CurseForge · Minecraft mod
Spiritborne RPG
RPG contents mod that inspired from POE2 and more - Introduces a new Curio slot : Spirit slot!
Quick answer
Which Spiritborne RPG release should I use?
Spiritborne RPG spiritborne-1.2.7-v1.20.1.jar targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 4 required mods have matching files.
Where it goes
Is Spiritborne RPG required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Spiritborne RPG spiritborne-1.2.7-v1.20.1.jar need?
spiritborne-1.2.7-v1.20.1.jar. Change the file and its required mods may change too.
Install Spiritborne Core, Apothic Attributes, Curios API, Placebo first. We found matching files for this game-version and loader setup. 13 come through another mod in the chain.
13 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Spiritborne RPG without breaking your instance.
Built for Spiritborne RPG spiritborne-1.2.7-v1.20.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use spiritborne-1.2.7-v1.20.1.jar. It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Spiritborne Core, Apothic Attributes, Curios API, Placebo first. We found matching files for this game-version and loader setup. 13 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside spiritborne-1.2.7-v1.20.1.jar. It opens that exact file at the source.
About this project
What does Spiritborne RPG add?
Description
🔮 Spirits of Power - Introduces a New Curio Slot
Spirits of Power introduces a brand new Curios slot to your Minecraft adventures, the Spirit slot!
- This mod adds a collection of unique spirit items that modify the player’s attributes based on the spirit's type. Some spirits also grant passive or active abilities. Can also be empowered for strengthening.
- A mechanic where unequipping a spirit applies debuffs and triggers a short cooldown before it can be re-equipped.
CHECK OUT MY NEW MOD
Spiritborne Ascendants [Boss] | Spiritborne Riftbound | Riftbound Jewelry
🔍Spirits can be obtained from the Mystic Spirit Relic, a very rare item found in structure loot chests throughout the world! (Can be disabled in Config)

Attention! This mod is still in development. There may be some bugs or crashes. If you find any, feel free to report them by sending me a private message on Curseforge or join my discord. A lot more content is planned for the future, so any cool ideas or suggestions are welcome! Thanks.
🧿 Mystic Spirit Relic
The Mystic Spirit Relic is a very rare item that can be found in loot chests. When right-clicked, it reveals its Spirit Potential (1–100%) and assigns a unique task. Completing the task allows you to claim a mysterious spirit as a reward. The task can only be performed when the relic is held in the offhand.
[See spoiler for further details]
To awaken the Mystic Spirit Relic, you must complete one of the following tasks randomly assigned by the relic :
- Slay 25 - 50 Hostile Mobs : Defeat the required amount of hostile mobs to fulfill the task.
[Example image]
- Feed 125 - 250 experience points : Whenever you pick up an experience orb, it will be consumed by the relic instead of being added to your experience bar.
[Example image] 
Note : Tasks only progress while the relic is held in your offhand.
👻 Current Spirits
- Paladin's Spirit
- Warrior's Spirit
- Assassin's Spirit
- Vampire's Spirit
- Berserker's Spirit
- Wizard's Spirit (v0.6.0)
- Butcher's Spirit (v0.7.0)
- Cowboy's Spirit (v0.8.0)
- Bard's Spirit (v0.9.0)
- Rogue's Spirit (New v1.2.0)
- (More spirits coming soon! Ranger, Elementalist, Reaper, Gambler, Necromancer, Sharpshooter)
- Feel free to leave a comment with your spirit ideas.
Rogue's Spirit
[The image is from v1.2.0 in Empowered form & all 0% quality modifer]

Vampire's Spirit
[The image is from v1.0.0 in Empowered form & all 0% quality modifer]

[Vampire's Spirit Showcase]
Bard's Spirit
[The image is from v1.0.0 in Empowered form & all 0% quality modifer]

Cowboy's Spirit
[The image is from v1.0.0 in Empowered form & all 0% quality modifer]

Wizard's Spirit
Wizard's Sprit required Iron's Spells 'n Spellbooks or Mine and Slash mod
[The image is from v1.0.0 in Empowered form & all 0% quality modifer]

Butcher's Spirit
[The image is from v1.0.0 in Empowered form & all 0% quality modifer]

Paladin's Spirit
[The image is from v1.0.0 in Empowered form & all 0% quality modifer]

Assassin's Spirit
[The image is from v1.0.0 in Empowered form & all 0% quality modifer]

