CurseForge · Minecraft mod
KubeThaum
Add and customize Thaumaturge research, create and edit magical recipes, and configure infernal furnace bonuses with KubeJS!
Quick answer
Which KubeThaum release should I use?
kubethaum-26.1.2-1.1.jar targets 26.1.2 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 6 required mods have matching files.
Where it goes
Is KubeThaum required on the client, server, or both?
The project page does not say whether this file belongs on the client, dedicated server, or both.
The source does not explicitly classify this release as client-only or server-only.
What else does kubethaum-26.1.2-1.1.jar need?
kubethaum-26.1.2-1.1.jar. Change the file and its required mods may change too.
Install Thaumaturge, KubeJS, Rhino, Curios API and 2 more first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
12 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.
Before you install it
Add KubeThaum without breaking your instance.
Built for kubethaum-26.1.2-1.1.jar. Pick another file and the loader, install side or required mods may change.
- 01
Stick to this file
Use kubethaum-26.1.2-1.1.jar. It targets 26.1.2 with NeoForge; another release may have different loader, side or dependency requirements.
- 02
Bring the mods it needs
Install Thaumaturge, KubeJS, Rhino, Curios API and 2 more first. We found matching files for this game-version and loader setup. 12 come through another mod in the chain.
- 03
Put it on the correct side
The project page does not say whether this file belongs on the client, dedicated server, or both.
- 04
Pick the file you checked
Use the “Get this file” button beside kubethaum-26.1.2-1.1.jar. It opens that exact file at the source.
About this project
What does KubeThaum add?
KubeThaum
Your modpack. Your research. Your Thaumaturge progression.
KubeThaum connects Thaumaturge with KubeJS, letting you create research branches, customize the Thaumonomicon, and shape magical recipes with JavaScript.
Make metallurgy part of your progression. Give copper a new purpose in alchemy. Unlock a powerful infusion at the end of your own research branch. Your scripts decide how Thaumaturge fits into your pack.
Create your own research
- Add Thaumonomicon tabs and research entries with custom names, icons, and page text.
- Connect entries into progression trees and unlock recipes through research.
- Configure item and crafting requirements, research notes, knowledge rewards, and warp.
- Edit existing research, copy it into a new branch, or add pages that appear later.
Everything works through Thaumaturge’s native research system, including its Thaumonomicon interface and saved player progress.
Add a new Ironworking entry to the Alchemy tab. Save this as kubejs/server_scripts/metallurgy.js:
ThaumaturgeEvents.research(event => {
event.create('kubejs:ironworking')
.category('thaumaturge:alchemy')
.title('Ironworking')
.icon('minecraft:iron_ingot')
.position(8, 0)
.stage(stage => {
stage.text('Prepare four iron ingots for your experiments.')
stage.obtain('minecraft:iron_ingot', 4)
})
.stage(stage => {
stage.text('You are ready to experiment with other metals.')
})
})
Reopen the world to apply the script. Your entry will appear in the Thaumonomicon, where players can hand in four iron ingots and complete the research.
From here, you can add another entry, connect it with .parent('kubejs:ironworking'), or unlock a recipe with .research('kubejs:ironworking').
Shape your recipes
- Add crucible, arcane workbench, infusion, infusion enchantment, and Salis Mundus transformation recipes.
- Adjust ingredients, results, aspect costs, vis, and instability.
- Change individual recipes or rebalance an entire recipe type with familiar KubeJS filters.
- Customize infernal furnace bonuses, including their drops, quantities, and chances.
A small script, a new recipe
Want players to turn iron into gold after completing Metallurgy? Put this in kubejs/server_scripts/gold.js:
ServerEvents.recipes(event => {
event.recipes.thaumaturge.crucible(
'minecraft:gold_ingot',
'minecraft:iron_ingot',
{ 'thaumaturge:ordo': 5 }
)
.id('kubejs:gold_from_iron')
.research('thaumaturge:metallurgy')
})
Run /reload, and your recipe is ready: one iron ingot and five Ordo become one gold ingot, available after the built-in Metallurgy research.
Getting started
- Install Thaumaturge, KubeJS, KubeThaum, and their dependencies.
- Add your scripts to
kubejs/server_scripts/. Translation scripts belong inkubejs/client_scripts/. - Reopen the world to apply research changes. Use
/reloadfor recipes and infernal furnace bonuses.
Use /kubethaum check to check saved research scripts before reopening the world. The command reports errors without applying changes to your game.
Guides and examples
Practical guides are available in English and Russian, with examples you can copy and adapt to your pack.
| Topic | English | Русский |
|---|---|---|
| Research and progression | Research guide | Исследования |
| Recipes and processing | Recipe guide | Рецепты |
Project description from CurseForge.
Pick your setup
KubeThaum by Minecraft version and loader
Choose the version and loader you play, then open the matching release.
26.1.2
1 loader buildCheck the dependencies, then try the file in a copied instance before changing a world you care about.
Recent files
KubeThaum versions and loaders
kubethaum-26.1.2-1.1.jar
12 Oct 2026
kubethaum-26.1.2-1.0.jar
10 Oct 2026
Looking for an older file? The official CurseForge project page is in Resources.