Pets+1.3.1.jar
17 Feb 2026
CurseForge · Hytale mod
RPG pets that fight by your side, gain XP, and unlock scaling perks—or keep them purely cosmetic. Find pet eggs in mob drops. Fully configurable with sleek UI to manage, rename, and trade pets.
Quick answer
Pets+1.3.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
Pets+1.3.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for Pets+1.3.1.jar. Pick another file and the loader, install side or required mods may change.
Use Pets+1.3.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside Pets+1.3.1.jar. It opens that exact file at the source.
About this project
Pets+
Support Server – https://discord.gg/DRxwt8Qg2W
An advanced pet system for Hytale servers or SINGLEPLAYER with XP, leveling, combat, and configurable perks. Pets follow their owner, attack mobs when the owner punches them, and grant stat bonuses that scale with level. Players can obtain pets through admin commands or by finding pet eggs in mob drops.
You can use our Pets+ Drops mod to edit the drops easily!
Overview
Pets+ gives players collectible pets that follow them, fight alongside them, and provide passive bonuses. Any entity in Hytale can be added as a pet, from standard animals like wolves and bears to large or custom entities such as dragons, all defined through configuration. When you punch a mob, your active pet targets and attacks it, gaining XP and eventually leveling up. Each pet type can have one or more perks (Health, Stamina, Mana, Defense, Damage, HealthRegen, StaminaRegen, ManaRegen, CriticalStrike, LifeSteal, FireImmunity, FallImmunity, Fortune, MiningSpeed, Speed, PickupMagnet) that scale with level, all configurable per pet in config.json.
Players can obtain pets in two ways: admins can grant them directly via commands/UI, or players can find pet eggs as drops from specific mobs (configured via loot tables). When a player obtains an egg, they simply hold it and right-click to charge it and redeem the pet, adding a level 1 pet to their collection.
Admins define pet types (any entity: Wolf, Bear_Polar, dragons, etc.), assign perks and rarities, control perk scaling, and configure which mobs drop pet eggs. Players manage pets via a custom UI: spawn/despawn, rename, view stats and perks, and transfer pets to other players (with an optional level reduction on transfer).
Core Features
Pet Collection & Management
Any Entity as Pet – Add any entity as a configurable pet type (Wolf, Bear, dragon, etc.)
Pet Eggs – Automatically generated egg items for all pet types that admins can add to mob loot tables
Pet Redemption – Players redeem eggs by holding and right-clicking a pet egg to charge it and redeem the pet
Pet Collection – Players can own multiple pets of the same or different types
Pet Naming – Customize pet names through the UI
Combat & Behavior
Follow System – Pets automatically follow their owner
Combat System – When the owner punches a mob, the pet targets and attacks it
Attack Animations – Configurable animation duration per pet type (default: 0.8s)
Damage Cooldown – Fixed at 1.5 seconds for balanced combat
PVP Toggle – Per-pet configuration for whether pets can attack mobs or are purely cosmetic
Large Pet Support – Configurable follow offset keeps big pets from clipping into the player
XP & Leveling System
XP Gain – Pets gain XP from dealing damage to mobs
Leveling – Pets level up automatically when they gain enough XP
Nameplate Display – Shows pet name and level above the pet
XP Calculation – Configurable XP per hit or damage-based XP calculation
XP Blacklist – Prevent pets from gaining XP from specific entity types (default: Test_Dummy, Test_Dummy_Stationary)
XP Source Options:
Per Hit Mode (default): Pets gain XP every time they hit a mob
Kill-Based Mode: Pets only gain XP when entities are killed (configurable via xpOnlyOnKill)
Owner Hit XP Mode: Option to award XP when owner hits mobs instead of when pet hits (configurable via xpFromOwnerHit)
Perks System
16 Available Perks: Health, Stamina, Mana, Defense, Damage, HealthRegen, StaminaRegen, ManaRegen, CriticalStrike, LifeSteal, FireImmunity, FallImmunity, Fortune, MiningSpeed, Speed, PickupMagnet
Per-Level Scaling – Config.json defines how much each perk increases per level (e.g. Health +2/level, Defense +0.5%/level)
Multiple Perks – Admins can assign one or more perks per pet type
Scaled Bonuses – Perks scale with pet level, providing stronger bonuses as pets level up
Rarity & Progression
Rarity System – Common, Uncommon, Rare, Epic, Legendary
Configurable Max Levels – Set different max levels per rarity (e.g. Common: 10, Legendary: 50)
Level-Based Scaling – Pet size and damage can scale with level (configurable per pet type)
