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CurseForge · Minecraft mod

Runic Skills

Runic Skills is a Minecraft 1.20.1 Forge RPG progression mod that adds ten levelable skills, auto-scaling passive bonuses, and hundreds of toggleable perks so players can shape a real build through normal gameplay. Designed for the Runecraft modpack.

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Quick answer

Which Runic Skills release matches Forge?

Updated today
Best match for your filters Runic Skills 2.4.0 (Forge 1.20.1)
Game version 1.20.1
Loader Forge

Runic Skills 2.4.0 (Forge 1.20.1) targets 1.20.1 with Forge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Runic Skills required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Forge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Runic Skills 2.4.0 (Forge 1.20.1) need?

Runic Skills 2.4.0 (Forge 1.20.1) on Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

13 listed on this file 11 pulled in by those mods
Spartan Weaponry Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: SpartanWeaponry 1.20.1 version 3.2.1: The Reason Server Tests are Needed Edition
Ars Nouveau Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: ars_nouveau-1.20.1-4.12.7-all.jar
Rhino Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: Rhino Forge 2001.2.3-build.10
Ice and Fire: Dragons Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: iceandfire-2.1.13-1.20.1-beta-5.jar
Locks Reforged Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: Locks Reforged 1.8.2 (Forge 1.20.1)
KubeJS Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: KubeJS Forge 2001.6.5-build.26
Enigmatic Legacy Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: EnigmaticLegacy-2.30.1.jar
Apotheosis Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: Apotheosis-1.20.1-7.4.8.jar
Nature's Aura Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: NaturesAura-39.4.jar
Blood Magic Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: BloodMagic-1.18-1.20.1-3.3.8-50.jar
Tinkers Construct Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: Just Enough Update (3.12.1.231) for 1.20.1
Legendary Tabs Optional for Runic Skills 2.4.0 (Forge 1.20.1)
optional
Matching file found Matched file: legendarytabs-1.20.1-2.0.jar
Curios API Needed by Spartan Weaponry
pulled in
Matching file found Matched file: curios-forge-5.14.1+1.20.1.jar
Shoulder Surfing Reloaded Needed by Spartan Weaponry
pulled in
Matching file found Matched file: ShoulderSurfing-Forge-1.20.1-5.3.1
Just Enough Items (JEI) Needed by Spartan Weaponry
pulled in
Matching file found Matched file: 15.74.0.234 for Forge 1.20.1
Footwork API Needed by Spartan Weaponry
pulled in
Matching file found Matched file: footwork-5.1.jar
Architectury API Needed by KubeJS
pulled in
Matching file found Matched file: [Forge 1.20(.1)] v9.2.14
Patchouli Needed by Enigmatic Legacy
pulled in
Matching file found Matched file: Patchouli-1.20.1-85-FORGE.jar
Caelus API Needed by Enigmatic Legacy
pulled in
Matching file found Matched file: caelus-forge-3.2.0+1.20.1.jar
Game Stages Needed by Apotheosis
pulled in
Matching file found Matched file: GameStages-Forge-1.20.1-15.0.2.jar
Jade 🔍 Needed by Apotheosis
pulled in
Matching file found Matched file: [Forge 1.20.1] 11.13.3
Placebo Needed by Apotheosis
pulled in
Matching file found Matched file: Placebo-1.20.1-8.6.3.jar
Enchantment Descriptions Needed by Apotheosis
pulled in
Matching file found Matched file: EnchantmentDescriptions-Forge-1.20.1-17.1.21.jar

11 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Runic Skills without breaking your instance.

Built for Runic Skills 2.4.0 (Forge 1.20.1) on Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Runic Skills 2.4.0 (Forge 1.20.1). It targets 1.20.1 with Forge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Runic Skills 2.4.0 (Forge 1.20.1). It opens that exact file at the source.

About this project

What does Runic Skills add?

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Runic Skills

Turn Minecraft XP into a full RPG character progression system.

Credit to TheWiggleDuck for the awesome Curseforge project icon!

Runic Skills adds a deep but flexible skill system to Minecraft. Instead of XP being useful only for enchanting and repairs, you can spend it to improve your character across 10 different skills, unlock hundreds of perks, invest in permanent passive bonuses, equip powerful abilities, earn titles, and qualify for better equipment.

The system is designed for both normal survival worlds and heavily modded RPG packs. Runic Skills works on its own, but also includes extensive optional compatibility with magic, combat, equipment, questing, food, firearm, and interface mods.

How It Works

Earn experience normally by playing Minecraft, then open the Skills screen with Y and decide where to spend it.

Each skill becomes progressively more expensive to level, encouraging players to specialize instead of automatically becoming good at everything.

