BetterRuins
Adds many new ruins over and underground to your survival game world.
More mods. Fewer missing libraries.
Pick your Vintage Story version. We’ll follow the required mods too—even when they need mods of their own.
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Vintage Story Most popular first
Adds many new ruins over and underground to your survival game world.
modAdds the capability to carry various things. Replaces CarryCapacity.
modFishing, trapping, irrigation, smoker, nightcrawlers, snakes, and much more!
Contains various food shelves and food storage, mainly made to be used alongside Expanded Foods.
modBuilding better horizontal and vertical windmills, rotors, axles, and brakes since 1386.
modPotion mod that adds buffs to the player.
Library for adding new player races
Adds a variety of storage blocks designed for both aesthetic appeal and functional item organization
Adds procedural generated dungeons to the underground of Vintage Story
modAnimals leave blood trails when wounded by a player.
modA mod that adds thirst and hydration mechanics as well as hot weather survival.
modDrink in style! Adds a variety of tankards and goblets into Vintage Story.
modGridless roof building system with vanilla roofs + extras.
Replaces vanilla traders with new trader structures.
modPhysics-based smoke
Adds various walking sticks that provide benefits to walking speed and hunger rate
modA library for other mods to calculate genetic inheritance
Implements more convinient syntax and more functionality for patching JSON assets.
modNotice board where you can post and read player notices. Focused on RP aspect.
modAnimals and Players leave footprints when moving.
modChiseled blocks will ALWAYS retain heat and make a room valid.
modRPG-style skill system with abilities, perks, and progression.
modAn extremely stable, compatible and customizable classes mod!
modThis mod adds a beautifully designed, immersive, and user-friendly interface for xSkills.
Compat for firearms, crossbows, combatoverhaul
Displays status information on the HUD.
modXLib provides an interface to add skills, abilities and effects to the game.
modWhere's all that damn wolf howling coming from? Press Z to squint and find out.
Mod adding multiple iron+ Scale armor variations in the style of Chinese Dynasties
modAdds a variety of decorative and useful lanterns
modAdditional electrical devices
Complete visual overhaul of the original Darce's Drifters.
Makes alcohol useful and more realistic
Adds Cooking Pots made from metal with greater serving size
mod1.22 fork
Fancy clothing items for all seraphs, craftable by skilled tailors
mod1.22 Fork
modYes. New backpacks again.
modMake clay teapots and mugs, brew tea and drink it.
modCrossbows 1.22 Fork
CarryOnLib allows mods to use CarryOn functionality
Implements unused vanilla weapons and some armor in vanilla style
All biomes/bioregions in one world
Adds various saddles, bridles, and saddleblankets for Equus and Monoceros
modAdds Bola - throwing weapon that immobilizes creatures!
Continuation of jakecool19's' Useful Stuff.
modAdds a Skaven/Rat player model to the game it uses Player Model Lib by Maltiez!
modA mod that adds various Immersive storage types.
modExpansion of ocean exploration. Diving suits and depth mechanics.
Adds Portcullis, Drawbridges, Brazier and a working lever to add some RP to your builds.
Save yourself a broken instance
Bring the required mods, and the mods they need in turn. “Missing library” is a rotten way to spend an evening.
Open the project before adding it to a world. We’ll show the required and optional mods, including the ones they require in turn.
Client and server requirements stay separate. If the source doesn’t say, we don’t turn the gap into “works everywhere.”
Good dependency links help players install the right thing and give everyone a better clue when a world refuses to start.