Pet Customization
Scale Configuration:
Default scale per pet type
Optional scale per level (checkbox)
Scale per level value (how much to increase per level)
Damage Configuration:
Base damage per pet type
Optional damage per level (checkbox)
Damage per level value (how much to increase per level)
Follow Offset – Configurable offset for large pets to prevent clipping
Nameplate Options – Configure whether each pet type shows level in nametag
Death & Cooldown System
Death Cooldown – Configurable cooldown per pet type before pet can be re-summoned after death
Cooldown Display – Players see remaining cooldown time when trying to spawn pets
Per-Pet-Type Cooldowns – Each pet type can have its own death cooldown duration
Pet Transfer System
Transfer Pets – Players can transfer pets to other players via UI or /pets transfer command
Level Reduction – Optional level multiplier on transfer (configurable, default: 1.0 = no change)
Transfer Toggle – Admins can enable/disable pet transfers globally
Permission Checks – Transfers respect pet type permissions
Player Features
Pet Management UI
Pet List – View all owned pets with stats and information
Spawn/Despawn – Activate or deactivate pets with one click
Rename Pets – Customize pet names
View Stats – See level, XP, perks and their numeric bonuses (e.g. Defense (25%), HealthRegen (1.2/s))
Pet Details – Detailed information panel showing all pet statistics
Transfer Interface – Easy-to-use transfer system with player name input
Pet Redemption
Egg Redemption – Hold a pet egg and right-click to charge and redeem
Automatic Addition – Redeemed pets are added to collection at level 1
Admin Features
Admin UI
Admin Panel – Access via /pets admin command
Add Pets – Enter player name, select pet by config key (e.g. Bear_Polar1), add pets with one click
View Player Pets – Use /pets view <playerName> to view any player's pets in read-only mode
Pet Creation – Full UI for creating and editing pet types
Admin Commands
/pets add <player> <pet_type> – Give a pet to a player (requires pets.admin)
/pets view <playerName> – View any player's pets (requires pets.admin)
/pets admin – Open admin pet management UI (requires pets.admin)
/pets create – Open create/edit pet types UI (requires pets.admin)
Pet Type Configuration
Create Pet Types – Define new pet types through admin UI or config.json
Configure Perks – Assign one or more perks to each pet type
Set Rarity – Assign rarity level (Common, Uncommon, Rare, Epic, Legendary)
Set Max Level – Configure maximum level per pet type
Configure Scale – Set default scale and optional level-based scaling
Configure Damage – Set base damage and optional level-based damage scaling
Set Follow Offset – Configure offset for large pets
PVP Toggle – Enable/disable combat per pet type
Nameplate Options – Configure level display in nametag
Death Cooldown – Set cooldown duration after pet death
XP Per Hit – Configure custom XP amount per hit (optional)
Loot Table Integration
Pet Egg Drops – Add pet eggs to any mob's loot table
Automatic Egg Generation – Eggs are automatically generated for all configured pet types
Drop Rate Configuration – Control drop rates via loot table weights
Pets+ Drops Mod – Use our companion mod for easy drop configuration
Monitoring & Logging
Discord Webhook Integration – Real-time notifications for pet actions (redeem, delete, transfer)
Color-Coded Events – Green for redemption, red for deletion, orange for transfer
Detailed Logging – Webhook messages include player and pet information
Configurable – Enable/disable via discordWebhookUrl and showLogs settings
Advanced Configuration
XP Blacklist – Prevent XP gain from specific entity types (array of entity names)
XP Source Mode – Choose between pet hit XP or owner hit XP (xpFromOwnerHit)
XP Award Mode – Choose between per-hit XP or kill-based XP (xpOnlyOnKill)
Transfer Settings – Configure level multiplier and enable/disable transfers
Perk Scaling – Fine-tune how much each perk increases per level
Rarity Max Levels – Set different max levels for each rarity tier
Commands
| Command | Description | Permission |
|---------|-------------|------------|
| /pets | Open the pet management UI | — |
| /pets add <player> <pet_type> | Give a pet to a player (config key, e.g. Bear_Polar1) | pets.admin |
| /pets transfer <playerName> <petId> | Transfer one of your pets to another player | owner only |
| /pets view <playerName> | View any player's pets (read-only) | pets.admin |
| /pets admin | Open the admin pet management UI | pets.admin |
| /pets create | Open the create/edit pet types UI (admin only) | pets.admin |
Adding Pet Eggs to Mob Drops
Admins can configure mobs to drop pet eggs by editing entity loot tables.