Your choices can unlock:

  • 445 perks with combat, utility, crafting, exploration, magic, survival, and mod-specific effects
  • 38 passives that provide permanent attribute improvements
  • 75 Powers with their own loadout and progression system
  • Titles earned through achievements and major milestones
  • Equipment requirements that can make stronger gear require appropriate skill levels

A configurable global level cap can also limit how far one character can progress across all ten skills.

Skills

Skill Focus
Strength Melee combat, physical damage, heavy weapons, and offensive abilities
Constitution Health, healing, food, survivability, and defensive bonuses
Dexterity Ranged combat, accuracy, movement, critical hits, and evasion
Endurance Defense, resistance, sustained combat, and environmental survival
Intelligence Enchanting, crafting, alchemy, trading, and technical knowledge
Building Mining, construction, harvesting, salvaging, and block-related abilities
Wisdom Farming, experience, enchanting support, focus, and utility
Magic Mana, spellcasting, magical damage, spell efficiency, and magic-mod integration
Fortune Luck, loot, fishing, critical effects, gems, and rare rewards
Tinkering Tools, smithing, repairing, durability, crafting, and equipment improvement

Perks

Perks are the heart of building your character.

Each skill contains its own selection of unlockable abilities, ranging from straightforward bonuses to mechanics that can significantly change how you play.

Examples include:

  • Mine entire ore veins more efficiently
  • Access your Ender Chest remotely
  • Improve villager prices
  • Cleave through groups of enemies
  • Improve tools and repaired equipment
  • Gain specialized critical-hit effects
  • Enhance cooking, fishing, farming, enchanting, or crafting
  • Improve spellcasting from supported magic mods
  • Unlock specialized effects for weapons, firearms, gems, summons, and other modded systems

Perks can be enabled, disabled, ranked, and limited according to the server or modpack's configuration.

Passives

Passives let you invest in permanent character statistics such as:

  • Maximum Health
  • Attack Damage
  • Movement Speed
  • Armor and Armor Toughness
  • Projectile Damage
  • Critical Damage
  • Knockback Resistance
  • Magic Resistance
  • Mana and Mana Regeneration
  • Additional attributes provided by compatible mods

They use Minecraft's attribute system wherever possible, allowing them to interact naturally with equipment and other mods.

Powers

Runic Skills also includes a separate Power system with 75 abilities.

Powers use their own loadout instead of occupying perk slots and are divided into progressively stronger tiers:

  • Marks
  • Seals
  • Crowns

Thirty Powers are designed around broader combat and utility concepts such as projectiles, mobility, summoning, channeling, weapon casting, and general spell behavior.

Another forty-five are tied to the nine magical schools from Iron's Spells 'n Spellbooks, with five Powers available for each school when that mod is installed.

Powers have their own icons, HUD feedback, effects, sounds, accessibility settings, and configurable visual quality. The system also distinguishes between exact implementations and the small number of Powers that use documented alternative behavior when an upstream mod does not expose the mechanic needed for the original design.

Titles

Players can earn titles for meaningful accomplishments such as defeating major bosses, reaching progression milestones, or completing difficult challenges.

An earned title can be displayed as a prefix to the player's name.

Titles do not replace or modify the player's actual Minecraft name, making the system much friendlier with nickname, chat, team, and tab-list mods.

Title definitions and requirements are also datapack-driven, allowing modpack authors to customize them.

Skill-Based Equipment

Runic Skills can require players to reach certain skill levels before using powerful equipment.

For example, acquiring an endgame weapon from a chest no longer necessarily means a brand-new character can immediately use it at full effectiveness.

Requirements appear directly in item tooltips so players can see what they need.

This system supports both vanilla and large amounts of modded equipment.

Do not want equipment restrictions? The entire system can be disabled with the enableItemLocks configuration option.

Individual items and individual integrations can also be excluded without disabling the whole feature.

Mod Compatibility

All integrations are optional. You do not need any of these mods to use Runic Skills.

When supported mods are installed, Runic Skills can automatically add appropriate perks, passives, Powers, item requirements, events, or interface support.

Major integrations include:

