Vintage Story Mod DB · Vintage Story mod
SlowTox
Enjoying the mods I've created? Please consider donating to this unemployed creator ❤️ If you're a creator, and one of your mods interacts with SlowTox, please let me know and I'll link to it from this page! SlowTox Make better use of brewed drinks, give pu
Quick answer
Which SlowTox release matches 1.21.6-rc.1?
SlowTox 4.0.4 targets 1.21.0, 1.21.1-rc.1, 1.21.1-rc.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is SlowTox required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does SlowTox 4.0.4 need?
4.0.4 on 1.21.6-rc.1. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add SlowTox without breaking your instance.
Built for SlowTox 4.0.4 on 1.21.6-rc.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 4.0.4. It targets 1.21.0, 1.21.1-rc.1, 1.21.1-rc.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 4.0.4. It opens that exact file at the source.
About this project
What does SlowTox add?
Enjoying the mods I've created? Please consider donating to this unemployed creator ❤️
If you're a creator, and one of your mods interacts with SlowTox, please let me know and I'll link to it from this page!
SlowTox
Make better use of brewed drinks, give purpose to Taverns, or enhance your RP as the server's drunkard, with SlowTox!
Has your Seraph ever had a pint of mead to toughen up before a battle?
Perhaps they've drunk their body weight in whiskey and brandy to endure the harsh winter cold and temporal storms?
Have they ever been so sloshed the ocean waves rise up to meet them as the mountains reach out for a big hug?
NO? Well, now with SlowTox all of this can be experienced!
And now also introducing, the Drunkard class! Thank you Aldi!
Why modify vanilla VS Intoxication?
- Without mods, alcohol instantly causes drunkeness. So unrealistic!
- Players cannot sleep off drunkenness (this was finally added to vanilla in 1.22!)
- The volume of liquid consumed is ignored; drinking a serving of 0.1L yields the same intoxicants as 1L (This was finally changed by vanilla in 1.22!)
- Even 0.1L of wine impedes the player's abilities
- There is a low intoxication limit of 1.1 - that's no fun
- Alcohols mostly aren't useful even though they require loads of time and resources to make
What does SlowTox do?
- Realistic ramp up of the effects of alcohol
- Intoxication respects passage of in-game time so players can sleep off their drunkenness
- Serving size matters! Consume single servings from the jug or bowl. I also recommend: Daymare's Cup Mod, Liquid Containers, Tankards and Goblets & A Culinary Artillery's bottles.
- Use drinks for their calories without becoming overwhelmingly drunk
- No strict intoxication limit. Drinking too much can result in becoming over-intoxicated which hurts the player (but also creates some really wild visuals.) So be cautious with that Aqua Vitae!
- Benefits! The Seraph, empowered by intoxicants, experiences many useful effects
- Tolerance to alcohol will build up if your Seraph becomes drunk regularly; abstaining will gradually return tolerance to normal. An occasional bit of wine is not going to create tolerance.
- Tolerance can be set by class traits to change how much intoxication is gained
- The /tox command can be used to view intoxication levels. Admins can also set their own values
- Makes intoxication very configurable
- And a final note, it is safe for existing worlds to add / remove SlowTox
Benefits! ...and Consequences!
All that work to create some strong drinks finally pays off!
Strength refers to both mining speed and melee damage. Damage resist can also provide some protection to cold damage.
You'll get maximum benefit when intoxication is near the middle of each effect's range. Benefits at default config settings:
Max HP Regen: 0.1 per 5 seconds
Max Stability Regen: 1% per 8 seconds
Max Attack & Mining Speed boost: 20%
Max Damage Reduction (after armor is applied): 1
The penalties increase in severity as intoxication rises.
1 liter of mead/ale/wine increases intoxication by roughly 0.13;
1 liter of vodka/whiskey/brandy will yield about 0.85
As your intoxication level rises and falls, the effects will change! So take some drinks with you on your next adventure!