Every Spirit details can be found in Gallery
✨ Spirit Potential
Every Spirit item now possesses a Potential value, ranging from 1% to 100%. This value directly influences your luck when rolling for Modifier Quality that affect the strength of each modifier in your Spirit Modifiers.
Potential is typically defined by right-clicking a Mystic Spirit Relic. The relic rolls a random value between 1-100%. Once you complete the required task, you will receive a random Spirit with that specific Potential value assigned to it.
Rerolling potential to a new value is possible by using a Shard of Hubris. More details of this item can be found in the Items section further down this page.
⚒️ Spirit Modifiers & Modifier Quality
Every Spirit item comes with a unique set of positive and negative attributes. Modifiers displayed with a percentage in the tooltip are Dynamic Modifiers. These have a Modifier Quality value ranging from 0% to 100%, which determines the actual strength of that attribute.
Each modifier has a specific value range. The Quality determines where your roll lands within that range.Example :
- Warrior’s Spirit on v1.0.0 has increased Max Health modifier range of 5% to 10%.
> 0% Quality = 5% increased Max Health
> 100% Quality = 10% increased Max Health
[Example Images of Warrior's Spirit [v1.0.0] in unempowered form]


When you first obtain a Spirit item, you must right-click to awaken it. The Quality of each dynamic attribute is randomly rolled, but your odds are significantly influenced by the Spirit Potential, because higher Potential means a better chance at hitting 100% Quality.
Rerolling quality to a new value is possible by using a Entropy Shard. More details of this item can be found in the Items section further down this page.
⭐ Spirit Empowerment
Every spirits can be empowered using the Empowered Orb. Empowerment usually increases modifier stats, strengthens existing abilities or both, depending on that Spirit.
Empowered Orb can be crafted by the following recipe :
"The Spirits shown in the Gallery are in their Empowered form. the unempowered forms are much weaker."
ℹ️ Info Tab
You can view detailed statistics for any Spirit by pressing [Alt] while hovering over the item in your inventory. This tab includes Spirit Type & Potential, Current Form and Empowered Benefits that briefly explain what will you get from empowering the spirit.
[Example Images]
📜 Items
Ethereal Dust : A core crafting material. Obtain it by salvaging Spirits or Resonant Fragments with an Anvil.
Omen Essence : A rare crafting material used in high-tier recipes.
Entropy Shard : Used to reroll the Quality of your Spirit Modifiers.
Shard of Hubris : Has a 50% chance to either increase or decrease Spirit Potential by 5–25%. (Only works on Spirits below 80% Potential).
Chaos Stone : Unpredictably transforms a certain item or destroys it.
Dormant Orb : Obtained from using Chaos Stone on a Mystic Spirit Relic. Unseal it with Echo Shard or Ethereal Dust to reveal its content.
Resonant Fragment : Obtained from Dormant Orbs. Right-click to identify a Tier 1–3 Modifier, which can then be injected into a Spirit if it meets the Potential requirement (e.g., a Tier 3 modifier requires a Spirit with 75%+ Potential). Current modifiers in pool are Attack Damage, Attack Speed, Movement Speed, Armor, Crit Chance and Crit Damage
[Image of all items in v1.0.0]
🔧 Required Dependencies
- Apothic Attributes (AttributesLib)
🔧 Optional Compatibilities
- Spiritborne Ascendants : Material from that mod can be used in this mod to create some items.
- Combat Roll : Some spirits use attributes from this mod. If it's not installed, those attributes won't apply or appear in tooltips.
- Iron's Spells 'n Spellbooks : Wizard's Sprit required this mod. Some spirits use attributes from this mod. If it's not installed, those attributes won't apply or appear in tooltips.
- SCORCHED GUNS 2 : Compat for Cowboy's Spirit which will also increases Gun Damage and Reload Speed.
- Mine and Slash : All spirit modifiers and most abilities have been reworked to fit with the mod. See spoiler for more details.
If Mine and Slash and Iron's Spells 'n Spellbooks are both installed, the mod will always use the Mine and Slash version of the spirit, ignoring the Iron's Spells 'n Spellbooks compat.
Full details of every spirit with Mine and Slash compatibility [The image is not in the latest version]

🔧 Recommended Mods
- Just Enough Effect Descriptions (JEED) : Allows players to view detailed descriptions of effects. Fully compatible with this mod.
Project description from CurseForge.
Pick your setup
Spiritborne RPG by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.20.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Spiritborne RPG versions and loaders
spiritborne-1.2.7-v1.20.1.jar
3 Jun 2026
spiritborne-1.2.6-v1.20.1.jar
20 May 2026
spiritborne-1.2.5-v1.20.1.jar
29 Apr 2026
spiritborne-1.2.0-v1.20.1.jar
9 Apr 2026
spiritborne-1.1.6-v1.20.1.jar
13 Mar 2026
spiritborne-1.1.5a-hotfix-v1.20.1.jar
3 Mar 2026
spiritborne-1.1.5-v1.20.1.jar
3 Mar 2026
spiritborne-1.1.0a-hotfix-v1.20.1.jar
12 Feb 2026
spiritborne-1.1.0-v1.20.1.jar
6 Feb 2026
spiritborne-1.0.5-v1.20.1.jar
28 Jan 2026
spiritborne-1.0.0-release-v1.20.1.jar
19 Jan 2026
allthebosses-0.9.9b-beta-v1.20.1.jar
31 Dec 2025
Looking for an older file? The official CurseForge project page is in Resources.
