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CurseForge · Minecraft mod

Fields

Worldgen mod that adds eight farm-field structure variants to plains biomes, complete with crops, roads, irrigation, and fences.

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Quick answer

Which Fields release matches 26.3 Forge?

Updated 14 days ago
Best match for your filters fields-26.3-1.1.0.jar
Game version 26.3
Loader Fabric, Forge, NeoForge

fields-26.3-1.1.0.jar targets 26.3 with Fabric, Forge, NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. No extra mods listed for this file.

Where it goes

Is Fields required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release Fabric, Forge, NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does fields-26.3-1.1.0.jar need?

fields-26.3-1.1.0.jar on 26.3 Forge. Every mod below is checked against that same setup.

No extra mods listed for this file

This file does not list any required mods. Do not add a library just because a different file uses it.

This file does not list any required or optional mods.

Before you install it

Add Fields without breaking your instance.

Built for fields-26.3-1.1.0.jar on 26.3 Forge. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use fields-26.3-1.1.0.jar. It targets 26.3 with Fabric, Forge, NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    This file does not list any required mods. Do not add a library just because a different file uses it.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside fields-26.3-1.1.0.jar. It opens that exact file at the source.

About this project

What does Fields add?

JOIN_OUR_DISCORD MODRINTH

A vanilla-friendly worldgen mod that adds large, handcrafted farm fields to plains biomes. Complete with access roads, fences, and irrigation ditches, these structures blend into the landscape and make the overworld feel truly inhabited.

Install on the server (or in singleplayer) — client installation is optional. Vanilla clients can join and explore the generated fields seamlessly.

Dependencies: Fabric and Quilt need Fabric API. Forge and NeoForge need no additional dependencies.

Free to use in any modpack — public or private, no permission needed.

What it does

  • Spawns 8 terrain-aware field variants, adapting to sloped ground, riverbanks, and flat terrain.
  • Cultivates a single crop type per field for a realistic, unified agricultural look.
  • Surrounds crops with immersive details like wheel ruts, dirt piles, and meadow transitions.
  • Adds zero custom blocks or items — pure vanilla worldgen that works right out of the box.

Field variants included:

  • Plains row fields
  • Terrace fields
  • Lowland fields with irrigation channels
  • Riverbank fields
  • Village-edge farm plots
  • Abandoned fields (overgrown, with dead bushes)
  • Pumpkin fields
  • Melon fields

Crop families used by cultivated areas:

  • Potatoes
  • Carrots
  • Wheat
  • Beetroots
  • Pumpkins
  • Melons

Details

  • Existing worlds — fields only generate in newly generated chunks, so previously visited terrain is untouched.
  • Removing the mod — already-generated fields remain as ordinary blocks; only future generation stops.
  • Other mods — works alongside vanilla villages and other structure mods. Fields use their own structure set and biome tag, so they don't conflict.
  • Experimental Settings screen — on some versions the game treats custom worldgen as experimental and asks once when you open a world. Hit Proceed and the world remembers it.
  • Locate command — /locate structure fields:field

Tuning for modpack authors

Worldgen ships as a regular datapack inside the jar, so anything you can tweak in a datapack you can override with your own datapack at higher priority:

  • Spawn frequency — data/fields/worldgen/structure_set/fields.json (spacing, separation, salt).
  • Allowed biomes — data/fields/tags/worldgen/biome/field_biomes.json. Default is plains and sunflower plains; add e.g. minecraft:meadow for wider coverage.
  • Variant weights — data/fields/worldgen/template_pool/field/start.json. Higher weight means that variant is picked more often.
  • Placement behavior — data/fields/worldgen/structure/field.json (terrain_adaptation, project_start_to_heightmap, spawn_overrides).

Feedback

Please report any bugs, errors, or feature suggestions on Discord: https://discord.gg/HTkn94BXmA

More mods by Nikrecs: FlatSavanna · RiverInJungle

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Project description from CurseForge.

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Looking for an older file? The official CurseForge project page is in Resources.