Upon start, there will be a configuration file (SlowTox.json) located in the ModConfig directory. It contains these items which you may alter:
| Config Item Name | Default Value | Description |
| Enabled | true | Enables SlowTox features |
| DefaultTolerance | 1 | The Tolerance level players should begin with. Ranges from 0.1 to 10. Example: Tolerance of 2 will roughly halve the amount intoxication gained from alcohol. |
| CommandsAllowed | true |
Allows use of commands such as /tox. Requires restart to take effect
|
| IntoxicationSpeed | 1 |
The overall rate at which intoxicants are processed
|
| IntakeRate | 0.01 |
How quickly intoxication builds up (this is carefully tuned, adjusting IntoxicationSpeed is preferred)
|
| DecayRate | 0.0023 |
How quickly intoxication is removed (this is carefully tuned, adjusting IntoxicationSpeed is preferred)
|
|
HabitualToleranceChangeRate |
1.0 |
The rate at which tolerance adjusts based on habits
|
| OverintoxicationThreshold | 1.2 |
Threshold after which intoxication causes self-damage
|
|
HealthRegenIntoxRangeBottom
|
0 |
Threshold after which health regeneration is given
|
|
HealthRegenIntoxRangeTop
|
0.6 |
Threshold after which health regeneration is no longer given
|
|
HealthRegenRateMax
|
0.02 |
The maximum health regeneration rate that intoxication can provide
|
|
StabilityRegenIntoxRangeBottom
|
0 |
Threshold after which stability regeneration is given
|
|
StabilityRegenIntoxRangeTop
|
0.6 |
Threshold after which stability regeneration is no longer given
|
|
StabilityRegenRateMax
|
0.00125 |
The maximum stability regeneration rate that intoxication can provide
|
|
StrengthBonusMultiplierIntoxRangeBottom
|
0.2 |
Threshold after which strength bonus is given
|
|
StrengthBonusMultiplierIntoxRangeTop
|
1 |
Threshold after which strength bonus is no longer given
|
|
StrengthBonusMultiplierMax
|
0.2 |
The maximum strength bonus that intoxication can provide
|
|
DamageReductionIntoxRangeBottom
|
0.2 |
Threshold after which damage reduction is given
|
|
DamageReductionIntoxRangeTop
|
1 |
Threshold after which damage reduction is no longer given
|
|
DamageReductionMax
|
1 |
The maximum damage reduction that intoxication can provide
|
|
IgnoreSmallDamageChanceMax
|
0.67 |
The maximum chance to ignore small damage
|
|
WalkSpeedPenaltyIntoxBeginApply
|
0.6 |
The intoxication level at which the walk speed penalty begins to apply
|
|
WalkSpeedPenaltyIntoxFullApply
|
3 |
The intoxication level at which the walk speed penalty is fully applied
|
|
WalkSpeedPenaltyMax
|
0.6 |
The maximum walk speed penalty that intoxication can cause
|
Unintended uses (but uses nonetheless!) via the Config options & commands:
- Disable intoxication: configure IntakeRate to 0
- Make intoxication last until death: lower DecayRate to 0
- Shorten the duration of intoxication: raise IntoxicationSpeed to 5
- All intoxicants hurt the player: set OverintoxicationThreshold at 0
- Make yourself sick & blast off to the stars: Set your Tolerance to 0.1 and drink
- Make configurable
- Benefits for slight intoxication
- Allow intake of additional intoxicants while intoxication is above 1.1
- Change the damage reduction: it should apply after armor, and reduce a percentage of the damage up to the max allowed amount.
- Change health regeneration and stability: it should diminish after exceeding the maximum threshold, resulting in a "sweet spot"
- Integrate with ImGUI
- Intoxication gain/loss based on in-game time rather than real time
- Reduce the chilled vision effect while resistance is active
- Add status indicator for effects
- What would it take for non-code mods to set the tolerance according to class?
- Consider integrating with XSkills
SlowTox exposes some attributes which other mods can manipulate:
entity.WatchedAttributes.SetFloat("slowtox:newToxins", value)
entity.WatchedAttributes.SetFloat("slowtox:detoxicants", value)
entity.Stats.Set("slowtox:tolerance", <yourCodeHere>, value);
For those adding class traits, you add multipliers for the Tolerance system in json:
[
{
"code": <anyNameYouLike>,
"type": "positive",
"attributes": { "slowtox:tolerance": <yourMultiplier> }
},
{
"code": <anyNameYouLike>,
"type": "positive",
"attributes": { "slowtox:benefitMult": <yourMultiplier> }
},
{
"code": <anyNameYouLike>,
"type": "positive",
"attributes": { "slowtox:overintoxicationDamageMult": <yourMultiplier> }
},
{
"code": "composed",
"type": "positive",
"attributes": { }
}
]
What do these stats do?
slowtox:tolerance will multiply the base tolerance, adjusting the strength of alcohol on the character.
slowtox:benefitMult multiplies the all the benefits the character receives while intoxicated, except for IgnoreSmallDamageChance.
slowtox:overintoxicationDamageMult multiplies the amount of damage the character receives when overintoxicated.
composed is a trait which allows benefits to continue being received at their maximum strength even after the character would otherwise be too intoxicated. The one exception is HP regen, which will be removed anyway if the character is receiving damage from overintoxication.
SlowTox uses a Harmony patch to bypass the base game's intoxication system. This works out-of-the-box for food items - if you're writing a content mod you don't have to do anything special, just set the intoxication field in NutritionProperties. A detoxicant is simply a food with a negative intoxication value.
Code modders can add directly to the slowtox:newToxins or slowtox:detoxicants attributes. Tolerance can also be adjusted to weaken or strengthen how much intoxication a player gains from intoxicants.
If you're working on a mod and need assistance in integrating with SlowTox, please reach out to me in the VintageStory discord server!
Other notes:
Should be compatible with almost every mod, including Hydrate or Diedrate. You should also know that Hydrate or Diedrate has a configuration setting to DisableDrunkSway.
If you like SlowTox, you may also be interested in these class mods:
To Rule Them All: Middle-Earth Races
For more strong drinks, check out these mods:
And for fancy containers try:
*** If you have issues with rubberbanding (sometimes described as lag, stuttering, hitching), Rubberbandaid should take care of that!
Please let me know if you experience any issues or find any incompatibilities. I also love hearing how the mod enhances your enjoyment of Vintage Story. And since you've got the drinkin' mod, why not try my smokin' mod? Real Smoke, that is!
Please drink responsibly.
Project description from Vintage Story Mod DB.
Pick your setup
SlowTox releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader build1.21.6-rc.1
1 loader build1.21.6
1 loader build1.21.5
1 loader build1.21.4
1 loader build1.21.3
1 loader build1.21.2-rc.3
1 loader build1.21.2-rc.2
1 loader buildShowing the newest 12 of 29 game versions. Older files are in the list below.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
SlowTox versions and loaders
4.0.4
slowtox_4.0.4.zip
14 Apr 2026
4.0.3
slowtox_4.0.3.zip
31 Jan 2026
4.0.2
slowtox_4.0.2.zip
23 Jan 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.