  • Iron's Spells 'n Spellbooks
    • Nine magic schools
    • Spell progression
    • Mana and spellcasting perks
    • Summoning interactions
    • School-specific abilities
    • The full magic-school Power system
  • Ars Nouveau
    • Spell damage and mana interactions
    • Glyph and form specialization
    • School-focused perks
    • Cross-mod magic synergies
  • Apotheosis and Apothic Attributes
    • Gem and socket progression
    • Affix interactions
    • Enchanting improvements
    • Additional passive attributes
    • Gem rarity requirements
  • FTB Quests
    • Native quest tasks for skill levels
    • Global level requirements
    • Perk ranks
    • Passive levels
    • Unlocked titles
    • Currently selected titles
  • KubeJS
    • Server scripts can react to skill progression
    • Skill level-ups can be allowed or denied through scripts
    • Advancement-based progression rules are supported
  • Farmer's Delight and supported addons
    • Cooking and food-related progression
  • Let's Do series
    • Compatibility with supported food and farming content
  • Tinkers Construct
  • Tinkers Jewelry
  • Tinkers' Thinking
  • TCIntegrations
  • Tinkers' Leveling
  • Tinkers' Delight
  • Tinkers' Advanced
  • Simply Swords
  • Simply More
  • T.O. Magic
  • Tide
  • Ice and Fire
  • Cataclysm
  • Mowzie's Mobs
  • MineColonies
  • Overgeared
  • Starcatcher
  • Spartan equipment mods
  • Samurai Dynasty
  • Jewelcraft
  • Locks Reforged
  • TacZ
  • Scorched Guns 2
  • Point Blank
  • MrCrayfish's Gun Mod compatible versions
  • Various additional equipment and content mods

Runic Skills also includes compatibility with inventory-tab mods and interfaces such as:

  • Legendary Tabs
  • L2Tabs
  • CustomNPCs

Unsupported or missing optional mods are simply ignored.

Built for Modpacks

Runic Skills provides extensive control for pack authors and server owners.

You can configure:

  • Maximum skill levels
  • XP costs
  • Global level caps
  • Perk limits
  • Disabled perks
  • Disabled passives
  • Disabled Powers
  • Whether disabled content remains visible
  • Equipment requirements
  • Automatic modded-equipment requirements
  • Individual item exemptions
  • Integration-specific features
  • Power behavior and presentation
  • UI and HUD options

The server is authoritative for gameplay configuration and synchronizes its rules to connected players.

Configuration files are stored primarily under:

config/RunicSkills/

Most gameplay settings are contained in:

config/RunicSkills/runicskills.common.json5

Equipment requirements use:

config/RunicSkills/runicskills.lockItems.json5

Client-side display options use:

config/runicskills-client.toml

Many settings can be reloaded without restarting the server using:

/skillsreload

Datapack Support

Pack authors can customize several systems through datapacks, including:

  • Titles
  • Title requirements
  • Perk groups
  • Power overrides
  • Power values
  • Custom skill artwork and backgrounds

Skill visuals can be replaced individually, allowing resource packs and modpacks to give the interface their own theme without modifying Runic Skills itself.

FTB Quests Support

With FTB Quests installed, quest authors receive native Runic Skills task types for checking:

  • A specific skill level
  • Total character level
  • Perk rank
  • Passive level
  • Whether a title has been unlocked
  • Whether a title is currently equipped

This allows progression packs to directly connect Runic Skills to quests without relying on scoreboard workarounds or manual commands.

Multiplayer

Runic Skills supports:

  • Singleplayer
  • LAN
  • Dedicated servers

The mod must be installed on both the server and connecting clients.

Gameplay rules are controlled by the server, including skill caps, disabled content, equipment requirements, and progression settings.

Player progression is stored with the player's world data.

Configuration Menu

YetAnotherConfigLib, or YACL, is optional.

Installing YACL provides an in-game configuration interface through:

Mods > Runic Skills > Config

Without YACL, Runic Skills still functions normally and its configuration files can be edited manually.

YACL is not required on dedicated servers.

Controls

  • Y: Opens the Skills screen by default and can be rebound
  • Skills inventory tab: Provides quick access from the player inventory
  • Powers screen: Accessible from the Skills interface, with an optional configurable keybind
  • Shift while hovering perks: Displays additional perk information

Inventory tabs automatically try to avoid overlapping the recipe book, potion effects, and interface elements added by other mods. Their position can also be adjusted by the player.

Administration

Runic Skills includes commands for server operators to manage progression, including:

/skills
/listskills
/respec
/titles
/registeritem
/globallimit
/skillsreload
/powers

Players can also use:

/respec

to reset their own character progression.

Requirements

  • Minecraft: 1.20.1
  • Loader: Forge
  • Forge: 47.3.0 or newer
  • Java: 17
  • Client and server installation: Required for multiplayer
  • YACL: Optional
  • Other supported mods: Optional

Runic Skills does not require a magic mod, quest mod, or other content mod to function.

Accessibility

Power presentation includes configurable accessibility options such as:

  • Power visual quality
  • Reduced or disabled particles
  • HUD feedback
  • Proc sounds
  • High-contrast rune presentation
  • Particle intensity
  • Screen shake
  • Flash effects

Screen shake and flash effects are disabled by default.

Open Source

Runic Skills is open source under the Apache License 2.0.

It was originally forked from JustLevelingFork and has since been extensively reworked and expanded with new progression systems, UI, integrations, configuration, Powers, titles, content, and modpack support.

Source Code and Issue Tracker

Bug reports, compatibility reports, suggestions, and contributions are welcome.

Project description from CurseForge.

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