NameplateBuilder-API-2.2.0.zip
10 Apr 2026
CurseForge · Hytale mod
The lightweight API for mod developers who want to add their own nameplate segments to NameplateBuilder.
Quick answer
NameplateBuilder - API NameplateBuilder-API-2.2.0.zip targets Hytale. Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer. No required dependencies listed for this file.
Where it goes
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Put Hytale mods on the world host or dedicated server. Singleplayer runs a local server too; Hytale does not use separate client mods.
NameplateBuilder-API-2.2.0.zip. Change the file and its required mods may change too.
This file does not list any required mods. Do not add a library just because a different file uses it.
This file does not list any required or optional project dependencies. Check the creator notes before changing an existing world.
Before you install it
Built for NameplateBuilder - API NameplateBuilder-API-2.2.0.zip. Pick another file and the loader, install side or required mods may change.
Use NameplateBuilder-API-2.2.0.zip. It targets Hytale; another release may target a different game build or dependency set.
This file does not list any required mods. Do not add a library just because a different file uses it.
Do not install it as a separate client mod. Enable it on the world host—the local server in singleplayer or the dedicated server in multiplayer.
Use the “Get this file” button beside NameplateBuilder-API-2.2.0.zip. It opens that exact file at the source.
About this project
A lightweight compile-time API for mod developers who want to add their own nameplate segments to NameplateBuilder.
Mod developers only. This jar is a compile-time dependency for building mods that integrate with NameplateBuilder. It does not go in the /mods folder and should not be listed as a required CurseForge dependency for your mod.
libs/ folder, and add it as a compileOnly dependency in your build.gradle.If your mod fully integrates with NameplateBuilder (meaning you use it for nameplates instead of managing them yourself), mark the server plugin (not this API) as a required dependency in your CurseForge Project Settings.
build.gradle:
dependencies {
compileOnly files('libs/NameplateBuilder-API-2.2.0.jar')
}
manifest.json:
{
"Dependencies": {
"Frotty27:NameplateBuilder": ">=4.260326.7"
}
}
| Class | Purpose |
|---|---|
NameplateAPI |
Main entry point - define segments, set text, clear text |
SegmentBuilder |
Fluent builder for resolvers, caching, defaults, and replacements |
SegmentResolver |
Functional interface for computing segment text per entity |
NameplateData |
ECS component that holds segment text on entities |
SegmentTarget |
Enum: ALL, PLAYERS, or NPCS |
@Override
protected void setup() {
NameplateAPI.define(this, "bounty", "Bounty",
SegmentTarget.NPCS, "$500")
.enabledByDefault(SegmentTarget.NPCS)
.resolver((store, entityRef, variantIndex) -> {
BountyComponent bounty = store.getComponent(entityRef, bountyType);
if (bounty == null) return null;
return "$" + bounty.getAmount();
});
}
That's it. No tick systems needed. NameplateBuilder calls your resolver automatically for every visible entity. Players can add "Bounty" to their chain, reorder it, and pick display formats via /npb.
See the Quick Start guide for a full walkthrough.
The download includes the -javadoc.jar and -sources.jar alongside the main API jar. Place all three in your libs/ folder for full IDE support (autocomplete, inline docs, click-to-source).
Project description from CurseForge.
Recent files
10 Apr 2026
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1 Apr 2026
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Looking for an older file? The official CurseForge project page is in Resources.