-1.0.7.zip
17 Nov 2022
1.0.6
teleportation-runes-1.0.6.zip
15 Nov 2022
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.