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CurseForge · Hytale mod

HyBounty

Bounty System adds a kill-based “wanted” mechanic to your Hytale server.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which HyBounty release should I use?

Updated 5 months ago
Latest stable file BountyByBanan-1.5.1.jar
Game version Not listed
Mod system Built-in Hytale mod system

HyBounty BountyByBanan-1.5.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.

Where it goes

Where should HyBounty be installed in Hytale?

Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

Separate client mod Not supported
World host / dedicated server Required
Mod system for this release Built-in Hytale mod system
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.

What else does HyBounty BountyByBanan-1.5.1.jar need?

BountyByBanan-1.5.1.jar. Change the file and its required mods may change too.

No required dependencies listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.

Before you install it

Add HyBounty without breaking your instance.

Built for HyBounty BountyByBanan-1.5.1.jar. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use BountyByBanan-1.5.1.jar. It targets Hytale; another release may target a different game build or dependency set.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Enable it on the world host

    Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside BountyByBanan-1.5.1.jar. It opens that exact file at the source.

About this project

What does HyBounty add?

🏹Bounty System – Wanted System for Hytale

A full-featured bounty system for Hytale servers with a modern UI bounty board, optional economy and ecotale + item rewards, automatic bounties from killstreaks, and HyperFactions integration to prevent abuse (same-faction/allies/recent-faction-leave rules).

Join our discord for support/suggestions or complaints:

https://discord.gg/f3WsEF6UNE

Permissions:bounty.use (to use the bounty ui)bounty.admin (running admin commands)

Core Features

🧾 Bounty Board UI

Players can open a modern bounty board with:

👥 Online player list

🔎 Search bar to quickly find a player

💰 Preset bounty buttons (like +1000 / +5000 / +10000)

✍️ Custom amount field for any value you allow

🎯 Place Bounties on Players

Players can put a bounty on someone to make them a target:

✅ The target becomes WANTED

✅ The bounty amount is shown in the UI next to their name

✅ Bounties can optionally expire after a set time

Multiple Reward Types

💸 Economy Payout (Optional)

If enabled, when someone claims a bounty they receive:

💰 Money payout equal to the bounty total

Supports

TheEconomy

EcoTale

🎁 Item Rewards (Optional)

If enabled, bounty claims can also grant:

🎲 Random item rewards from your configured item list

Great for adding extra excitement or rare loot rewards.

🔥 Automatic “Wanted” System (Optional)

If enabled, the plugin can automatically place bounties:

⚔️ Players who reach a configured kill requirement become “Wanted”

🎲 The bounty amount is randomly picked from your configured bounty amount list

⏳ These can also expire (if expiry is enabled)

This creates natural PvP hotspots without admins needing to do anything.

🛡️ HyperFactions Support(Optional)

If HyperFactions is installed and enabled in config, the plugin can enforce faction-safe bounty rules:

🚫 No bounty abuse inside factions

❌ Players can’t place bounties on their own faction members

❌ Players can’t claim bounties from their own faction members

🤝 Ally protection

❌ Players can’t place bounties on allied factions

❌ Players can’t claim bounties from allied factions

🕒 Cooldowns for faction exploits (Optional)

Stops common abuse like “leave faction → place bounty → rejoin”:

The plugin can block bounty actions for a configurable period after faction changes.

🎮 Player Commands

/bounty

✅ Opens the Bounty Board UI (main player menu)
🔒 Requires: bounty.use

🛠️ Admin Commands (console)

/bounty adminset <player> <amount> (in game)

/bountyadminset <player> 1000 (console)

✅ Adds a bounty without charging money
👤 Target must be online

✅ Admin panel in /bounty UI
🔒 Requires: bounty.admin

Example: /bounty adminset Steve 10000

/bounty reload

✅ Reloads the plugin config (no reboot needed)
🔒 Requires: bounty.admin

⚙️ Config Options (What each one does)

  • Enableautobounties: true/false — If true, the mod can automatically place bounties when someone hits the kill threshold.
  • killsRequired: Number — How many kills a player must get (without already having a bounty) before an auto bounty is placed on them.
  • defaultBountyExpiryHours: Number — How long bounties last before expiring (in hours).
    • 0 (or <=0) usually means no expiry (bounties stay until claimed/cleared).

Manual Bounties (Player placed)

  • minManualBountyAmount: Number — Minimum amount a player is allowed to set when placing a bounty manually.
  • manualBountyCooldownSeconds: Number — Cooldown (in seconds) before the same player can place another bounty on the same target again.
    • 0 disables the cooldown.

Economy

  • economyRewardsEnabled: true/false — If true, bounty payouts use the economy system.
  • economyAmounts: List of numbers — Preset bounty amounts shown in the UI buttons.
    • Example: [100, 250, 500, 1000]
  • EconomyProvider: theeconomy, ecotale, none

Item Rewards (Optional extras on claim)

  • itemRewardsEnabled: true/false — If true, the killer also gets an item reward when claiming a bounty.
  • rewardItems: List of item strings — Possible items rewarded. One is picked randomly on claim.
    • Format depends on your server’s give command (example: diamond_sword, gold_ingot 16, etc.)

HyperFactions Rules (Anti-abuse / faction logic)

  • useHyperFactionsRules: true/false — Enables faction restrictions (requires HyperFactions installed).
  • factionLeaveCooldownHours: Number — Blocks bounty placement/claiming involving someone who recently left a faction for X hours (prevents leave-to-farm abuse).
    • 0 disables this protection.
  • allyCooldownHours: Number — If two factions were recently allied, bounty actions between them can be blocked for X hours (prevents ally-toggle exploits).
    • 0 disables this protection.

Project description from CurseForge.

Recent files

HyBounty releases and Hytale builds

8 of 8 releases match

Looking for an older file? The official CurseForge project page is in Resources.