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Oryn Machina project artwork

CurseForge · Minecraft mod

Oryn Machina

The endgame of Create: Echoes of the Great Derailment: fly to the floating island of Oryn, reopen its sealed complex zone by zone and wake the crystal at its heart.

Choose a version Pick your version below, then grab the matching file.

Quick answer

Which Oryn Machina release should I use?

Updated today
Latest stable file Oryn Machina 2.0.2
Game version 1.21.1
Loader NeoForge

Oryn Machina 2.0.2 targets 1.21.1 with NeoForge. The project page does not say whether this file belongs on the client, dedicated server, or both. All 13 required mods have matching files.

Where it goes

Is Oryn Machina required on the client, server, or both?

The project page does not say whether this file belongs on the client, dedicated server, or both.

Client Source doesn’t say
Dedicated server Source doesn’t say
Loader for this release NeoForge
Required install it here Optional supported, not mandatory Not supported do not install here Source doesn’t say do not assume

The source does not explicitly classify this release as client-only or server-only.

What else does Oryn Machina 2.0.2 need?

Oryn Machina 2.0.2. Change the file and its required mods may change too.

All 13 required mods have matching files

Install Create: Echoes Core, Create, Athena, FTB Library (NeoForge) and 9 more first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.

4 listed on this file 20 pulled in by those mods
Create: Echoes Core Needed by Oryn Machina 2.0.2
required
Matching file found Matched file: Create: Echoes Core 2.0
Create: New Age Optional for Oryn Machina 2.0.2
optional
Matching file found Matched file: 1.2.0 for Neoforge 1.21.1
Create Needed by Oryn Machina 2.0.2
required
Matching file found Matched file: Create 6.0.10 for mc1.21.1
Athena Needed by Oryn Machina 2.0.2
required
Matching file found Matched file: [NeoForge] Athena 4.0.6
FTB Library (NeoForge) Needed by Create: Echoes Core
pulled in
Matching file found Matched file: [NEOFORGE][1.21.1] FTB Library 2101.1.39
Easy NPC: Core Needed by Create: Echoes Core
pulled in
Matching file found Matched file: easy_npc-neoforge-1.21.1-7.18.0.jar
YTech Needed by Create: Echoes Core
pulled in
Matching file found Matched file: ytech-1.21.1-0.10.13.jar
Create Horse Power Needed by Create: Echoes Core
pulled in
Matching file found Matched file: Create Horse Power 1.1.0 for mc1.21.1
MineColonies Needed by Create: Echoes Core
pulled in
Matching file found Matched file: minecolonies-1.1.1403-1.21.1.jar
BlockUI Needed by Create: Echoes Core
pulled in
Matching file found Matched file: blockui-1.0.209-1.21.1.jar
Architectury API Needed by FTB Library (NeoForge)
pulled in
Matching file found Matched file: [NeoForge 1.21] v13.0.11
Just Enough Items (JEI) Needed by FTB Library (NeoForge)
pulled in
Matching file found Matched file: 19.70.0.469 for NeoForge 1.21.1
Easy Model Entities Needed by Easy NPC: Core
pulled in
Matching file found Matched file: easy_model_entities-neoforge-1.21.1-2.6.0.jar
Armourer's Workshop Needed by Easy NPC: Core
pulled in
Matching file found Matched file: armourersworkshop-forge-1.21.1-3.4.0-beta.3
Jade 🔍 Needed by YTech
pulled in
Matching file found Matched file: [NeoForge 1.21.1] 15.10.6
EMI Needed by YTech
pulled in
Matching file found Matched file: emi-1.1.24+1.21.1+neoforge
Curios API Needed by YTech
pulled in
Matching file found Matched file: curios-neoforge-9.5.1+1.21.1.jar
The One Probe Needed by YTech
pulled in
Matching file found Matched file: TheOneProbe - 1.21_neo-12.0.9
KubeJS Needed by YTech
pulled in
Matching file found Matched file: KubeJS NeoForge 2101.7.2-build.381
Domum Ornamentum Needed by MineColonies
pulled in
Matching file found Matched file: domum-ornamentum - 1.0.231 - release
Structurize Needed by MineColonies
pulled in
Matching file found Matched file: structurize-1.0.832-1.21.1.jar
TownTalk Needed by MineColonies
pulled in
Matching file found Matched file: TownTalk 1.21 1.2.0

20 extra mods were pulled in by other dependencies. Indented rows show who needs each one. We only count dependency files that match this setup. A file for another loader does not fill the gap.

Before you install it

Add Oryn Machina without breaking your instance.

Built for Oryn Machina 2.0.2. Pick another file and the loader, install side or required mods may change.

