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gatewaysjs project artwork

CurseForge · Minecraft mod

gatewaysjs

A KubeJS addon for GatewaysToEternity mod that provides event integration and API for customizing gateway gameplay in Minecraft.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which gatewaysjs release should I use?

Updated 2 days ago
Latest stable file 1.21.1-neoforge-GatewaysJS-1.9
Game version 1.21.1
Loader NeoForge

gatewaysjs 1.21.1-neoforge-GatewaysJS-1.9 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.

Where it goes

Is gatewaysjs required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does gatewaysjs 1.21.1-neoforge-GatewaysJS-1.9 need?

1.21.1-neoforge-GatewaysJS-1.9. Change the file and its required mods may change too.

All 6 required mods have matching files

Install Gateways to Eternity, KubeJS, Apothic Attributes, Placebo and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

2 listed on this file 5 pulled in by those mods
Gateways to Eternity Needed by gatewaysjs 1.21.1-neoforge-GatewaysJS-1.9
required
Matching file found Matched file: GatewaysToEternity-1.21.1-5.1.0.jar
KubeJS Needed by gatewaysjs 1.21.1-neoforge-GatewaysJS-1.9
required
Matching file found Matched file: KubeJS NeoForge 2101.7.2-build.377
Apothic Attributes Needed by Gateways to Eternity
pulled in
Matching file found Matched file: Apothic-Attributes 1.21.1-2.11.0
Placebo Needed by Gateways to Eternity
pulled in
Matching file found Matched file: Placebo 1.21.1-9.9.4
Better Advanced Tooltips Needed by KubeJS
pulled in
Matching file found Matched file: better-advanced-tooltips-2101.1.0-build.5.jar
Rhino Needed by KubeJS
pulled in
Matching file found Matched file: Rhino 2101.2.7-build.85
Curios API Needed by Apothic Attributes
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar

5 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add gatewaysjs without breaking your instance.

Built for gatewaysjs 1.21.1-neoforge-GatewaysJS-1.9. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use 1.21.1-neoforge-GatewaysJS-1.9. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Gateways to Eternity, KubeJS, Apothic Attributes, Placebo and 2 more first. We found matching files for this game-version and loader setup. 5 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside 1.21.1-neoforge-GatewaysJS-1.9. It opens that exact file at the source.

About this project

What does gatewaysjs add?

WIKI:https://github.com/hp3081925122/gatewaysjs/wiki

Description: GatewaysJS is a KubeJS addon mod designed to bridge the GatewaysToEternity mod with KubeJS scripting capabilities for Minecraft 1.20.1 Forge. It enables server owners and modpack developers to customize gateway behavior through JavaScript without writing Java code.Key

Features: Event System: Listen to all gateway events (opened, completed, failed, wave started/ended, entity spawned) via KubeJS events Gateway API: Query registered gateways, check existence, get gateway configurations and types Entity Manipulation: Access gateway entity properties, spawn items, play sounds, and more Dynamic Rewards: Add custom rewards when waves complete

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version 1.1 add

Custom Gateway Pearls allow you to dynamically create and spawn Gateways through KubeJS. You can configure the gateway ID, color, size, waves, rewards, and the full rules behavior settings.

If a gateway is registered again with the same ID, the old registration is replaced by the new configuration. In other words, the latest registration with the same ID becomes the active version.

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Version 1.4 allows players to customize the gateway entity texture and boss bar style. Here's an example:

**version 1.5
This update expands the entity modifier system for the custom Gateway Builder. You can now apply attributes, potion effects, gear sets, NBT, descriptions, and spawn initialization settings globally to all waves, to every entity in a specific wave, or to individual entity entries. The new API makes complex gateway waves easier to build and supports ProbeJS completions for attributes, effects, and attribute operations.

**

Project description from CurseForge.

Pick your setup

gatewaysjs by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

2 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

gatewaysjs versions and loaders

14 of 14 releases match

Looking for an older file? The official CurseForge project page is in Resources.