CurseForge · Minecraft mod
Not Enough Patterns
Adds better AE2 pattern compatibility for multiple mods
Quick answer
Which Not Enough Patterns release should I use?
Not Enough Patterns 1.21.1-0.8.1 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. 1 required mod needs checking.
Where it goes
Is Not Enough Patterns required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Not Enough Patterns 1.21.1-0.8.1 need?
Not Enough Patterns 1.21.1-0.8.1. Change the file and its required mods may change too.
Install project 223794 first. 1 required mod still needs checking for this exact setup. 8 come through another mod in the chain.
8 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Not Enough Patterns without breaking your instance.
Built for Not Enough Patterns 1.21.1-0.8.1. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use Not Enough Patterns 1.21.1-0.8.1. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install project 223794 first. 1 required mod still needs checking for this exact setup. 8 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside Not Enough Patterns 1.21.1-0.8.1. It opens that exact file at the source.
About this project
What does Not Enough Patterns add?
Not Enough Patterns
Not Enough Patterns is an addon mod for Applied Energistics 2 that enhances its autocrafting functions by creating patterns for machines that pattern providers can't usually handle on their own.
Pattern providers only cope with machines shaped like a furnace: items in, items out. This mod teaches them the rest. Every integration is one ordinary autocrafting step: encode a pattern, drop it in a provider, and the network drives the machine.
Supported Mods
| Mod | 1.21.1 | 26.1.2 | Processes |
|---|---|---|---|
| Actually Additions | ✅ | ❌ | Empowering, Atomic Reconstruction |
| Apothic Enchanting | ✅ | ✅ | Enchantment Infusion |
| Ars Nouveau | ✅ | ❌ | Enchanting Apparatus, Imbuement Chamber, Rituals |
| Compact Crafting | ✅ | ❌ | Miniaturization |
| Create | ✅ | ❌ | Mechanical Crafting, Deploying, Filling, Sequenced Assembly |
| Draconic Evolution | ✅ | ❌ | Fusion Crafting |
| Malum | ✅ | ❌ | Spirit Infusion, Spirit Focusing |
| Mystical Agriculture | ✅ | ✅ | Infusion, Awakening |
| Occultism | ✅ | ✅ | Spirit Fire, Crushing, Crystallizing, Rituals |
| Oritech | ✅ | ✅ | Particle Collision |
Look a recipe up in JEI, hit the + button at a Pattern Encoding Terminal, and the right pattern comes back with the ingredients already worked out.
JEI vs EMI
Full EMI support is postponed until NEP's full 1.0 release, until then I'll be adding "JEMI" support, meaning you'll still need to have JEI installed even if you're using EMI to view items and recipes.
Added Content
- Import Card — Allows a pattern provider to collect its own results, tracked per pattern and per side, so it never takes anything that it shouldn't. Also fits the pattern providers from Advanced AE, ExtendedAE, and MEGA Cells.
- Machine Hub — Presents several separate inventories to a pattern provider as one so a multiblock machine can push items and fluids to individual blocks at once. Targets can be linked with the Hub Linker or found by the Hub's own scan.
- Controllers — Manages a whole multi-step or multi-block process under one single block, moving items to where they need to go, then back into your system once the craft is finished.
- Matrices — One-block late-game solutions that replace an entire multiblock process line, like Create's Sequenced Assembly.
Airships
Every block NEP adds works aboard a Sable sub-level, which is what Create: Aeronautics builds its ships from. Screens stay open while the deck moves under you, the Sequenced Assembly Linker draws its overlay on the ship rather than where the sub-level is parked, and assembling a ship around a machine no longer duplicates what it was holding. Links have to stay on one sub-level: a controller cannot drive a machine that is on a different ship, or on the ground below it.
Sable is optional. NEP reaches it through Sable Companion, which Sable ships with itself, so nothing changes on installs without it.
Modpack Permission
You are free to include unmodified releases of this mod in any Modpack on CurseForge or Modrinth (once the mod is on there), as long as the pack credits the mod and links to an official download page. The full terms are in LICENSE.
Documentation
Every machine has a full page in the in-game AE2 Guide, including setup diagrams, pattern encoding, troubleshooting, and its settings. Open the guide and look for Not Enough Patterns. That is the reference; this page is the summary.
Configuration
NEP is built with pack devs in mind: nep-server.toml is fully modular. Every integration has its own section with an enabled toggle, and a master modules.<mod>.allow_<mod>_module as a master switch for that mod's integrations.
Planned Mod Support
| Mod | Processes |
|---|---|
| Cooking for Blockheads | Kitchen Suite |
| Enchanted | Distillery, Kettle, Witch's Oven |
| Excessive Utilities | QED(maybe), Rainbow Generator Controller(maybe) |
| Farmer's Delight | Cooking Pot, Skillet, Cutting Board |
| Farming For Blockheads | Market Trades |
| Iron's Spellbooks | Alchemist Cauldron |
| Mekanism | Metallurgic Infuser |
| Pneumaticcraft | Pressure Chamber, Heat Crafting |
Project description from CurseForge.
Pick your setup
Not Enough Patterns by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader build1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Not Enough Patterns versions and loaders
Not Enough Patterns 1.21.1-0.8.1
nep-1.21.1-0.8.1.jar
19 Oct 2026
Not Enough Patterns 26.1.2-0.8.0
nep-26.1.2-0.8.0.jar
14 Oct 2026
Not Enough Patterns 1.21.1-0.8.0
nep-1.21.1-0.8.0.jar
14 Oct 2026
Not Enough Patterns 26.1.2-0.7.0
nep-26.1.2-0.7.0.jar
13 Oct 2026
Not Enough Patterns 1.21.1-0.7.0
nep-1.21.1-0.7.0.jar
13 Oct 2026
Not Enough Patterns 1.21.1-0.6.1
nep-1.21.1-0.6.1.jar
9 Oct 2026
Not Enough Patterns 26.1.2-0.6.0
nep-26.1.2-0.6.0.jar
5 Oct 2026
Not Enough Patterns 1.21.1-0.6.0
nep-1.21.1-0.6.0.jar
5 Oct 2026
Not Enough Patterns 26.1.2-0.5.1
nep-26.1.2-0.5.1.jar
24 Aug 2026
Not Enough Patterns 1.21.1-0.5.1
nep-1.21.1-0.5.1.jar
24 Aug 2026
Not Enough Patterns 0.5.0
nep-1.21.1-0.5.0.jar
17 Aug 2026
Not Enough Patterns 26.1.2-0.4.1
nep-26.1.2-0.4.1.jar
15 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.