
Vintage Story Mod DB · Vintage Story mod
Unique Weapons
Requires Combat Overhaul (fork) Dark and Darker themed unique weapons! Each weapon has its own scroll of enchantment needed to craft it + the meteoric iron base weapon + some themed items, these drop from high tier mobs and bosses - drop rates down below. Ea
Quick answer
Which Unique Weapons release should I use?
Unique Weapons 1.0.3 targets 1.22.0, 1.22.1, 1.22.2. It must be installed on the client. Installation on the dedicated server is optional. 1 required mod needs a matching file.
Where it goes
Is Unique Weapons required on the client, server, or both?
It must be installed on the client. Installation on the dedicated server is optional.
This release supports both sides, but the source does not require it on the server.
What else does Unique Weapons 1.0.3 need?
1.0.3. Change the file and its required mods may change too.
Install Combat Overhaul Fork, Armory Fork, Overhaul lib legacy compatibility, JSON Patches lib and 1 more first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 18 come through another mod in the chain.
18 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Unique Weapons without breaking your instance.
Built for Unique Weapons 1.0.3. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use 1.0.3. It targets 1.22.0, 1.22.1, 1.22.2; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Combat Overhaul Fork, Armory Fork, Overhaul lib legacy compatibility, JSON Patches lib and 1 more first, but 1 required mod has no matching file for this setup. Do not mix loader builds to force a match. 18 come through another mod in the chain.
- 03
Put it on the correct side
It must be installed on the client. Installation on the dedicated server is optional.
- 04
Pick the file you checked
Use the “Get this file” button beside 1.0.3. It opens that exact file at the source.
About this project
What does Unique Weapons add?
Requires Combat Overhaul (fork)
Dark and Darker themed unique weapons! Each weapon has its own scroll of enchantment needed to craft it + the meteoric iron base weapon + some themed items, these drop from high tier mobs and bosses - drop rates down below.
Each has a custom effect ranging from a nice boost, to being borderline OP. Each one is custom textured and some have their own model, most are based off of the armory mod's weapons aswell as the vanilla weapons.
Weapon effects:
Abyssal Tooth (javelin): returns to the player half a second after thrown
Bloodthirst (greatsword): deals 2 bleed damage over 1 second, also has 20% lifesteal
Cinder (halberd): 10 fire damage over 10 seconds
Delirium (steel light shield): while held and injured heals the player for .5 health at the cost of 2 temporal sanity per second. temporal stability regeneration is disabled while healing
Dryad’s Wrath (iron light shield): returns 50% of damage to the attacker when blocked
Elven Bow of Truth (recurve bow): 80% chance not to use an arrow, 20% faster draw speed, no aim sway while shooting
Fulgor (longsword): deals 6 lightning damage to the target
Kuma’s Claw (arming sword): deals 4 magic damage to the target
Leviathan (spear): deals 4 water damage to the target, also slows the target by 15% for 4 seconds
Life After Death (longaxe): deals 2 soul damage, if the player takes lethal damage they instead get healed to full health, goes on cooldown and needs to be recharged with 40 kills
Pestilence (longbow): deals 6 poison damage over 3 seconds
Pulverizing Prayer (mace): deals 2 divine damage aswell as ignoring the targets resistances
Rust Eater (falx): deals 75% more damage to rust creatures aswell as ignoring half their resistances, also deals 50% more damage to mechanical units aswell as ignoring 33% of their resistances
Stinky Stick (quarterstaff): deals 6 poison damage over 3 seconds
Viola: deals 4 ice damage also slows the target by 20% for 4 seconds
Scroll of Enchantment drop rates (chance to get any random scroll):
Bell
9%
Bowtorn Gearfoot
5%
Drifter Double-Headed
3%
Shiver Bellhead
5%
Shiver Deepsplit
4%
Corrupt Sawblade Locust
3%
Immobilized Eidolon (1st boss)
50%
Mad Crow (2nd boss)
100%
Crafting Recipes:
Abyssal Tooth: Matching scroll + meteoric iron javelin + 2 of a kind sea shell (volute, seastar, conch, clam, turritella, sundial, scallop)
Bloodthirst: Matching scroll + meteoric iron greatsword + 48 red meat
Cinder: Matching scroll + meteoric iron halberd + 16 coke
Delirium: Matching scroll + meteoric iron ingot + light shield (iron) + painting of seraph
Dryad’s Wrath: Matching scroll + meteoric iron ingot + light shield (iron) + 10 barrel cactus or silver cactus
Elven Bow of Truth: Matching scroll + meteoric iron ingot + recurve bow + 16 redwood logs
Fulgor: Matching scroll + meteoric iron long sword + lightning rod
Kuma’s Claw: Matching scroll + meteoric iron arming sword + 64 rot
Leviathan: Matching scroll + meteoric iron spear + 16 of any coral chunk
Life After Death: Matching scroll + meteoric iron long axe + 10L aqua vitae
Pestilence: Matching scroll + meteoric iron ingot + longbow + 5 poisonous mushrooms of any kind
Pulverizing Prayer: Matching scroll + meteoric iron mace + 3 of a kind lore books
Rust Eater: Matching scroll + meteoric iron falx + 20 rusty gears
Stinky Stick: Matching scroll + meteoric iron quarterstaff + 16 sulfur chunks
Viola: Matching scroll + meteoric iron sabre + 16 glacier ice
Road Map:
at some point I want to ditch the extra crafting ingredients (48 red meat for example) and instead tie a ritual or something of the sort to crafting the unique weapons (make it something like scroll + item base makes an uncharged unique weapon and you must do something in order to charge it up).
perhaps add Deathbloom (CO fork has daggers)
make cinders blade head have a fiery effect when held
Notes:
Please let me know if any bugs appear, this is by far my largest mod in terms of content and scale so i'm assuming I didn't catch everything. Anyways enjoy!
Project description from Vintage Story Mod DB.
Pick your setup
Unique Weapons releases for each Vintage Story version.
Choose the version and loader you play, then open the matching release.
1.22.3
1 loader build1.22.2
1 loader build1.22.1
1 loader build1.22.0
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Unique Weapons versions and loaders
1.0.3
Unique Weapons_1.0.3.zip
8 Jul 2026
1.0.2
Unique Weapons_1.0.2.zip
25 Jun 2026
1.0.1
Unique Weapons_1.0.1.zip
25 Jun 2026
1.0.0
unique weapons_1.0.0.zip
25 Jun 2026
Looking for an older file? The official Vintage Story Mod DB project page is in Resources.