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Shipwright

Shipwright adds various rowed and sailed boats to the game, ranging from small one person kayaks to a viking longship with space for a dozen seats. All of them are created in-world like the basegame sailboat, using their own "construction" item. Features:

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Shipwright release should I use?

Updated 27 days ago
Latest stable file 1.4.1
Game version 1.22.0, 1.22.1, 1.22.2
Loader Built-in Vintage Story mod system

Shipwright 1.4.1 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.

Where it goes

Is Shipwright required on the client, server, or both?

It must be installed on the client. Installation on the dedicated server is optional.

Client Required
Dedicated server Optional
Loader for this release Built-in Vintage Story mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

This release supports both sides, but the source does not require it on the server.

What else does Shipwright 1.4.1 need?

1.4.1. Change the file and its required mods may change too.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Shipwright without breaking your instance.

Built for Shipwright 1.4.1. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.4.1. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    It must be installed on the client. Installation on the dedicated server is optional.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.4.1. It opens that exact file at the source.

About this project

What does Shipwright add?

Shipwright adds various rowed and sailed boats to the game, ranging from  small one person kayaks to a viking longship with space for a dozen seats.

All of them are created in-world like the basegame sailboat, using their own "construction" item.

 

 

Features:

  • 2 sailed boats (catboat, drakkar)
  • 5 rowed boats (punter, coracle, kayak, caballito de totora, reed longboat)
  • 1 hybrid boat (the papyrus sailer)

 

  • Sailing is for now working similar to the basegame, though speeds and movement for each boat can be tweaked much further than just the basegame “speedMultiplier”.
  • All boats are constructed in-world like the vanilla sailboat.
  • Cloth Sails, including the vanilla sailboat, are recolorable.
  • Some attachments have additional functionality like being able to be opened and closed, or turning lights on and off.

 

Configlib Settings: speeds and handling

SpeedMultiplier - Determines the boat’s maximum top speed.

ForwardAcceleration - Controls how quickly the boat accelerates and decelerates.

TurnAcceleration - Defines how quickly the boat begins turning.

TurnSpeed - Determines how fast the boat turns after sustained input.

(with configlib, the basegame sailboat can be switched to the same system)

 

Compatibility & Integration:

Heraldry Banners: Banners can be used as flags on the drakkar.

Draconis: Dragonhorns can be mounted onto the most forward prow slot of the drakkar.

ConfigLib: Settings to customize speed, acceleration and turnbehavior of all boats.

 

 

Known Issues:

both basegame and shipwright construction sites don´t fully reset after building one boat.This is only noticeable when switching between woodtypes. To get around that you need to pick up the construction site and place it down again before starting the next boat.

in 1.22, all boats including vanilla, move a bit when dismounting. This has already been reported in the main IssueTracker of the game.

 

 

Credits:

Pal_5000: for helping getting the initial mod set up, general coding help, and expanding the construction system.

RIVVION: for his Coracle boat model and work on the drakkar construction shape.

PureWinter: for creating and contributing the sail-recolor system and general coding advice

Shintharo12: for help with custom textures and working on the drakkar emblems.

 

This project would not have gotten to the stage it is at today, without the help of everyone involved!

 

Info for Modders: adding more items that use Shipwright´s systems


Sail Logos:

- Attachable logos on drakkar sails use a single 144x96 texture. Additional logos can be added by by creating an itemtype with the following attributes:

"attributes/attachableToEntity": {
      "categoryCode": "saillogo",
      "attachedShapeBySlotCode": {"*-drakkar": { "base": "shipwright:item/sail/sailpattern-drakkar" } }
    }
--------------------------------------------------
"shape": { "base": "shipwright:item/sail/sailpattern-inventory" },
"textures": {"saillogo": { "base": "sail/yourtexturehere"}},


Interactible Attachables: sounds & switching variants(states):

- both sound and states need the following  behavior:

"behaviors": [ { "name": "InteractibleAttachment" }, ]

 

Sounds: need a usesound set in attributes. Optionally, you can set a cooldown before the sound can play again (default is 1 second):

"useSound": "game:sounds/effect/swoosh",
"useSoundTimeInSeconds": 3,

 

States: require a variantgroup called "states", and a corresponding list in attributes.

not all states in "variantgroups" need to be used. On detach it will always return the first entry in the attributes/states list.

"variantgroups": [
    { "code": "state", "states": [ "closed", "open", "left", "right"] }
  ],
 
"attributes/states": [ "closed", "left", "open", "right"],
 

 *states might get reworked at some point to allow the use of more already existing items.

(they use full variants instead of just redrawing their shape on interact, to allow for any other difference between the states. Shapes,animations,sounds,lightvalues,etc..)

 

 

Additional boats/constructions added by content mods:
*coming soon, the system might need some changes for 1.22, when this is done I will update this section.

Project description from Vintage Story Mod DB.

Pick your setup

Shipwright releases for each Vintage Story version.

Choose the version and loader you play, then open the matching release.

8 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Shipwright versions and loaders

11 of 11 releases match

Looking for an older file? The official Vintage Story Mod DB project page is in Resources.