HideHelmet v1.0.2
14 Jan 2026
CurseForge · Hytale mod
Toggle your own armor visibility per slot without affecting stats, inventory, or other players.
Quick answer
HideArmor HideHelmet v1.0.2 targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
HideHelmet v1.0.2. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for HideArmor HideHelmet v1.0.2. Pick another file and the loader, install side or required mods may change.
Use HideHelmet v1.0.2. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside HideHelmet v1.0.2. It opens that exact file at the source.
About this project
Hide or show your own armor pieces only in your own view, without changing inventory, stats, or how other players see you.
This is a visual-only convenience mod, perfect for players who want a cleaner look or better screenshots while keeping full armor bonuses.
The mod works correctly, but Hytale's client can briefly show armor during fast actions before the server corrects it. This is a limitation of server-side modding, not a bug. The game doesn't give mods full control over cosmetic rendering yet.
I'm in contact with the modding community and have reached out to Hypixel Studios to explore if future SDK updates can provide better cosmetic control.
Hands refers to the armor slot, not tools in your hands.
Activate commands:
/op self (or variants)
/hidehelmetQuick toggle for helmet only.
HideHelmet: ON
/hidearmorFull armor control command.
Show help and current status:
/hidearmor
Check which slots are hidden:
/hidearmor status
Toggle a specific slot:
/hidearmor head
/hidearmor chest
/hidearmor hands
/hidearmor legs
Force hide or show a slot:
/hidearmor on head
/hidearmor off chest
Hide or show everything at once:
/hidearmor all
/hidearmor on all
/hidearmor off all
Example output:
Hidden: Chest, Hands, Legs
.jar file/hidehelmet or /hidearmor in-gameHideHelmet includes an optional configuration section stored in players.json. If the file already exists, you can manually add the config section.
{
"players": {
"player-uuid-here": 15
},
"config": {
"invalidateCooldownMs": 150,
"pickupImmediate": true
}
}
| Option | Description |
|---|---|
invalidateCooldownMs |
Controls how often the mod re-syncs hidden armor visuals during fast or repeated actions. Lower values (e.g. 150) → faster correction. Higher values (e.g. 250–300) → fewer re-syncs, slightly slower correction. |
pickupImmediate |
Forces an immediate re-sync when picking up items. true (default): helps reduce flicker during pickups. false: reduces re-sync frequency if performance is a concern. |
For most setups, the default values should work well and do not require changes.
This behavior is not new, but has been significantly reduced in recent versions.
After extensive testing and multiple mitigation attempts, a visual limitation remains:
This does not appear to be caused by incorrect server logic:
The most likely cause is client-side rendering behavior:
We genuinely tried several approaches to eliminate this completely, but at this point we have reached a technical boundary of what can be done purely server-side.
If future game updates, SDK changes, or client-side options become available, this limitation may be revisited.
If you are familiar with the client internals, rendering pipeline, or have ideas on alternative approaches, feel free to reach out or contribute — feedback and collaboration are very welcome.
Project description from CurseForge.
Recent files
14 Jan 2026
Looking for an older file? The official CurseForge project page is in Resources.