CurseForge · Minecraft mod
Artisan Ported
Artisian Worktables ported to 1.21.1: now you can add your own.
Quick answer
Which Artisan Ported release should I use?
Artisan Ported artisanworktables-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 2 required mods have matching files.
Where it goes
Is Artisan Ported required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Artisan Ported artisanworktables-1.0.0.jar need?
artisanworktables-1.0.0.jar. Change the file and its required mods may change too.
Install KubeJS, Rhino first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
1 extra mod was pulled in by another dependency. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Artisan Ported without breaking your instance.
Built for Artisan Ported artisanworktables-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use artisanworktables-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install KubeJS, Rhino first. We found matching files for this game-version and loader setup. 1 comes through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside artisanworktables-1.0.0.jar. It opens that exact file at the source.
About this project
What does Artisan Ported add?
Artisian ported is a 1.21.1 rebuild of artisian worktables by CodeTayler, rebuilt from scratch due to the massive difference in game and modloader versions. This version allows you to add your own worktable types, as well as automation of these recipes in line with mods like Mekansim.
This is largly a modpack utility. It's not needed for personal packs unless you're looking to rewrite a lot of recipes.
Usage:
the mod comes with 13 table types by defult, each with 3 tiers. Recipes can be add like the examples below under recipes:
ArtisanWorktables.recipe(event, 'basic')
.shaped(
['###', '# #', '###'],
{ '#': 'minecraft:cobblestone' }
)
.output('minecraft:furnace')
.id('kubejs:example_basic_furnace')
.create()
ArtisanWorktables.recipe(event, 'chemist')
.shapeless(['minecraft:blaze_powder', 'minecraft:glass_bottle'])
.output('minecraft:potion')
.tool('minecraft:stick', 1) // tool slot 1
.tool('#minecraft:axes', 2) // tool slot 2
.fluid('minecraft:water', 250) // mB in the tank
.secondary(['minecraft:redstone', 'minecraft:gunpowder'])
.extra('minecraft:glass_bottle', 0.25) // chance output
.minimumTier(1) // workstation or workshop only
.id('kubejs:chemist_brew')
.create()
ArtisanWorktables.recipe(event, 'engineer')
.shaped(
[
'IIIII',
'I I',
'I R I',
'I I',
'IIIII'
],
{
I: 'minecraft:iron_ingot',
R: 'minecraft:redstone_block'
}
)
.output('minecraft:anvil')
.tool('minecraft:iron_pickaxe', 5)
.tool('minecraft:iron_axe', 5)
.tool('minecraft:iron_shovel', 5)
.fluid('minecraft:lava', 1000)
.secondary(['minecraft:obsidian', 'minecraft:diamond'])
.minimumTier(2) // workshop only
.id('kubejs:engineer_anvil')
.create()
Likewise, custom table types can be added via kubeJS in the startup script:
ArtisanWorktablesEvents.define(event => {
event.create('runesmith')
.displayName('Runesmith')
.color('#8844AA')
})
the mod also comes with 29 different catylyst tool types that can be made to work with any metals and gems, as well as being able to add your own tools:
ArtisanWorktablesEvents.defineTools(event => {
// Optional: only generate these tool kinds (omit to generate all builtins)
// event.enabledToolTypes(['hammer', 'handsaw', 'cutters', 'chisel', 'knife'])
// Extra metals / gems — tags, not oredict
event.material('copper')
.ingot() // => #c:ingots/copper
.durability(200)
.color('#E77C56')
event.material('ruby')
.gem() // => #c:gems/ruby
.durability(500)
.color('#E0115F')
.tools(['hammer', 'chisel', 'knife']) // only these for ruby
Bulk helper
event.materials(['tin', 'silver', 'lead'], m => {
m.ingot().durability(180).color('#C0C0C0')
})
Disable a builtin material
event.material('wood').disable()
Custom tool type
event.toolType('wire_snip')
.displayName('Wire Snips')
.pattern(['M M', ' S ', 'S S']) // <- can also use P for planks
Note that the defult textures aren't great for custom workstations and tools, these are only pregenned by color and a base texture that was used as a placeholder at current.
The mod also adds auto crafters in the style of Mekansim's formulic assemblers, add the recpective table and a worktable encoder into the top left slots to encode a recipe in the bottom left slots. the top right slots are the stock and the bottom middle-ish is the output. These have preset recipes that aren't hard to change with kubeJS.
Project description from CurseForge.
Pick your setup
Artisan Ported by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Artisan Ported versions and loaders
artisanworktables 1.0.2.jar
artisanworktables-1.0.2.jar
1 Aug 2026
artisan worktables 1.0.1.jar
artisanworktables-1.0.1.jar
30 Jul 2026
artisanworktables-1.0.0.jar
28 Jul 2026
Looking for an older file? The official CurseForge project page is in Resources.