
Vintage Story Mod DB · Vintage Story mod
Immersive Woodworking
Immersive Woodworking replaces instant, crafting-menu woodworking with hands-on, in-world stations. Logs no longer turn into firewood or planks by dropping them next to a tool. Instead you set the wood on a real workstation and work it with the tool, swing by
Quick answer
Which Immersive Woodworking release matches 1.22.3?
Immersive Woodworking 1.2.0 targets 1.22.2, 1.22.3. It must be installed on the client. Installation on the dedicated server is optional. No extra mods listed for this file.
Where it goes
Is Immersive Woodworking required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Immersive Woodworking 1.2.0 need?
1.2.0 on 1.22.3. Every mod below is checked against that same setup.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional mods.
Before you install it
Add Immersive Woodworking without breaking your instance.
Built for Immersive Woodworking 1.2.0 on 1.22.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.2.0. It targets 1.22.2, 1.22.3; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
This file does not list any required mods. Do not add a library just because a different file uses it.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.2.0. It opens that exact file at the source.
About this project
What does Immersive Woodworking add?
Immersive Woodworking replaces instant, crafting-menu woodworking with hands-on, in-world stations. Logs no longer turn into firewood or planks by dropping them next to a tool. Instead you set the wood on a real workstation and work it with the tool, swing by swing and stroke by stroke.
By default it's tuned to match vanilla balance - reducing log consumption and keeping progression intact - but most parameters can be adjusted in the config.
The goal isn't to punish you, just to change how crafting works. Well, maybe just a little, since the last update made the chopping process more tedious. To compensate for that, you can manually increase the drop amount or the chopping animation speed via the config.
YOU NEED TO BACK UP YOUR SAVES BEFORE UPDATING
(because a huge amount of work has been done and I'm not sure nothing will break. In the test world everything was fine).
Please check the config section at the bottom - literally every single thing in the mod is configurable, almost 70 config options, so everyone can set it all up however they find fun to play. By default I tuned the values to what I personally find fun.
The Chopping Block
A sturdy stump for splitting firewood with an axe. It comes in every wood type — and now takes logs from other mods too. Crafted by combining an axe with a placed log in the grid.
The Sawhorses
A two-piece rig for ripping logs lengthwise into planks and beams — the hands-on replacement for sawing planks in the crafting grid. Each trestle is built right in the world from 2 sticks and a rope; set up two side by side to form the rig.
The Pit Saw
A two-handed rip saw, and the dedicated tool for the sawhorses. Crafted from pitsaw blade.
Debarking
Strip bark off logs right at the sawhorse. Stand by the long side of a laid log and hold right-click to turn it into a debarked log. Three tools, slow to fast: a knife, an axe + hammer (main hand and offhand), or the new Bark Spud, a dedicated tool you can craft from any metal.
The Sawmill
A multiblock that cuts logs into planks and debarked logs into beams on its own. Built up in several stages, then left to do the work for you.
The Chopper
An multiblock that turns logs into firewood and firewood into sticks on its own. Built up in several stages, then left to do the work for you.
Snapping driftwood in your hands
Lets you break driftwood while it's in your hands instead of chopping it on the chopping block. I totally forgot to record this for the trailer, but who cares lol
Hand-crafted animations, for chopping, sawing and debarking, and breaking driftwood. And TWO super over-engineered procedural animation that took a ton of work.
Automation for sawing. done
Some optimization. done
Possible compatibility with some mods. done
Debarking done
Automation for chopping done
xSkills Fork
Toolsmith
VSroofing
A Culinary Artillery
Wildcraft (Actually, any mods that add new trees and planks should be supported now)
Wear And Tear (Partial, sawdust spawns when sawing)
Things I'll try to do, but no promises:
auto-place logs and firewoods done
Compatibility with VSroofing done
Compatibility with Xskills done
Compatibility with Lichen: Flint Saw. done
Compatibility with rawNature
Fallback for third-party saws done
Class-based traits to control behavior per-player won't be done. Xskills support will be added instead.
Remove AI preview done lmao
Compatibility with Toolsmith done
Come up with something for in-world crafting and compatibility with other mods partially done
The ability to lean axes against the chopping block. done
Compatibility with Wear And Tear partially done
Compatibility patch with the Ancient Tools (Fork)
Be sure to also check out Logging Expanded by Exmortis - a more hardcore and complex take with tree trunk management. The mod is actively being developed, and in the future we'll quite likely work out some integration between our mods.
