CurseForge · Minecraft mod
Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix
Make AE2LighteningTech and DataEnergitics be compatible with each other.
Quick answer
Which Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix release should I use?
Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix nedeae2ltif-1.0.0.jar targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix nedeae2ltif-1.0.0.jar need?
nedeae2ltif-1.0.0.jar. Change the file and its required mods may change too.
Install Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix - Service, AE2 Lightning Tech, Data Energistics, Applied Energistics 2 and 2 more first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.
20 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix without breaking your instance.
Built for Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix nedeae2ltif-1.0.0.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use nedeae2ltif-1.0.0.jar. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix - Service, AE2 Lightning Tech, Data Energistics, Applied Energistics 2 and 2 more first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside nedeae2ltif-1.0.0.jar. It opens that exact file at the source.
About this project
What does Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix add?
Not Enough DataEnergrtic and AE2LighteningTech Incompatible Fix (NEDEAE2LTIF)
A harmony mod that lets AE2 Lightning Tech (ae2lt + Thunderbolt Core) and Data Energistics run together in the same save — without touching a single line of either mod's code.
The Problem
AE2 Lightning Tech declares Data Energistics as incompatible in its mod metadata, so the game refuses to even start with both installed. Even if you bypass that block, the two mods crash each other during closed-loop crafting calculations (a ClassCastException between Thunderbolt's LoopCraftingPlan and Data Energistics' plan-timing bridge), and Data Energistics 3.x removed its AE2LT integration entirely — so AE2LT's overloaded pattern providers are no longer recognized.
What This Mod Does
- Lifts the startup block — strips the
incompatibledeclaration at mod-discovery time (requires the companion mod, see Installation). - Fixes the crafting-plan crash — a Mixin makes Thunderbolt's
LoopCraftingPlansatisfy Data Energistics'CraftingPlanTiming.Mutablecontract, so closed-loop / reusable-seed crafting calculations no longer throwClassCastException. - Restores the AE2LT integration on top of Data Energistics' (3.1.3+) public plugin API:
- Overloaded Pattern Provider and Extended Overloaded Pattern Provider are recognized as adaptive providers (36 / 144 pattern slots).
- Pattern dispatch works against adjacent faces and through AE2LT wireless connections.
- Energy costs are charged through the AE2 grid, matching the original integration's behavior.
- Logs a
[NEDEAE2LTIF]startup confirmation so you can verify the harmony layer is active.
⚠️ Installation — READ THIS
This project ships as two files that must BOTH be placed in your mods folder:
- This mod (the main file on this page) — Mixins, compatibility layer and plugin registration.
- NEDEAE2LTIF Service (linked below as a required dependency) — the companion jar containing the service-layer filter that actually lifts the startup block.
Without the companion, the game will still refuse to load ae2lt and Data Energistics together. With only the companion, you get the unlock but none of the compatibility features.
Requirements
| Mod | Minimum version |
|---|---|
| Minecraft | 1.21.1 |
| NeoForge | 21.1.x |
| Applied Energistics 2 | 19.2.x (as required by ae2lt) |
| AE2 Lightning Tech (ae2lt) | 2.0.0-beta or above |
| Thunderbolt Core | 2.0.0-beta or above |
| Data Energistics | 3.1.3 or above |
Notes
- No upstream mod is modified in any way.
- The AE2LT runtime hooks are resolved defensively at runtime: if a hook is unavailable on some future ae2lt version, only that capability is disabled and logged — the game keeps running.
- Source code: GitHub
Credits
Built on the public APIs of Applied Energistics 2, Data Energistics, AE2 Lightning Tech and Thunderbolt Core. Licensed under LGPL-3.0.
Project description from CurseForge.
Pick your setup
Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
1.21.1
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
Not Enough DataEnergitic and AE2LighteningTech Incompatible Fix versions and loaders
nedeae2ltif-1.0.0.jar
28 Aug 2026
Looking for an older file? The official CurseForge project page is in Resources.