BountyByBanan-1.5.1.jar
26 Mar 2026
CurseForge · Hytale mod
Bounty System adds a kill-based “wanted” mechanic to your Hytale server.
Quick answer
HyBounty BountyByBanan-1.5.1.jar targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
BountyByBanan-1.5.1.jar. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for HyBounty BountyByBanan-1.5.1.jar. Pick another file and the loader, install side or required mods may change.
Use BountyByBanan-1.5.1.jar. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside BountyByBanan-1.5.1.jar. It opens that exact file at the source.
About this project
Join our discord for support/suggestions or complaints:
Permissions:bounty.use (to use the bounty ui)bounty.admin (running admin commands)
Players can open a modern bounty board with:
👥 Online player list
🔎 Search bar to quickly find a player
💰 Preset bounty buttons (like +1000 / +5000 / +10000)
✍️ Custom amount field for any value you allow
🎯 Place Bounties on Players
Players can put a bounty on someone to make them a target:
✅ The target becomes WANTED
✅ The bounty amount is shown in the UI next to their name
✅ Bounties can optionally expire after a set time
✅ Multiple Reward Types
If enabled, when someone claims a bounty they receive:
💰 Money payout equal to the bounty total
Supports
If enabled, bounty claims can also grant:
🎲 Random item rewards from your configured item list
Great for adding extra excitement or rare loot rewards.
If enabled, the plugin can automatically place bounties:
⚔️ Players who reach a configured kill requirement become “Wanted”
🎲 The bounty amount is randomly picked from your configured bounty amount list
⏳ These can also expire (if expiry is enabled)
This creates natural PvP hotspots without admins needing to do anything.
If HyperFactions is installed and enabled in config, the plugin can enforce faction-safe bounty rules:
❌ Players can’t place bounties on their own faction members
❌ Players can’t claim bounties from their own faction members
❌ Players can’t place bounties on allied factions
❌ Players can’t claim bounties from allied factions
Stops common abuse like “leave faction → place bounty → rejoin”:
The plugin can block bounty actions for a configurable period after faction changes.
✅ Opens the Bounty Board UI (main player menu)
🔒 Requires: bounty.use
/bountyadminset <player> 1000 (console)
✅ Adds a bounty without charging money
👤 Target must be online
✅ Admin panel in /bounty UI
🔒 Requires: bounty.admin
Example: /bounty adminset Steve 10000
✅ Reloads the plugin config (no reboot needed)
🔒 Requires: bounty.admin
Enableautobounties: true/false — If true, the mod can automatically place bounties when someone hits the kill threshold.killsRequired: Number — How many kills a player must get (without already having a bounty) before an auto bounty is placed on them.defaultBountyExpiryHours: Number — How long bounties last before expiring (in hours).0 (or <=0) usually means no expiry (bounties stay until claimed/cleared).minManualBountyAmount: Number — Minimum amount a player is allowed to set when placing a bounty manually.manualBountyCooldownSeconds: Number — Cooldown (in seconds) before the same player can place another bounty on the same target again.0 disables the cooldown.economyRewardsEnabled: true/false — If true, bounty payouts use the economy system.economyAmounts: List of numbers — Preset bounty amounts shown in the UI buttons.[100, 250, 500, 1000]EconomyProvider: theeconomy, ecotale, noneitemRewardsEnabled: true/false — If true, the killer also gets an item reward when claiming a bounty.rewardItems: List of item strings — Possible items rewarded. One is picked randomly on claim.give command (example: diamond_sword, gold_ingot 16, etc.)useHyperFactionsRules: true/false — Enables faction restrictions (requires HyperFactions installed).factionLeaveCooldownHours: Number — Blocks bounty placement/claiming involving someone who recently left a faction for X hours (prevents leave-to-farm abuse).0 disables this protection.allyCooldownHours: Number — If two factions were recently allied, bounty actions between them can be blocked for X hours (prevents ally-toggle exploits).0 disables this protection.
Project description from CurseForge.
Recent files
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Looking for an older file? The official CurseForge project page is in Resources.