  1. 01

    Stick to this file

    Use Oryn Machina 2.0.2. It targets 1.21.1 with NeoForge; another release may have different loader, side or dependency requirements.

  2. 02

    Bring the mods it needs

    Install Create: Echoes Core, Create, Athena, FTB Library (NeoForge) and 9 more first. We found matching files for this game-version and loader setup. 20 come through another mod in the chain.

  3. 03

    Put it on the correct side

    The project page does not say whether this file belongs on the client, dedicated server, or both.

  4. 04

    Pick the file you checked

    Use the “Get this file” button beside Oryn Machina 2.0.2. It opens that exact file at the source.

About this project

What does Oryn Machina add?

Oryn Machina

The endgame of Create: Echoes of the Great Derailment.

Two hundred years ago, one machine broke the world.
Its builders sealed it away on an island above the clouds, and never came back.

Find the island. Break the seals. Wake the crystal. And try not to make the same mistake twice.

Version 2.0. First public release, made for the 2.0 update of the modpack. It can be played from the first signal to the crystal, but it is still being tested, so expect a few rough edges.

Above the Clouds

Strange frequencies crackle through the Echo Resonator: the last whispers of the old machine. Hunt down the four Orientation Echoes, carried by some of the deadliest creatures in the world, and the signal finally points somewhere impossible. Up.

The island of Oryn and its complex, high above the world

Once your Resonator locks onto the complex, Cogsworth sounds the call: the mentors fold their tents and climb aboard your airship, and together you cross the sky to a floating island that no map remembers. At the foot of a sealed complex, a campfire burns on Oryn for the first time in two centuries.

The expedition airship moored at the island of Oryn

Zone by Zone

The great door won't budge. Seven doors, seven keys, and not a single note left behind... or so it seems.

The mentors in front of the great door of the complex

“Nobody seals a place like this without writing it down.”

Vex walks the walls and copies every message the people of Oryn carved into the stone. The trail ends deep in the island's cave, where something very old is guarding the first key.

The Void Blossom wakes up and attacks

The Void Blossom does not like visitors.

Behind the great door, the complex is split into six sealed zones: Control and Archives, the Manufactory, Production, Energy, Care and Rest and the Quarters. Each one has its own lock, and its own key to find.

The key turns and the great Iris Door of the complex opens

Then the mentors move in. Bring the materials by hand, by Create belt or straight from your airship's hold, and watch them clear the vines, haul away the rubble and rebuild the zone around you, chatting all the way. Every finished worksite hands you the next key, and the Oryn Archives reveal a little more of what really happened here.

Finn clearing the vines on a worksite

The Manufactory

Bring the Oryn Manufactory back online and the old engineers' blueprints are yours: rail mills, brass foundries, crystal lamps, the Resonance Cannon and dozens more. Pick a blueprint, feed it the materials and set the finished machine down wherever you need it.

The Oryn Manufactory catalogue

The Oryn Core

At the heart of the complex, the great Hall still holds the cradle of the crystal. Cracked, overgrown, silent.

The great Hall of the complex in ruins

Restore every zone. Bring back the sixteen Major Echoes and set them in the four pylons. Then, and only then, the crystal wakes up, and its power flows straight into your Create machines.

“When the crystal shines again, we'll see all this in full light.”

The great Hall restored, waiting for its crystal

Play Together

Oryn was built for a crowd. Before the first Echo touches a pylon, the server decides how the story ends:

  • Cooperation. One island, one worksite, one crystal for everyone. Every zone repaired counts for the whole server, and the energy flows without limit. Keys, zone quests and loot stay with each team, so nobody is left behind.
  • Competition. Sixteen cradles, sixteen shares of power, and every team wants them. Place your Echoes and hold them. When the crystal turns unstable, steal your rivals' Echoes... or lease them a cradle, for a price.

Playing solo? The island is all yours.

The server mode menu: Cooperation or Competition

Good to know

  • Made for the modpack. Oryn Machina is the final chapter of Create: Echoes of the Great Derailment. To play it, install the modpack.
  • Minecraft 1.21.1 with NeoForge. Requires Create, Create: Echoes Core and Athena. Works with Create: New Age.
  • Single player or server, in English, French and Simplified Chinese.

Join us on Discord

Project description from CurseForge.

Pick your setup

Oryn Machina by Minecraft version and loader

Choose the version and loader you play, then open the matching release.

1 available setups

Check the dependencies, then try the file in a copied instance before changing a world you care about.

Recent files

Oryn Machina versions and loaders

2 of 2 releases match

Looking for an older file? The official CurseForge project page is in Resources.