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Biodiversity: Trees project artwork

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Biodiversity: Trees

A major Vanilla+ expansion to plants and flora in Vintage Story. Other submods in the suite are updating to 1.22.0 shortly, so don't start your long term worlds and servers quite yet. Requires Biodiversity: Core to run. The Biodiversity mod suite aims to pro

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Biodiversity: Trees release matches 1.22.1?

Updated 2 months ago
Best match for your filters 1.1.0-pre.1
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Biodiversity: Trees 1.1.0-pre.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. All 1 required mods have matching files.

Where it goes

Is Biodiversity: Trees required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Biodiversity: Trees 1.1.0-pre.1 need?

1.1.0-pre.1 on 1.22.1. Every mod below is checked against that same setup.

All 1 required mods have matching files

Install Biodiversity Core first. We found matching files for this game-version and loader setup.

Biodiversity Core Needed by Biodiversity: Trees 1.1.0-pre.1
required
Matching file found Matched file: 1.1.4

We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Biodiversity: Trees without breaking your instance.

Built for Biodiversity: Trees 1.1.0-pre.1 on 1.22.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.1.0-pre.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Biodiversity Core first. We found matching files for this game-version and loader setup.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.1.0-pre.1. It opens that exact file at the source.

About this project

What does Biodiversity: Trees add?

A major Vanilla+ expansion to plants and flora in Vintage Story. Other submods in the suite are updating to 1.22.0 shortly, so don't start your long term worlds and servers quite yet.

Requires Biodiversity: Core to run.

 

The Biodiversity mod suite aims to provide more farmland crops, trees, wood types, flowers, grasses, herb plants, and more, while retaining near Vanilla game mechanics and high compatibility with other major mods.

A long term goal is to allow for a player to travel the world and always find new plants or materials to use, or a server to use the Biodiversity mods to build up trade networks of exotic flowers, woods, and herbs.

This is planned to be a community effort, with many modders contributing their skills and talents to provide the Vintage Story community with as much new flora as we can, in a manner that looks like the developers themselves could have added it, works out of the box with as many other mods as possible, and optimized as much as possible to prevent excess lag on older machines or large servers.

Current Issues being patched soon

Sailing Boats are currently unable to be crafted. We're working on a fix for this.

Some trees when grown will be very small and won't provide logs. We have all our tooling to revamp tree shapes, we're just waiting on our resident tree guru to be back.

Some sapling and wood items and blocks in the creative menu will not be collectible in survival. This is intended as they're getting removed.

Roadmap for post 1.0.0 will be posted in our discord soon.

 

Join our discord!

https://discord.gg/w79wShAD8q

 

Other mods in Biodiversity

Biodiversity: Shrubs
Biodiversity: Crops
Biodiversity: Flowers and Grass
Biodiversity: Herbs
Biodiversity: Orchards
Biodiversity: Trees
Biodiversity: Core

 

Checkout our issue tracker here

https://github.com/captanredbeard/Biodiversity/issues

 

We have a google sheet to track new plants we plan to add.

https://docs.google.com/spreadsheets/d/1DSflqYeqSKZ-PeEkNVx4ao97eF45oN4ZAl6lHjhVilo/edit?gid=1078305057#gid=1078305057

Important:

We are looking for people to help with:

  • getting a wiki setup on all the types of plants
  • talented modelers and texture artists to make the plants, flowers and trees we want to provide the community.

Share this mod page around with your friends and server mates, we want to reach as many plant brained modders/artists as we can!

 

Frequently Asked Questions
When is Expanded Foods Compatability Coming?
After expanded foods updates to 1.22, we'll begin adding support for food items to be used in EF recipes.
Future Roadmap

General plans

Full Expanded Foods and A Culinary Artillery Support. - We're ready for starting this whenever EF 1.22 development is far enough along.

Possible future support for the biomes mod (we do not have plans for this, but we will welcome PRs to add support to our mods)

Possible support for other major farming mods (Until a farming mod pulls out of the pack as a definite leader, we do not plan to add support on our end)

We do not plan to add any of these as required dependencies or force you to use any of these mods to be installed for the Biodiversity Suite to function. We welcome other modders making expansions to Biodiversity, or adding their own features, but we aim to keep it possible to play with no other mods and still have a well polished, Vanilla+ experience.

Trees Roadmap

Add path, cabinet, and cabinet door textures

Fix leaf blocks and make sure they work and decay properly

Add lightning struck trees

Have someone go though and plan out a necessary palette so we can cover a wide range of colors and climates.

bring back narrow trees

revamp our tree shapes

 

Acknowledgements

Thank you to

Whiskey Sunshine for general help and EF compatibility.
Sigmadron for the many wood recipes
Greybones for quad log textures and moddb logos
Gabb, Catasteroid, and Ledyanaya Sonya (Ледяная Соня) for their work on the wildcraft mods which biodiversity is originally based on.

And many more to come in the future.


Want to learn modding for Vintage Story? Check out the VS Modding Cooperative run by YangWenLi

 

Project description from Vintage Story Mod DB.

Pick your setup

Biodiversity: Trees releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

11 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Biodiversity: Trees versions and loaders

2 of 10 releases match
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Looking for an older file? The official Vintage Story Mod DB project page is in Resources.