You can use our Pets+ Drops mod to edit the drops easily!
Manual Configuration
Each pet type automatically generates an egg item with ID: Egg_PetsPlus_<PetType>
Step 1: Locate the Entity's Loot Table
Navigate to your server's assets directory
Find the entity's loot table file in Assets\Server\Drops\NPCs\
Step 2: Add the Egg to Loot Entries
Example: Adding a Wolf egg to Wolf mob drops:
{
"Container": {
"Type": "Multiple",
"Containers": [
{
"Type": "Choice",
"Weight": 100,
"Containers": [
{
"Type": "Single",
"Item": {
"ItemId": "Food\_Wildmeat\_Raw",
"QuantityMin": 1,
"QuantityMax": 1
}
}
]
},
{
"Type": "Choice",
"Weight": 50,
"Containers": [
{
"Type": "Single",
"Item": {
"ItemId": "Egg\_PetsPlus\_Wolf",
"QuantityMin": 1,
"QuantityMax": 1
}
}
]
}
]
}
}
Step 3: Configure Drop Rates
Drop chance is calculated as: (Item Weight) / (Total Weight of All Items) × 100%
Recommended weights:
Common Pets: Weight 10-20 (10-20% chance)
Uncommon Pets: Weight 5-10 (5-10% chance)
Rare Pets: Weight 1-5 (1-5% chance)
Very Rare Pets: Weight 1 (1% chance or less)
Step 4: Restart Server
Loot table changes require a server restart
Test by killing the mob and checking for egg drops
Step 5: Players Redeem Eggs
Players hold the egg in their hand
Right-click and hold to charge the egg
The egg is consumed and a level 1 pet is added
Available Egg Items:
All egg items are automatically generated based on your config.json pet types:
Format: Egg_PetsPlus_<PetType>
Example: Egg_PetsPlus_Wolf, Egg_PetsPlus_Bear_Polar, Egg_PetsPlus_Dragon
Location: Server/Item/Items/Egg_PetsPlus_<PetType>.json
Configuration Options
Global Settings
xpBlacklist: Array of entity type names that pets cannot gain XP from (default: ["Test_Dummy", "Test_Dummy_Stationary"])
xpFromOwnerHit: Boolean - if true, pets gain XP when owner hits; if false, pets gain XP when they hit (default: false)
xpOnlyOnKill: Boolean - if true, XP is awarded only on kill; if false, XP is awarded per hit (default: false)
transferLevelMultiplier: Double - level multiplier on transfer (default: 1.0)
enableTransfers: Boolean - enable/disable pet transfers (default: true)
discordWebhookUrl: String - Discord webhook URL for logging (default: "")
showLogs: Boolean - enable Discord webhook logging (default: false)
Per-Pet Settings
entityType: Entity type name (e.g. "Wolf", "Bear_Polar")
displayName: Display name for the pet
rarity: Rarity tier (Common, Uncommon, Rare, Epic, Legendary)
maxLevel: Maximum level for this pet type
perks: Array of perk names
defaultScale: Default scale (default: 1.0)
scalePerLevel: Boolean - scale increases with level (default: false)
scalePerLevelValue: Scale increase per level (default: 0.01)
damage: Base damage (default: 10.0)
damagePerLevel: Boolean - damage increases with level (default: false)
damagePerLevelValue: Damage increase per level (default: 0.5)
followOffset: Follow offset for large pets (default: 0.0)
pvpEnabled: Boolean - can attack mobs (default: true)
showLevelInNameplate: Boolean - show level in nametag (default: true)
deathCooldown: Cooldown in seconds after death (default: 0)
xpPerHit: Custom XP per hit (optional, uses damage-based if not set)
animationDuration: Attack animation duration in seconds (default: 0.8)
Distribution Notice
This mod may not be redistributed or bundled with third-party setups without clear and visible credit to Hyronix Studios and the mod name. Otherwise, redistribution is not permitted.
Project description from CurseForge.
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Looking for an older file? The official CurseForge project page is in Resources.