Vintage Story Mod DB · Vintage Story mod
Covert Classes
This mod is a WIP, that being said I do not recommend adding it to an existing server, if you are already using GlooMeClasses or Rustbound Magic this WILL break things. If you really want to add it to an existing server you would need to download version 0.3.0
Quick answer
Which Covert Classes release should I use?
Covert Classes 0.3.1 targets 1.21.1. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Covert Classes required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Covert Classes 0.3.1 need?
0.3.1. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Covert Classes without breaking your instance.
Built for Covert Classes 0.3.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 0.3.1. It targets 1.21.1; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 0.3.1. It opens that exact file at the source.
About this project
What does Covert Classes add?
This mod is a WIP, that being said I do not recommend adding it to an existing server, if you are already using GlooMeClasses or Rustbound Magic this WILL break things. If you really want to add it to an existing server you would need to download version 0.3.0 and then have ALL of your players switch to my classes (even if they're commoner as GlooMeClasses doesn't use the vanilla commoner and neither do I), after doing that you can update from 0.3.0 to 0.3.1 or any version past 0.3.0.
On a new server this shouldn't cause any issues (if you're using v0.3.1 or higher)
If you would like to see these classes in use, these classes (and likely any of my other mods) are used on the Covert Paradise server.
Right now the mod is WIP and mainly uploaded for testing purposes. If you do use it however, it's intended to be used with GloomeClasses, Rustbound Magic, and Combat Overhaul. Also has support for Trait Aqcuirer Revamp and xSkills When I plan on fully releasing this I will update the description more.
A brief description before I actually write one is this is a class mod that uses traits from both gloomeclasses and rustbound magic to create new classes. It is meant to be a rebalanced class replacement mainly for use on the Covert Paradise server.
In the future this mod will likely include even more classes than it currently has as well as new traits for trait aqcuirer.
Requirements
- GlooMeClasses
- Rustbound Magic
- Overhaullib
- Combat Overhaul
Design Philosophy
Personally I really enjoy some of the traits that Gloome has come up with, but I also really wanted to try my hand at making my own classes with my own style of balance. This was the solution for both, I keep using some of the traits from Gloome I like, plus one from Rustbound Magic, then I blend them with Combat Overhaul traits and my own traits which as of now are just variations of vanilla traits. I wanted a fantasy/dnd theme for classes so class names are based on DnD 5e.
Balance:
Balance is a tricky subject for any game, there's always something stronger or weaker than the other. The aims to shift how balance is done in Vintage Story. Most class mods do something like +30% ore drop rate on one class, but -30% ore drop rate on another, not this one. What that ends up doing is punishing the people who want to play solo and limits them to either being nerfed on resources or just playing commoner. A big reason for this is most servers are going to use multiple mods that can change the balance of things, using the classes to balance everything will only work for so long imo. Every class still has somewhat unique positive traits (some share a trait, for example some of the more combat oriented classes have a 30% dmg buff, some also have class exclusive recipes), but every class shares 2 of the negative traits (armor affects walk speed 10% more and -3.5hp) the 3rd negative trait on every class is determined by their weapon proficiencies (this is why Combat Overhaul is required since it is the entire basis of the balance). Using Combat Overhaul as the basis for balancing means I can balance in ways other than reducing ore drop rates, most classes will have 4 weapon proficiencies, the ones with less tend to be more skilled in their fewer weapons. An example of the balance is if a class has a quarterstaff proficiency, they have a negative trait for every other weapon (aside from spears/slings as they are very early game weapons and would be very unfair to a player starting out)
Classes:
I need to update this with a proper list, but for right now expect there to be a class for any type of job. There's classes for farmers, chefs, lumberjacks, miners, etc. You're not losing out of having any job oriented classes by using this mod, in fact I think things are enhanced even more due to the DnD theme I went with since the majority of classes now are capable magic classes recieving the Enlightenment trait from Rustbound Magic.
This is not a fork of any mod, this is purely a content mod leveraging traits that GlooMeClasses, Combat Overhaul, and Rustbound Magic come with. This does replace the classes that come with both GlooMeClasses and Rustbound Magic though so if you're looking for addon classes, this is not the mod for you. As of right now this mod will never drop the GlooMeClasses or Rustbound Magic requirements as the code for their traits is still within their own mods and to move them into this mod would be theft, even replicating the features with my own code would not feel right.
Project description from Vintage Story Mod DB.
Pick your setup
Covert Classes releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
Check the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Covert Classes versions and loaders
0.3.1
CovertClasses_v0.3.1.zip
2 Oct 2025
0.3.0
CovertClasses_v0.3.0.zip
27 Sept 2025
0.2.0
covertclasses_v0.2.0.zip
22 Sept 2025
0.1.0
covertclasses_v0.1.0.zip
20 Sept 2025
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.