General
| Setting | Default | What it does |
|---|---|---|
AutoRestock |
true |
Stations auto-feed the next matching log from the player's pack, so a whole stack processes hands-free. |
ScaleWorkSpeedByToolTier |
true |
Manual chop/rip/debark speed scales with the tool's metal tier. |
DisableVanillaFirewoodCrafting |
true |
Removes the vanilla axe+log grid recipe, so firewood comes only from the chopping block. |
DisableVanillaPlankCrafting |
true |
Removes the vanilla saw+log grid recipes, so planks/beams come only from the sawhorses. |
DisableVanillaDebarkCrafting |
true |
Removes the vanilla axe+hammer+log grid recipe, so debarking happens only on the sawhorses. |
AllowVanillaSaw |
true |
Lets an ordinary saw rip on the sawhorses (at VanillaSawSpeedMultiplier). false = only the pit saw rips. |
RemovePitSaw |
false |
Removes the pit saw (recipe + rip function); only ordinary saws rip on the sawhorses. |
CraftableSawhorse |
false |
Sawhorse becomes a crafted+placed block and disables the in-world stick build (mod-conflict escape). |
LogRecoverThreshold |
0.25 |
Progress fraction below which a removed/broken log is returned whole instead of lost. 0 = only untouched, 1 = always whole. |
Chopping block
| Setting | Default | What it does |
|---|---|---|
FirewoodPerLog |
8 |
Total firewood produced from one log. |
SticksPerFirewood |
2 |
Total sticks produced from one firewood. |
FirewoodDropCount |
4 |
Number of separate item piles the firewood drops as. |
SticksDropCount |
2 |
Number of separate item piles the sticks drop as. |
ChopSeconds |
0.75 |
Duration of one axe swing on the block (sets swing animation speed). |
ChopSpeedMultiplier |
1.0 |
Master speed of hand chopping (bar fill per strike). >1 faster, <1 slower. 1.0 = one steel-axe strike per log. |
FirewoodChopSpeedMultiplier |
2.25 |
How many times faster firewood chops than a whole log. |
HalfLogChopSpeedMultiplier |
2.0 |
How many times faster a half-log chops than a whole log. |
AxeItemsPerDurability |
4 |
Items produced per 1 point of axe durability spent. 0 = no wear. |
ChopRestockDelaySeconds |
0.3 |
Pause between axe strikes while right-click is held. 0 = back-to-back swings. |
HalfLogChopStage |
true |
Hand-chopping a whole log first splits it into two half-logs. false = a log chops straight to firewood in one pass. At default settings the firewood total and axe wear per log are identical either way. |
AllowFirewoodToSticks |
true |
Firewood can be chopped into sticks. |
Driftwood
| Setting | Default | What it does |
|---|---|---|
FlotsamBreakSeconds |
~1.11 |
Hold-to-break time to snap a driftwood piece into firewood + sticks. |
FlotsamFirewoodLarge |
2 |
Firewood from a large driftwood piece. |
FlotsamSticksLarge |
2 |
Sticks from a large driftwood piece. |
FlotsamFirewoodNormal |
1 |
Firewood from a normal driftwood piece. |
FlotsamSticksNormal |
1 |
Sticks from a normal driftwood piece. |
FlotsamFirewoodSmall |
0 |
Firewood from a small driftwood piece. |
FlotsamSticksSmall |
2 |
Sticks from a small driftwood piece. |
Sawing (sawhorses)
| Setting | Default | What it does |
|---|---|---|
PlanksPerLog |
24 |
Total planks from one log ripped on the sawhorses. |
BeamsPerDebarkedLog |
6 |
Total support beams from one debarked log ripped on the sawhorses. |
SawSeconds |
6 |
Total hold time for a steel pit saw to fully rip a log (across 4 stages). |
PlankDropCount |
4 |
Number of separate piles each stage's planks drop as. |
BeamDropCount |
2 |
Number of separate piles each stage's beams drop as. |
SawDurabilityPerStage |
1 |
Pit-saw durability spent per sawing stage (4 stages per log). 0 = no wear. |
VanillaSawSpeedMultiplier |
0.5 |
Ordinary-saw rip speed relative to the pit saw (0.5 = half). Only when AllowVanillaSaw is on. |
SawRestockDelaySeconds |
0.3 |
Pause before auto-feeding the next log after a rip. 0 = seamless. |
Debarking (sawhorses)
| Setting | Default | What it does |
|---|---|---|
DebarkSeconds |
1.5 |
Hold time for a steel bark spud to fully strip a log. |
AllowKnifeDebark |
true |
Lets a knife be the tier-1 debarking tool. false removes the knife tier. |
KnifeDebarkSpeedMultiplier |
0.15 |
Knife debark speed relative to the bark spud. |
AxeHammerDebarkSpeedMultiplier |
0.3 |
Axe+hammer debark speed relative to the bark spud. |
DebarkDurabilityPerLog |
1 |
Durability spent on each debarking tool per stripped log. 0 = no wear. |
DebarkRestockDelaySeconds |
0.3 |
Pause before auto-feeding the next barked log after a strip. 0 = seamless. |
Automated Sawmill
| Setting | Default | What it does |
|---|---|---|
SawmillStepsPerLog |
50 |
Shaft revolutions (saw strokes) per log. Higher = slower, finer feed. |
SawmillMinTorque |
0.05 |
Minimum network speed below which the sawmill won't turn. 0 = no minimum. |
SawmillResistance |
0.085 |
Load the running sawmill adds to its mechanical network. |
SawmillBladeWearMultiplier |
1.0 |
Blade-kit durability spent per log. 0 = never wears. |
Automated Chopper
| Setting | Default | What it does |
|---|---|---|
ChopperStepsPerLog |
1 |
Axe strikes per log (1 = one slam per log). Higher = more strikes. |
ChopperMinTorque |
0.05 |
Minimum network speed below which the chopper won't turn. 0 = no minimum. |
ChopperResistance |
0.085 |
Load the running chopper adds to its mechanical network. |
ChopperHeadWearMultiplier |
1.0 |
Axe-head durability spent per log. 0 = never wears. |
Toolsmith integration
Only active with the Toolsmith mod installed; otherwise both values are inert (speed always 1.0).
| Setting | Default | What it does |
|---|---|---|
SharpnessSpeedFloor |
0.5 |
Rip/strip speed of a fully blunt pit saw / bark spud vs a sharp one. 1.0 = sharpness ignored. |
ChopSharpnessCeiling |
1.4 |
Chop speed of a razor-sharp axe vs mid-sharpness. 1.0 = no sharp-side bonus. |
xSkills
Requires the xSkills mod. Without it every setting here is inert. Automated sawmill/chopper are not covered.
| Setting | Default | What it does |
|---|---|---|
XSkillsIntegration |
true |
Master switch for the whole integration (forestry XP + the 4 abilities). false = behaves as if xSkills weren't installed. |
XSkillsSawXpPerSection |
0.075 |
Forestry XP per rip section on the sawhorses (4 sections per log ≈ 0.3 XP/log). |
XSkillsDebarkXpPerStrip |
0.15 |
Forestry XP per fully-stripped log (debarking). |
XSkillsChopXpPerWorkpiece |
0.1 |
Forestry XP per chopped workpiece (with HalfLogChopStage on, ~3 per log). |
XSkillsCoopXpFullToBoth |
true |
In co-op (two players on a paired sawhorse) both get full XP. false = only the master side. |
XSkillsSawyerYield |
true |
Enables the sawyer ability's bonus (+plank/beam yield when ripping). |
XSkillsSplitterYield |
true |
Enables the splitter ability's bonus (+firewood yield when chopping; sticks never boosted). |
XSkillsCarefulSawyer |
true |
Enables the carefulsawyer ability (chance to spend no saw/spud durability). |
XSkillsSwiftsawSpeed |
true |
Enables the swiftsaw ability (faster hand chopping and ripping). |
XSkillsSwiftsawMaxChopSpeedBonus |
0.35 |
Cap on swiftsaw's chopping speed-up (0.35 = at most 35% faster swing). |
XSkillsSwiftsawMaxSawSpeedBonus |
0.35 |
Cap on swiftsaw's ripping speed-up (0.35 = at most ×1.35). |
By default the mod disables the vanilla grid recipes for firewood, planks and beams, so these can only be made at the new stations. Set either flag to false to keep hand-crafting alongside them. Recycling recipes (plank block -> planks) and other saw recipes (cabinet, crate, table…) are never touched.
Be careful, since if you disable the pitsaw and remove the ability to make planks with the vanilla saw, you'll lose your source of planks and beams (though nothing stops you from setting these values back :))
You can leave bug reports in the comments or on the mod's Discord home page.
Added Brazilian Portuguese translation by ARQUIMAGO!
Project description from Vintage Story Mod DB.
Pick your setup
Immersive Woodworking releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Immersive Woodworking versions and loaders
1.2.0
immersivewoodworking_1.2.0.zip
16 Jul 2026
1.1.0
immersivewoodworking_1.1.0.zip
15 Jul 2026
1.0.0
immersivewoodworking_1.0.0.zip
30 Jun 2026
0.9.13
immersivewoodworking_0.9.13.zip
24 Jun 2026
0.9.12
immersivewoodworking_0.9.12.zip
23 Jun 2026
0.9.10
immersivewoodworking_0.9.10.zip
22 Jun 2026
0.9.9
immersivewoodworking_0.9.9.zip
22 Jun 2026
0.9.8
immersivewoodworking_0.9.8.zip
21 Jun 2026
0.9.7
immersivewoodworking_0.9.7.zip
21 Jun 2026
0.9.1
immersivewoodworking_0.9.1.zip
14 Jun 2026
0.9.0
immersivewoodworking_0.9.0.zip
14 Jun 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.